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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Watch
![]() Join Date: Jun 2007
Posts: 21
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Also,
I am now running SC with the SCU upgrade from Subguru.com - the total install pack - and there is still no change to this particular mission state. ausraider. Last edited by ausraider; 06-10-07 at 02:26 PM. |
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#17 |
Swabbie
![]() Join Date: Mar 2010
Posts: 6
Downloads: 8
Uploads: 0
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Bump.
Just recently started playing this and I'm having the same problem, I've even been toying with this in the mission editor and have so far been unable to complete the Observe Missile Test requirement no matter how I fiddle with it. Playing on the Naval Warfare pack version on XP. One thing I have noticed is that the Udaloy fires on the Airbus when it is out of range of the SAM so the first missle almost never hits, so I am wondering if this has something to do with it. Surely there is someone who knows what the problem is with this after so long?! |
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#18 |
Swabbie
![]() Join Date: Mar 2010
Posts: 6
Downloads: 8
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OK, I figured this out - you have to have Doctrine Language enabled in order to identify the problem but it comes down to this:
If you look at this mission in the mission editor then you will see that goals 13 and 14 are the ones relating to Observing the Missile Test. The end time for goal 14 (which is the easier mission if you weren't detected during the egress) is 11:30. If you look at the doctrine language for this mission it says that goal 14 can only be completed when both goals 5 and 15 have already been completed AND 2 minutes has passed since goal 15 was completed. If the first missile the Udaloy fires does not hit the A300 then by the time the 2 minutes has passed since the Airbus was killed by a second missile the time has gone beyond 11:30 and the goal can't be completed. So, change the end time to 11:32 or later and the mission completes. The same thing is probably true of goal 13 in this mission for the Seawolf and the equivalent mission goals in the 688i campaign. Problem solved, the mission will now be completed successfully when you play the campaign. |
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#19 |
Seaman
![]() Join Date: Feb 2008
Posts: 34
Downloads: 41
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Thanks for the fix info Juste_Milieu, I just started playing this game and had the same problem and it was driving me nuts.
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