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Old 08-01-05, 08:27 AM   #16
terrapin
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Quote:
Originally Posted by SteamWake
I just dont get these kind of threads.

Okay so it bores you. Why bore us ?

Go get yourself a copy of The Sims and have a nice day.
He's bored and has too much time on his hands...
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Old 08-01-05, 08:34 AM   #17
Duncan Idaho
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Quote:
Originally Posted by jason210
Then don't use RuB! That's the whole point of it. You can't fairly criticise a game after you've installed a mod that is designed to do just what you're complaining of.
lofl

Hard to believe someone would complain about those things and then point out they're using RuB. A bit like telling your doctor 'Well it hurts when I bend over backwards.' He's gonna tell you 'Well don't bend over backwards then.'
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Old 08-01-05, 08:40 AM   #18
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Old 08-01-05, 09:11 AM   #19
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I think people generally get fed up with things after a while, however good those things are. Things need to be re-invented, added-on to so that new stuff is there all the time.

But I must say that SHIII has kept me interested longer than most games I've bought, with the exception of OFP and MSFS. Games like Mafia and Half Life II are over less than a week.

I wish they'd bring out a really cool add-on, perhaps that gives you more control over U-boats, with better interiors, more rooms and more equipment to play with.
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Old 08-01-05, 10:06 AM   #20
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Default Re: Is SHIII boring you.

Quote:
Originally Posted by ridgewayranger
If you want hard cold realism join the Navy and let me have my vicarious pleasure.
Erm, joining the Navy can never give anyone 'realism'. The Navy is real, not realistic. There's a huge difference between reality and realism.
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Old 08-01-05, 10:13 AM   #21
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Default Re: Is SHIII boring you.

Quote:
Originally Posted by Beery
Quote:
Originally Posted by ridgewayranger
If you want hard cold realism join the Navy and let me have my vicarious pleasure.
Erm, joining the Navy can never give anyone 'realism'. The Navy is real, not realistic. There's a huge difference between reality and realism.
Why keep restating the obvious Beery?? Some folks are never going to get it.
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Old 08-01-05, 10:22 AM   #22
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Quote:
Originally Posted by joea
Quote:
Originally Posted by Beery
Quote:
Originally Posted by ridgewayranger
If you want hard cold realism join the Navy and let me have my vicarious pleasure.
Erm, joining the Navy can never give anyone 'realism'. The Navy is real, not realistic. There's a huge difference between reality and realism.
Why keep restating the obvious Beery?? Some folks are never going to get it.
LOL. I just wish that people would crack open a dictionary every once in a while when they get the urge to use a word whose meaning they don't understand. I think it would save everyone time and energy.
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Old 08-01-05, 10:24 AM   #23
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Hmm, bored with the game, well, I will say that I have definitely hit a lull in my excitement and desire to play. I will add that's my lull is due to how many hours I've already spent on the game.

Personally, I've turned towards some literature to help me get my spark back. So far, it's definitely kept my interest but still I'm in my lull.

I do have one thing going for me. I played my first career at 51% and therefore I could jack those realism settings up to create, in essence, a "new game".
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Old 08-01-05, 10:37 AM   #24
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I've totally lost over a month of time to this game so far. Bored? Not hardly! I'm still hot to actually survive to the end of a war!
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Old 08-01-05, 11:30 AM   #25
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Quote:
Originally Posted by jason210
Quote:
Originally Posted by jasonb885
Meanwhile, the crew ranking system seems broken. Few of the skills are really of any value, and with Real U-Boat they diminish in value even further. The only useful skills are helm, which you already have plenty of, radioman, watchman, mechanic, and repair.
That's quite a lot anyway, but both gunners do reduce loadtime and increase accuracy, and are also more responsive. Medics cure the injured who would otherwise die; Sonarmen make the sonar more sensitive; Torpedomen reduce load times.
I am aware of what they're for.

Quote:
Originally Posted by jason210
Quote:
Originally Posted by jasonb885
Torpedoman is useless, since you can't reload in battle at high realism and therefore it doesn't matter if it takes 15 minutes or 35 minutes to reload. Medic is useless since the damage model is broken, so usually you're just dead..
Never had this problem. Perphaps you're using a mod?
What problem? The game will allow you to reload anytime you don't have silent running enabled. But doing so while trying to escape the hunt is a bad idea. It makes a lot of noise to reload.

Quote:
Originally Posted by jason210
Quote:
Originally Posted by jasonb885
Deck gun is useless, since RuB has realistic reload times within the confines of the SH3 engine.

Anti-air is useless, since planes in RuB will own you to death.
Then don't use RuB! That's the whole point of it. You can't fairly criticise a game after you've installed a mod that is designed to do just what you're complaining of.
No, the game is broken without RuB. I prefer more realism, so that makes both specalities worthless. But they're worthless _anyway_ if you play realistically, with or without RuB. When you see a plane you should dive. With or without RuB that's realistic. Without RuB the penality for engaging is generally not death, though.

