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Old 07-26-05, 11:49 PM   #16
sdcruz
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wonder if Berry would like to include my more realistic aircraft speed mod - at sea level speeds - it should be ready (beta) by weekend.

Regards
Shelton.
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Old 07-27-05, 12:39 AM   #17
Beery
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As for aircraft speeds, the folks to speak to are the guys working on the Ops mod. Aircraft speeds will undoubtedly impact the Airpower mod, which is part of Ops.

Regarding the overall timeline for RUb, it's very unlikely indeed that RUb 1.43 will be released this weekend. I'm confident that it will be ready for the weekend of the 6th/7th of August.

SH3 Commander 1.43 will most likely be out before RUb 1.43 - possibly by this weekend or by the middle of next week.

Both of these promise to be big releases with significant changes. Among other things, IC will be included in RUb, whether with Ops or not (but I'm confident it will include Ops), and there are significant changes in SH3 Commander - more flexibility, more features, more mods included in it, and I'm confident that it will work even more intuitively to automatically set up the player's campaigns in SH3. But we'll have to see how these things all pan out.

One thing is for sure - I'm winding down my involvement in modding SH3. I plan to get this next release working perfectly, and then I will be hoping to pretty much stop all my large scale work on modding this game. I'll still be around, perhaps working on lesser (or more esoteric) mods, but I'm hoping that I can solve any outstanding issues with RUb 1.43 and issue a 1.5 mod that will be my final major contribution. That's my plan anyway.
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Old 07-27-05, 12:48 AM   #18
CCIP
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Quote:
Originally Posted by Beery
One thing is for sure - I'm winding down my involvement in modding SH3. I plan to get this next release working perfectly, and then I will be hoping to pretty much stop all my large scale work on modding this game. I'll still be around, perhaps working on lesser (or more esoteric) mods, but I'm hoping that I can solve any outstanding issues with RUb 1.43 and issue a 1.5 mod that will be my final major contribution. That's my plan anyway.
Sounds like a plan, and much thanks for the work so far. I do think you've really done enough to warrant a stable RUb version very soon. You don't have to worry about my recent areas of work for the benefit of RUb - I'll be watching for feedback and possible fixes on these myself.

In any case, even if there's plenty of enthusisasts to continue the work on hand, I think your contribution to all this is a huge one and will definitely serve well for quite some time to come
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Old 07-27-05, 02:22 AM   #19
Oesten
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Thanks for all your hard work, Beery and others, on the RUB mod.

The highest accolade I can give you is that I think the RUB mod is a big part of the reason why Ubi have stopped making patches for SHIII - because your improvements are better than anything they can do themselves.
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Old 07-27-05, 02:23 AM   #20
The_Pharoah
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Quote:
Originally Posted by CCIP
Sounds like a plan, and much thanks for the work so far. I do think you've really done enough to warrant a stable RUb version very soon. You don't have to worry about my recent areas of work for the benefit of RUb - I'll be watching for feedback and possible fixes on these myself.

In any case, even if there's plenty of enthusisasts to continue the work on hand, I think your contribution to all this is a huge one and will definitely serve well for quite some time to come
Here here!

Thanks for all the hard work - its REALLY made a difference to the SHIII community. I can't tell you how much more enjoyment I personally get out of playing with RuB rather than vanilla. Hopefully you'll still have some sort of input going forward into SHIII and beyond.

To coin my own phrase - you are to SHIII what Forgetten Hope was to BF1942, if that makes any sense.

Anyway, dude you rock!
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Old 07-27-05, 07:06 AM   #21
Uber Gruber
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Can you let us know what else you're working on cos if you're working on it then its gotta be worth playing it :-)

Cheers, and thanks for all the fish.
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Old 07-27-05, 07:50 AM   #22
Lanzfeld
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I wonder if it will include longer visibility if they fix it in time.

http://www.subsim.com/phpBB/viewtopi...9588&start=175
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Old 07-27-05, 11:48 AM   #23
Egan
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Quote:
Originally Posted by Beery
As for aircraft speeds, the folks to speak to are the guys working on the Ops mod. Aircraft speeds will undoubtedly impact the Airpower mod, which is part of Ops.
.
Not in this version anyway, I'm afraid. The air stuff is working pretty well just now and I really don't want to mess with it at the moment.

The Ops mod should definatly be in the next RUB.
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Old 07-27-05, 07:23 PM   #24
baxter
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Beery, your plan sounds like a good one. Thanks for the outstanding contribution you have made to this game and this community. Looking forward to the new RUb and SHIII Commander releases...
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