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Old 08-07-05, 04:58 PM   #16
Stavinsky
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Quote:
Originally Posted by NZ_Wanderer
Could you possibly post the latest fix (compatible with Rubini's harbor mod) you made to the file please so I can edit my own file..
As i said i was lucky and only sharing one sub pen with the
AI sub from Rubini's Harbor traffic 1.45. In La Spezia.

[Unit 34]
Name=La Spezia
Class=NavalBase
Type=407
Origin=German
...
Long=1182473.000000
Lat=5292059.000000
Heading=203.000000



***********************

I've tried once again to see how efficient are those sub pen.
Again with the 30 aircrafts raid and starting in St-Nazaire

I survived the whole bombing but not without damage.
Some bombers where lucky/smart enough to drop their bombs
in front of the sub pen opening, shaking my sub hard inside
and doing damage here and there.

At the end of the attack, a very shaken crew and captain were
happy to have survived more than 25 bombs hits on the
sub pen, and 7-8 very close bombs in the water in front of
the pen.

Even with that protection the sub was not in real condition
to get on patrol with the hull down to 72% integrity.

The other ships in the harbour of St-Nazaire were not that
lucky as more than half of them were sitting to the bottom.



<must be bad in the head, to love been bombed that way :rotfl: >

Have fun all
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Old 08-07-05, 06:12 PM   #17
Average Joe
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Stavinsky I saved your 'Campaign_LND.mis' listed here, and tested with an IXD2, at Lorient.

...Then just waited for the propellers to 'grind-away' into the concrete pen, but they didn't! No sub damage, and the boat is well-centered inside the pen. Interesting too, how they protect against heavy air-attacks.

I really like mods like this. It actually -fixes- a problem with the original game (sub-pen damage), and adds the ability/option to start in a sub-pen. Very well done

You may want to zip-up the file, along with a short readme-file, and upload to U-Boat.RealSimulation. I'm sure others would really enjoy using this mod.

p.s. Your English is very good. I only 'wish' to be fluent with another language.
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Old 08-07-05, 08:04 PM   #18
NZ_Wanderer
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Many thanks for the fix, have added it into my file now

Can't wait until I move over to a port that has sub pens and then get bombed
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Old 08-07-05, 08:10 PM   #19
Stavinsky
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Quote:
Originally Posted by Average Joe
Stavinsky I saved your 'Campaign_LND.mis' listed here, and tested with an IXD2, at Lorient.

...Then just waited for the propellers to 'grind-away' into the concrete pen, but they didn't! No sub damage, and the boat is well-centered inside the pen. Interesting too, how they protect against heavy air-attacks.

I really like mods like this. It actually -fixes- a problem with the original game (sub-pen damage), and adds the ability/option to start in a sub-pen. Very well done

You may want to zip-up the file, along with a short readme-file, and upload to U-Boat.RealSimulation. I'm sure others would really enjoy using this mod.

p.s. Your English is very good. I only 'wish' to be fluent with another language.
Thanks.

I'm sorry but i did not follow what you was meaning by the
'grind-away' ?

Were the pen used in an earlier version and the "sub" size
not taken into account ?

For the file, i think before doing any "crystal case" i will
ask the question to the "heavy duty" modder we have around
to know if they change something in the 'Campaign_LND.mis'
file. If not i will see to get that little package up. If they
use it extensively i will do a package with a "how to"
text file to enable everyone to make the necessary change
to their "prefered" mod.

Thanks for the support, and i'm happy to see my little
tweaking is usefull and interest people.

Will keep the info about how i will put this out in a short time.

Stavinsky
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Old 08-07-05, 08:13 PM   #20
Stavinsky
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Quote:
Originally Posted by NZ_Wanderer
Many thanks for the fix, have added it into my file now

Can't wait until I move over to a port that has sub pens and then get bombed

:rotfl:
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Old 08-08-05, 05:48 PM   #21
LukeFF
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Quote:
Originally Posted by Stavinsky
Quote:
Originally Posted by LukeFF
Stavinsky, does this mod of yours take into account the historical availability of U-boat types operated by each flotilla?
I'm not at all modifying the Flotilla.cfg, i only tweaked the
"navalbase" positions to get the starting point under Sub Pens
Ahh, got it. I was thinking of something else when I asked that question.

Second question for you: would it be possible to move the "Farewell Party" (the nurses, the sailors, the band, etc.) to a new location so the player could still see them as they depart from a sub pen? (like what is seen in 'Das Boot?')
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Old 08-08-05, 08:07 PM   #22
Stavinsky
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Lol, i was waiting for that question .

I've actualy not seeking that far, but i've noticed that
in some harbour you have more than one band, having
2-3 places with the bands, the nurses and all.

So i wonder if it's hard coded, or if it's in one of the
layer.

To speak honnestly i realy don't know but i will investigate
more when i have time.

I'm actualy trying to reference every usable sub pen
Long/lat/heading for every German naval base.


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Old 08-08-05, 08:14 PM   #23
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Quote:
Originally Posted by Stavinsky
I'm sorry but i did not follow what you was meaning by the 'grind-away' ?

Were the pen used in an earlier version and the "sub" size not taken into account ?
Yes, that's what I meant; largest subs no longer make contact with the back of sub-pens.

I thought this damage problem was not fixed in the v1.4b patch(?). Oh well if it was, it's still nice to start patrols from sub-pens :|\
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Old 08-08-05, 08:40 PM   #24
Wiesel1971
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Default Re: Like to start mission in a "Sub Pen" ?


yes well done , fine work
in case to take protection from the air, may later on in the war, it will be much beter to sail from the great u-boot bunker !!!!!

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Old 08-09-05, 06:17 AM   #25
Stavinsky
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Ok, i've pushed the idea a little further.

Not changed any LND file this time but i've referenced
a nice number of sub pens for

- La Spezia
- Bordeaux
- La Pallice
- St-Nazaire
- Lorient
- Brest
- Bergen
- Kristian Sand
- Trondheim
- Narvik
- Salamis
- Kiel

Each harbour has a text file with all the sub pens
localisation referenced and with, i hope, a clear enough
description of how i numbered them
(Lorient for exemple is a little tricky to explain
as there are 21 sub pens in 4 distinct groups)

Here is The package.

As Rubini proposed, he is going to use the sub pen starting points
in his mod (harbour traffic).

Have a good game
Stavinsky

PS: Use the "save as" option with right click on the link
seems my hosting solution is not liking the direct link on the
packed file.
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Old 08-09-05, 07:59 AM   #26
FLB sale U-999
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Great thanks to you for finding this values out!!!

Thank`s for posting them!


I am using them now in my career and it`s fantastic feeling to start in that great Bunkers........


It`s just a "small" changing of some values, but a great improvement to the game...


Greetings Sale
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Old 08-09-05, 06:45 PM   #27
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Thanks, Stavinsky.
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Old 11-09-05, 02:22 PM   #28
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Quick question, will this work with RuB 1.45? I was doing some checking in the file and many ports are mentioned, do I need to go thru and find each one or have these been included with RuB 1.45? Am curious would like to start in a pen for protection.
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Old 11-09-05, 02:27 PM   #29
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I guess that this feature (Stavinsky's work) is only include in the HT mod. :hmm:

Rubini.
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Old 11-09-05, 04:06 PM   #30
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Quote:
Originally Posted by Rubini
I guess that this feature (Stavinsky's work) is only include in the HT mod. :hmm:

Rubini.
I guess he better hurry and get the Harbor Traffic mod right?
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