Quote:
Originally Posted by jason210
I think it's natural to get fed up with a game after a while, however good it is. It needs new stuff to come out to keep the interest up. That's why games like Operation Flashpoint and MS Flight Simulator last so long - always new stuff being brought out.

What I'd like to see is an official expansion pack that fixes the final bugs, and changes the code here and there to give new functionality. Or at least release an SDK before interest fades!
That would be nice.
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Old 08-01-05, 11:35 AM   #26
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Quote:
Originally Posted by Duncan Idaho
Quote:
Originally Posted by jason210
Then don't use RuB! That's the whole point of it. You can't fairly criticise a game after you've installed a mod that is designed to do just what you're complaining of.
lofl

Hard to believe someone would complain about those things and then point out they're using RuB. A bit like telling your doctor 'Well it hurts when I bend over backwards.' He's gonna tell you 'Well don't bend over backwards then.'
Eh?

RuB is the game the way it ought to be modeled.

However, in doing so two more specalities are worthless beyond the already worthless ones.

Point is, the game offers you nearly a dozen different crew specials you have to waste your time assigning and they're essentially of no value anyway. What a rip.

Crew management simply seems incomplete.

It's a shame it's not possible to have a legitimate discussion of the game's shortcomings without the rampant fanboyism of some posters materializing.
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Old 08-01-05, 11:51 AM   #27
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No, I'm not bored by SHIII at all. I sail in and out of port in real time. Of course, Rubini's harbor mod makes that a lot more entertaining. I use fairly high time compression (2048), but I get bumped back to real time constantly because I use Irishred's radiolog mod. I spent the better part of an hour last night stalking a merchant in a storm. My soundman finally lost contact, and I lost him without having ever seen him.

I loved AOD, and I loved SHI, but neither of them comes close to the feel of SHIII. SHII was awful, at least until the great mods came along; but even with them it pales by comparison.

I was in the navy myself, and I still don't find SHIII boring in the least. Go play an FPS.
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Old 08-01-05, 12:49 PM   #28
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I'm on vacation now and just spent that last 2 days totally o/d'ing on SH3.

Best moment this weekend: I installed the harbour traffic mod. First mission there were lots of luftwaffe planes, so I was expecting the same on my second mission. Wrong. We came under air attack and it seemed as if the entire harbour opened up on those planes. Very cool!

There's many things in RuB that I like, but some I don't, and with no easy way to be selective (afaik, please correct me if I'm wrong ) I don't use it. I like the stock fatigue model but have tweaked it a bit so I don't have to babysit my crew at all times. For me it does a good (enough) job of abstractly simulating green vs veteran vs elite crews. Could it be better? For sure. I would have also liked to have seen other things, for eg a small clip of a wreath being thrown in the water if your boat is lost, along with maybe a newspaper headline ala the Aces games/SH1. But this doesn't spoil the game for me.

Also, thank you very much Jason for the IC and sensor pack. They rock too

I've added other mods too to get the game to where I like it. I just d/l'd the SH3 Commander; looks cool and intriguing, and will be checking that out So, not bored with it yet; especially with some of the great stuff out there from the community
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Old 08-01-05, 01:05 PM   #29
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Default I go through waves...

And not just in my VIIB..

I tend to really attach myself to a game, play it intensely (as well as one can with a job and a kid and such), often getting into the subject enough to get books and rent movies about the subject. It's happened for Motor City: Online (I was a beta tester), Star Wars: Galaxies, B17: The Mighty Eighth, America's Army: Online (where I was a beta tester and forum moderator). SimGolf. MVP2004 (baseball). Madden 2004. Grand Theft Auto: Vice City, and San Andreas...

This game is lasting me a while so far, the mods do help keep things alive. At least the interest...several of my uBoats litter the Atlantic floor at the moment

Sad as it sounds, this game too will have its day. I never thought I'd stop playing some of these games.

I *will* say this is the first subsim that I ever 'got', that I understand tactics a heck of a lot better than I ever did with most other sub sims I've ever tried. Closest before that was Aces of the Deep. About which I must say, I liked sailing into port and seeing the flags for merchant and warships on the line between the bow and conning tower. Why can't this be done?
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Old 08-01-05, 01:15 PM   #30
Sailor Steve
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Quote:
Originally Posted by DedEye
...and with no easy way to be selective (afaik, please correct me if I'm wrong ) I don't use it.
RUB comes with a very fine readme, which describes every single change. I picked and chose freely which files I would use, with few problems.

Also there is the "Un-RUB mod". I'm sure you could use individual files from that one to put back the original parts you like.
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