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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
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Oops, hehe, just saw that Jaesen already answered the question.
__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#2 | |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
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__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#3 |
Torpedoman
![]() Join Date: Mar 2005
Location: Atlanta,GA
Posts: 120
Downloads: 16
Uploads: 0
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Great job......I will load this puppy up!....
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#4 |
Ace of the Deep
![]() Join Date: Dec 2004
Location: Valhalla: Silent Generation
Posts: 1,149
Downloads: 910
Uploads: 0
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Tnx agn, Berry et al.
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#5 |
Watch Officer
![]() Join Date: May 2005
Location: Norway
Posts: 333
Downloads: 3
Uploads: 0
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Wow! I haven't used SH3 Commander since SH3 v1.3, and I didn't know that there was a version compatible with 1.4b out already previous to this. Or did I misunderstand?
Anyway - so we can assign medals, promotions and qualifications directly from SH3 Commander now? Even if we have not received any from in game to hand out? And from the screenshot it appears that we can actually assign more than one qualification to petty officers now? Finally, regarding the new radio messages mentioned. Is this compatible with Irishred's Radiolog mod? This looks truly awesome. Must hurry back to base. Thanks a lot for this! Regards, Nopileo |
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#6 |
Soundman
![]() Join Date: Jun 2005
Location: Pisa, Italy
Posts: 142
Downloads: 27
Uploads: 0
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great mod, but I'm not able to work with it: I have almost destroyed my existing career!
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#7 |
Sonar Guy
![]() Join Date: May 2005
Location: Squaresville, daddy-O.
Posts: 394
Downloads: 186
Uploads: 0
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Ya *******Ãng hoo.
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#8 | |||||
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
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__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#9 |
Watch Officer
![]() Join Date: May 2005
Location: Norway
Posts: 333
Downloads: 3
Uploads: 0
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Thanks!
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#10 |
中国水兵
![]() Join Date: Jun 2005
Location: New York
Posts: 282
Downloads: 0
Uploads: 0
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Thanks Beery!
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#11 |
Planesman
![]() Join Date: May 2005
Location: Below . . .
Posts: 186
Downloads: 4
Uploads: 0
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Thanks guys for adding the commander name generator too!
__________________
"You can either watch things happen, make things happen, or wonder what the heck happened." Capt. Phil Harris ![]() GWX 2.1 - SH3 Commander 3.2 - OLC Ubermod 2.4.2 - DiD |
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#12 |
Chief
![]() Join Date: Mar 2005
Posts: 320
Downloads: 0
Uploads: 0
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Just been trying out the SH3 Comm.
New career with a name entered via SH3 Comm; first patrol. Leaving Wilhelmshaven I followed the escort part of the way and then passed it. Just as well that I did as it sunk! ![]() Must have hit a mine, but not sure as I was using time compression and not on the bridge. Sailed across the North Sea without incident or contact, but that is not unusual. On rounding the Orkneys was picked up by a Hurricane; dived, surfaced, etc. Repeated this for a few hours then came under attacks from flights of Hurricanes. Think I will add the reduced aircraft mod. But regardless, the game plays well and Beery & Co have done another great job. ![]() Weird thing though, was that when I came out of the game and then started SH3Comm up again (via short cut) my career was not listed. ![]() Anyone have any idea what I did wrong? Cheers. |
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#13 | |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
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As for the escort sinking, it probably ran into difficulty because its avoidance programming kicked in as you passed it, sending it off its course.
__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#14 | |
Chief
![]() Join Date: Mar 2005
Posts: 320
Downloads: 0
Uploads: 0
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Beery
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#15 |
Medic
![]() Join Date: Sep 2001
Location: Germany
Posts: 168
Downloads: 145
Uploads: 0
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The escort AI is indeed a problem! Normally there are no mines anywhere near its path. But I saw it happen as well when I came close to an escort. It doesn't matter if you are close behind it, but at the side or the front it will try to evade. This can result in the escort running aground, or going BOOM. That's just poor SH3 AI programming. Either stay behind the escort, or overtake it right at the beginning of the trip out of port. On return it's easier, because if you don't wait for the escort at the meeting point you are on your own anyway! Either way, you have to know EXACTLY where the mines are!
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