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Old 08-03-05, 03:30 PM   #16
Bellman
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With respect SC/SCX layer experience may be relevant to your posting in the DW SSP thread
but the 1.9 patch for SC topic seems a little out of place here in DW ?
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Old 08-04-05, 05:38 AM   #17
Zerogreat
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Quote:
Originally Posted by Kapitain
2 x 1 litre bottles of vodka go down a treat most of the time
I like vodka... but in my refriegator there is one some noname bottle which tastes like aircraft fuel

Well i dont say it is not good anyway
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Old 08-04-05, 05:49 AM   #18
Kiwi Zero Six
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C'mon, lads, this is the virtual seas. You should be drinking scotch or rum.
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Old 08-04-05, 07:08 AM   #19
Zerogreat
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Quote:
Originally Posted by Kiwi Zero Six
C'mon, lads, this is the virtual seas. You should be drinking scotch or rum.
I remember drinking that austrian 80% Stroh rum (and fernet and more... :P ) then waking up on some tram stop without my wallet I think i had too much
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Old 08-04-05, 07:48 AM   #20
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A favourite subject - got us going.

Sent to Ireland (Eire) some time ago and tried to stick to the Guiness which definitely tastes better out there
but drifted on to the Paddy which is the local whiskey. Pure brake fluid.

Sure the brain aint been the same since.
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Old 08-04-05, 07:55 AM   #21
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Ethylalcohol is a drug, dudes .. stop it.
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Old 08-04-05, 12:28 PM   #22
Zerogreat
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Originally Posted by Dr.Sid
Ethylalcohol is a drug, dudes .. stop it.
Until it can make the miserable days of this life more enjoyable and still next day my body is working just fine, i dont care much
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Old 08-04-05, 01:16 PM   #23
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Well if anyone is interested, I am working on a database mod for single player (I am in contact with Amizaur for tuning it up)... that fixes the mobile mines, changes the 65cm to a wakehomer, the 53cm to USGT specs, puts uset-80's on russian made ships, AND adds the YB-23 to the 688i. (which just involved changing three things, so I am still testing it to see if I missed anything important)
More details to follow...
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Old 08-04-05, 01:19 PM   #24
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Quote:
Originally Posted by LuftWolf
Well if anyone is interested, I am working on a database mod for single player (I am in contact with Amizaur for tuning it up)... that fixes the mobile mines, changes the 65cm to a wakehomer, the 53cm to USGT specs, puts uset-80's on russian made ships, AND adds the YB-23 to the 688i. (which just involved changing three things, so I am still testing it to see if I missed anything important)
More details to follow...
Any chance of integrating it into Finiteless's database?
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Old 08-04-05, 01:24 PM   #25
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I have had problems using the Finiteless mod, especially with subrocs (they bob up and down onces launched) and a couple of other things (65cm not a wakehomer).

I have made this database as an alternative, for people who don't want to have so many changes to the database but still want to have a couple of unrealistic kinks worked out.

I think I'll have a v1.0 in a few days or so, everything that I have done is working properly so far, but Amizaur thinks of far more things than I do it seems, so I want him to look at it.

Let me know if you want to look at it, if you are familiar with the editor that would help a lot.
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Old 08-04-05, 01:35 PM   #26
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Quote:
Originally Posted by Skybird
Skybird, with tapping fingertips...
Skybird do you plan on robbing couple banks or killing someone? Like, you know, guys who prepare to commit some serious crime sometimes damage their own fingertips in order not to leave any fingerprints for forensics to analyse :rotfl:

Tapping your fingers for so long you must have acheived the same effect :rotfl:

You'd do better to actually use fingers to play the game

Oleg
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Old 08-04-05, 01:40 PM   #27
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before you commit a crime get a belt sander and put your hands on it for a short while wrap them in bandages so all the loose sking falls in to that then after a few days unwrapp the bandage and bobs your uncle

or you could just be smart and wear leather gloves
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Old 08-04-05, 03:28 PM   #28
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Quote:
Originally Posted by LuftWolf
I have had problems using the Finiteless mod, especially with subrocs (they bob up and down onces launched) and a couple of other things (65cm not a wakehomer).

I have made this database as an alternative, for people who don't want to have so many changes to the database but still want to have a couple of unrealistic kinks worked out.

I think I'll have a v1.0 in a few days or so, everything that I have done is working properly so far, but Amizaur thinks of far more things than I do it seems, so I want him to look at it.

Let me know if you want to look at it, if you are familiar with the editor that would help a lot.
Are you basically cloning the TB-29 and calling it a TB-23, or are you making your TB-23 sensitivity somewhere between TB-16 and TB-29? I just cloned the TB-29 and made it the portside TAs on 688Is (and some have been retrofitted with the TB-29, IIRC). Can Amizaur's doctrines be used with your DB?

Some things that I've done to my database that you might also want to do to yours:
Change the MH-60 dipping sonar length to 2500. That's what it is IRL.
FFG TA to 5000 feet for same reason.
TB-29/23 length doesn't seem to be available for public consumption, but I figure it's also around 5000 feet, not the same length as TB-16.

I haven't done it but maybe take out the huge dead area that the front of the TA has, and replace it with something like 5 degrees rather than 30 or whatever. SCX had that.

Are you going to change default passive SLs for the subs. I don't like how in the standard databse the majority of the nonplayable is set at 74 or something. Are you going to tinker with any of that? That's the mean reason I use Finiteless's DB.

I know how to use the editor well enough (it's not tough, Ludger gave us a great program), but I don't know the effects of what I stick in the editor well enough. If I was to tinker with one thing, it would be with passive SLs, as I said before the default sonar values don't sit right with me for the most part. But I don't know enough about how changing the SLs and sensor sensitivities affects detection ranges.

Might also want to try and get into touch with jsteed. He knows the DB inside out.
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Old 08-04-05, 03:38 PM   #29
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When I started working on the DB, I had it in mind to change as little as possible while still changing the most noticable things in gameplay.

The TB-23 is a less capable version of the tb-29, less sensitive and washes out sooner, but is still more sensitive than the tb-16.

I have not looked at length because I am trying to tinker with as little as possible before 1.2 comes out. I don't want to go through the DB changing all kinds of things because my goal is to keep it as playable and bug-free as the original DB. This is way to complex to go changing variables that I don't really know, so I have stayed with swapping around functional bits and changing as little of the actual numbers as possible.

Basically, I have gone after the five biggest things that bother me, and changed as little as I need to so that when I play the game, I won't notice them.
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Old 08-05-05, 05:12 AM   #30
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Quote:
Originally Posted by OlegM
Quote:
Originally Posted by Skybird
Skybird, with tapping fingertips...
Skybird do you plan on robbing couple banks or killing someone? Like, you know, guys who prepare to commit some serious crime sometimes damage their own fingertips in order not to leave any fingerprints for forensics to analyse :rotfl:

Tapping your fingers for so long you must have acheived the same effect :rotfl:

You'd do better to actually use fingers to play the game

Oleg
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