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Old 07-31-05, 07:40 AM   #1
Beery
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Quote:
Originally Posted by The Avon Lady
Any special update instructions, if installing with JSGME? Can we simply uninstall the old version and install the new? Or will data be lost?
Data will be lost if you uninstall the old version first, because SH3 Commander keeps campaign info in the SH3Cmdr.ini file. You don't need to use JSGME to install SH3 Commander (you can, but you don't need to) because it can reside outside SH3, and it is really a mod enabler in itself. You should be able to install it straight over the old version of SH3 Commander. When you install it over the old version it will look for your old SH3Cmdr.ini file and if it finds it it will leave that alone in order to preserve the campaign data that exists. If it doesn't find it, it will write a new SH3Cmdr.ini file.

Oops, hehe, just saw that Jaesen already answered the question.
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Old 07-31-05, 07:48 AM   #2
Beery
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Quote:
Originally Posted by HMCS
Bravo Zulu.

Is it compatible with improved convoys?
Yes it is. Basically it should work with virtually anything as long as it's based on the standard SH3 1.4b install. It works with an unmodded SH3 1.4b, and it also should work with any mods, including Improved Convoys, and/or any RUb 1.4* version, the UnReal U-boat mod and the upcoming RUb 1.43.
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"More mysterious. Yeah.
I'll just try to think, 'Where the hell's the whiskey?'"
- Bob Harris, Lost in Translation.

"Anyrooad up, ah'll si thi"
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Old 07-31-05, 08:09 AM   #3
redstorm101
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Great job......I will load this puppy up!....
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Old 07-31-05, 09:25 AM   #4
don1reed
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Tnx agn, Berry et al.
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Old 07-31-05, 10:30 AM   #5
Nopileo
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Wow! I haven't used SH3 Commander since SH3 v1.3, and I didn't know that there was a version compatible with 1.4b out already previous to this. Or did I misunderstand?

Anyway - so we can assign medals, promotions and qualifications directly from SH3 Commander now? Even if we have not received any from in game to hand out?

And from the screenshot it appears that we can actually assign more than one qualification to petty officers now?

Finally, regarding the new radio messages mentioned. Is this compatible with Irishred's Radiolog mod?

This looks truly awesome. Must hurry back to base. Thanks a lot for this!

Regards,

Nopileo
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Old 07-31-05, 10:52 AM   #6
cunnutazzo
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great mod, but I'm not able to work with it: I have almost destroyed my existing career!
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Old 07-31-05, 11:02 AM   #7
HMCS
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Ya *******íng hoo.
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Old 07-31-05, 11:20 AM   #8
Beery
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Quote:
Originally Posted by Nopileo
Wow! I haven't used SH3 Commander since SH3 v1.3, and I didn't know that there was a version compatible with 1.4b out already previous to this. Or did I misunderstand?
There was a version 1.42 out. There's a lot more functionality in the latest version than we had in the 1.3 versions. I think you'll like this one.

Quote:
Anyway - so we can assign medals, promotions and qualifications directly from SH3 Commander now? Even if we have not received any from in game to hand out?
Yes, although you get more advantages (in terms of crew efficiency) if you award medals and promotions via the game. The medals and promotions permitted by SH3 Commander allow you to reward crewmen for bravery in cases where the game won't let you.

Quote:
And from the screenshot it appears that we can actually assign more than one qualification to petty officers now?
Yes. So far though, it's cosmetic only. We're working on making the extra qualifications work in the game, but we aren't quite there yet.

Quote:
Finally, regarding the new radio messages mentioned. Is this compatible with Irishred's Radiolog mod?
Yes. Irishred's radiolog mod is text-based. These radio messages are audio, and play via the gramophone.

Quote:
This looks truly awesome. Must hurry back to base. Thanks a lot for this!
You're welcome. I hope you enjoy it.
__________________
"More mysterious. Yeah.
I'll just try to think, 'Where the hell's the whiskey?'"
- Bob Harris, Lost in Translation.

"Anyrooad up, ah'll si thi"
- Missen.
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Old 07-31-05, 11:29 AM   #9
Nopileo
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Thanks!
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Old 07-31-05, 01:42 PM   #10
baxter
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Thanks Beery!
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Old 07-31-05, 03:55 PM   #11
Gairith
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Thanks guys for adding the commander name generator too!
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Old 07-31-05, 04:14 PM   #12
BladeHeart
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Just been trying out the SH3 Comm.

New career with a name entered via SH3 Comm; first patrol.

Leaving Wilhelmshaven I followed the escort part of the way and then passed it. Just as well that I did as it sunk!
Must have hit a mine, but not sure as I was using time compression and not on the bridge.

Sailed across the North Sea without incident or contact, but that is not unusual. On rounding the Orkneys was picked up by a Hurricane; dived, surfaced, etc. Repeated this for a few hours then came under attacks from flights of Hurricanes. Think I will add the reduced aircraft mod.

But regardless, the game plays well and Beery & Co have done another great job.

Weird thing though, was that when I came out of the game and then started SH3Comm up again (via short cut) my career was not listed.

Anyone have any idea what I did wrong?

Cheers.
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Old 07-31-05, 04:25 PM   #13
Beery
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Quote:
Originally Posted by BladeHeart
Weird thing though, was that when I came out of the game and then started SH3Comm up again (via short cut) my career was not listed.

Anyone have any idea what I did wrong?

Cheers.
I don't think you did anything wrong. The game doesn't make a full record of your career until you finish your first patrol. I'm guessing you saved the career in mid-patrol. As soon as you finish the patrol the career will show up in SH3 Commander.

As for the escort sinking, it probably ran into difficulty because its avoidance programming kicked in as you passed it, sending it off its course.
__________________
"More mysterious. Yeah.
I'll just try to think, 'Where the hell's the whiskey?'"
- Bob Harris, Lost in Translation.

"Anyrooad up, ah'll si thi"
- Missen.
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Old 07-31-05, 04:39 PM   #14
BladeHeart
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Beery
Quote:
As for the escort sinking, it probably ran into difficulty because its avoidance programming kicked in as you passed it, sending it off its course.
Fair enough; out of interest how close does one have to get for the this aviodance program to activate?
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Old 07-31-05, 05:50 PM   #15
Nico71
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The escort AI is indeed a problem! Normally there are no mines anywhere near its path. But I saw it happen as well when I came close to an escort. It doesn't matter if you are close behind it, but at the side or the front it will try to evade. This can result in the escort running aground, or going BOOM. That's just poor SH3 AI programming. Either stay behind the escort, or overtake it right at the beginning of the trip out of port. On return it's easier, because if you don't wait for the escort at the meeting point you are on your own anyway! Either way, you have to know EXACTLY where the mines are!
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