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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Mate
![]() Join Date: Jul 2005
Posts: 55
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AI sub from Rubini's Harbor traffic 1.45. In La Spezia. [Unit 34] Name=La Spezia Class=NavalBase Type=407 Origin=German ... Long=1182473.000000 Lat=5292059.000000 Heading=203.000000 *********************** I've tried once again to see how efficient are those sub pen. Again with the 30 aircrafts raid and starting in St-Nazaire I survived the whole bombing but not without damage. Some bombers where lucky/smart enough to drop their bombs in front of the sub pen opening, shaking my sub hard inside and doing damage here and there. At the end of the attack, a very shaken crew and captain were happy to have survived more than 25 bombs hits on the sub pen, and 7-8 very close bombs in the water in front of the pen. Even with that protection the sub was not in real condition to get on patrol with the hull down to 72% integrity. The other ships in the harbour of St-Nazaire were not that lucky as more than half of them were sitting to the bottom. <must be bad in the head, to love been bombed that way :rotfl: > Have fun all |
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#17 |
Eternal Patrol
![]() Join Date: Apr 2005
Location: U.S.
Posts: 202
Downloads: 0
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Stavinsky I saved your 'Campaign_LND.mis' listed here, and tested with an IXD2, at Lorient.
...Then just waited for the propellers to 'grind-away' into the concrete pen, but they didn't! No sub damage, and the boat is well-centered inside the pen. Interesting too, how they protect against heavy air-attacks. I really like mods like this. It actually -fixes- a problem with the original game (sub-pen damage), and adds the ability/option to start in a sub-pen. Very well done ![]() You may want to zip-up the file, along with a short readme-file, and upload to U-Boat.RealSimulation. I'm sure others would really enjoy using this mod. p.s. Your English is very good. I only 'wish' to be fluent with another language. ![]()
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Avg. Joe |
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#18 |
Machinist's Mate
![]() Join Date: Apr 2005
Location: Christchurch, New Zealand
Posts: 127
Downloads: 65
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Many thanks for the fix, have added it into my file now
![]() ![]() Can't wait until I move over to a port that has sub pens and then get bombed ![]() ![]() ![]() |
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#19 | |
Mate
![]() Join Date: Jul 2005
Posts: 55
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I'm sorry but i did not follow what you was meaning by the 'grind-away' ? Were the pen used in an earlier version and the "sub" size not taken into account ? For the file, i think before doing any "crystal case" i will ask the question to the "heavy duty" modder we have around to know if they change something in the 'Campaign_LND.mis' file. If not i will see to get that little package up. If they use it extensively i will do a package with a "how to" text file to enable everyone to make the necessary change to their "prefered" mod. Thanks for the support, and i'm happy to see my little tweaking is usefull and interest people. Will keep the info about how i will put this out in a short time. Stavinsky |
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#20 | |
Mate
![]() Join Date: Jul 2005
Posts: 55
Downloads: 1
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:rotfl: |
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#21 | ||
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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![]() Second question for you: would it be possible to move the "Farewell Party" (the nurses, the sailors, the band, etc.) to a new location so the player could still see them as they depart from a sub pen? (like what is seen in 'Das Boot?') |
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#22 |
Mate
![]() Join Date: Jul 2005
Posts: 55
Downloads: 1
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Lol, i was waiting for that question
![]() I've actualy not seeking that far, but i've noticed that in some harbour you have more than one band, having 2-3 places with the bands, the nurses and all. So i wonder if it's hard coded, or if it's in one of the layer. To speak honnestly i realy don't know but i will investigate more when i have time. I'm actualy trying to reference every usable sub pen Long/lat/heading for every German naval base. Stavinsky |
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#23 | |
Eternal Patrol
![]() Join Date: Apr 2005
Location: U.S.
Posts: 202
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I thought this damage problem was not fixed in the v1.4b patch(?). Oh well if it was, it's still nice to start patrols from sub-pens :|\
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Avg. Joe |
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#24 |
Swabbie
![]() Join Date: May 2005
Location: Germany
Posts: 7
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![]() ![]() yes well done , fine work in case to take protection from the air, may later on in the war, it will be much beter to sail from the great u-boot bunker !!!!! ![]() |
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#25 |
Mate
![]() Join Date: Jul 2005
Posts: 55
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Ok, i've pushed the idea a little further.
Not changed any LND file this time but i've referenced a nice number of sub pens for - La Spezia - Bordeaux - La Pallice - St-Nazaire - Lorient - Brest - Bergen - Kristian Sand - Trondheim - Narvik - Salamis - Kiel Each harbour has a text file with all the sub pens localisation referenced and with, i hope, a clear enough description of how i numbered them (Lorient for exemple is a little tricky to explain as there are 21 sub pens in 4 distinct groups) Here is The package. As Rubini proposed, he is going to use the sub pen starting points in his mod (harbour traffic). Have a good game Stavinsky PS: Use the "save as" option with right click on the link seems my hosting solution is not liking the direct link on the packed file. |
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#26 |
Engineer
![]() Join Date: Apr 2005
Posts: 206
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Great thanks to you for finding this values out!!!
Thank`s for posting them! I am using them now in my career and it`s fantastic feeling to start in that great Bunkers........ It`s just a "small" changing of some values, but a great improvement to the game... ![]() Greetings Sale |
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#27 |
中国水兵
![]() Join Date: Jun 2005
Location: New York
Posts: 282
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Thanks, Stavinsky.
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#28 |
Commander
Join Date: Oct 2004
Location: Harrisburg, PA
Posts: 304
Downloads: 276
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Quick question, will this work with RuB 1.45? I was doing some checking in the file and many ports are mentioned, do I need to go thru and find each one or have these been included with RuB 1.45? Am curious would like to start in a pen for protection.
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#29 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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I guess that this feature (Stavinsky's work) is only include in the HT mod. :hmm:
Rubini. |
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#30 | |
GWX Project Director
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