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#16 |
Navy Seal
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*cough*Captainerror*cough*
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#17 |
Sub Test Pilot
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wasnt error i did dectect the ship 20 miles away well part of the task force only i failed to detect the carrier properly and popped up to PD and then i noticed a great grey lump heading to me so anyones fault its the sonars
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#18 |
Sea Lord
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![]() ![]() flexibility that the extended torp control options gave you in SCX. both in depth and speed. As I am unable to return to MP yet in DW, I have to ask - has anyone noticed any new features in MP with TIWs. I gather their now received at unrealisticaly extended ranges ? Is launch behind a seamount or iceberg effective in avoiding TIWs ? Any tips any techniques - I am as blotting paper. :hmm: |
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#19 | ||
Commander
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Location: Solar system, mainly on earth
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try an ADCAP launch, with one at 55knts and the other at 40 knts sent them to 15 miles and return them to your position You will see, at same distance, the 40 knts torp is quieter than the 55knts one on your sonar. |
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#20 |
Sea Lord
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#21 |
Sea Lord
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..............as I have no way of testing in MP .
No MP facility and no second PC + Lan ! ![]() |
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#22 |
Sub Test Pilot
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simple you cant theres no way unless you switch off sonar you can avoid a TIW it will sho up 100000 meters away or 10 meters away if the torpedo has to cavitate to get to target it will show no matter what
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#23 |
Commander
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Well ... sending a slower torp will delay the TIW for your target
but as soon as the sonar operator could see the fish, you will have TIWS, you, and even all AI plateforms with sonar. You could try some tests to look at best things to delay the TIW On surface ships, I saw that launching a passive torp slower than original speed will give you a very high probability to hit the target => - passive seeker have wide range - TIW is delayed for the engaged target (especially usefull with warships ...) and it will react too late to avoid the torps. You just have to avoid collateral damage (guiding torps), as the seeker in passive is really attracted by the louder sounds. And without guided torps, to open the seeker at the right moment (close to the target). Passive generally (not all ....) need to slow down but on MP sub vs sub fight, you never use passive, but you can slow your torps down to let them give a thinner track on the ennemy sonar .... and to delay the TIWS (if you are at long range from him) |
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#24 |
Sea Lord
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![]() ![]() OKO wrote :- 'Well ... sending a slower torp will delay the TIW for your target.' How ? If its not speed or range related. OKO wrote :- 'You could try some tests to look at best things to delay the TIW' Not in MP, for me and SP AI responses very variable. OKO wrote :- 'but on MP sub vs sub fight, you never use passive' MP players used them to great effect in sub v sub with 1.8 - I think I read they have toned down their 'sensitivity' in DW. It seems to me that baffled areas have no effect on TIWs as you still get them from torp launch bearings which should be baffled. :hmm: |
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#25 | |
Eternal Patrol
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Nothing will be heard the other side. |
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#26 | |
Eternal Patrol
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#27 | |
Sonar Guy
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Torps seemed to not cavitate at this depth. One more thing I have to check is to fire them at very low speed (10kts or so) but with standard game doctrines there is no way to speed them up later so it's useless even if it worked... |
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#28 | |||
中国水兵
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![]() TG
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