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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sonar Guy
![]() Join Date: May 2005
Location: Squaresville, daddy-O.
Posts: 394
Downloads: 186
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So when can we expect a Pacific Theatre full conversion mod?
Might be fun to drive one of them big Japanese subs and sling Long Lances around.... ![]() |
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#2 |
Admiral
![]() Join Date: Sep 2001
Posts: 2,020
Downloads: 15
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Rubini's harbour traffic won't be part of this mod. I can say that right now. I don't know if it will be compatible - that depends on a few things. Personally, I don't use it as there is too much traffic for my liking.
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#3 | |
Admiral
![]() Join Date: Sep 2001
Posts: 2,020
Downloads: 15
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The manual would be twice as thick as the bible too. |
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#4 | |
Admiral
![]() Join Date: Sep 2001
Posts: 2,020
Downloads: 15
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#5 | |
Silent Hunter
![]() Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
Posts: 3,512
Downloads: 25
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#6 | ||
Admiral
![]() Join Date: Sep 2001
Posts: 2,020
Downloads: 15
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I've got no doubt Rubini or someone else will knock out some sort of compatible version anyway. besides, as the aim of the Ops mod is to improve the experience of hunting at sea during a patrol rather than the half hour or so before and after.it would be a lot of work outwith our 'remit'. |
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#7 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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Hi Egan,
If you and the others guys in OPs Mod don't be bothered I will make a Friendly Harbour Traffic mod version with AI Uboats compatible to OPs mod when it´s arrived. I think Friendly traffic don't hurt and it adds a lot of imersion for the game. It's also possible to post the version to you guys first for some adjustments like we do for RUb (me and Beery). So, if you want just contact me. Greetings, Rubini. |
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#8 |
Silent Hunter
![]() Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
Posts: 3,512
Downloads: 25
Uploads: 0
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Great guys.
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#9 | |
Navy Seal
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![]() Since we're not focusing on traffic in port, it should be very easy for you to just merge your traffic files with our SCR layer (it should be a five-minute process, in fact). So you can get started on it the minute Operations is out, if you want to. Whether we want it or not - that's really not an issue (Egan doesn't... I'm fairly sure Steve does... I'm totally neutral), since we're not stopping anyone from modifying any of those files so long as due credit is given. |
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#10 | ||
Samurai Navy
![]() Join Date: Mar 2002
Posts: 580
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#11 | |
Sonar Guy
![]() Join Date: May 2005
Location: Squaresville, daddy-O.
Posts: 394
Downloads: 186
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#12 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
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HMCS wrote:
Quote:
I respect your point of view, and I agree that you guys on the Ops Mod go to the realistic way (I like it too), and as this is your Mod then you decide what you want in it or not. But, going back to the traffic matter, the game gave to us the opportunity to have a port departure/arrive and SH3 is a beautiful game, then I think that is really natural and a realistic way the traffic presence. I want to say that the traffic mod has now a more realistic approach and 2 or 3 ships moving in or out don't appears a rush traffic to me. Or ,no offence here, the germany ports were always empty during the WWII? And if you really don't like traffic then it's possible to mod the game to start and finish the patrols in a middle way of your grid destination to no more spend your time with TC departures on ports. But I'm not a expert about how port's traffic was during WWII. Was the traffic really a rare instance in germany ports after 1941 like HMCS said? Obviously is possible and it's a good idea to adjust the traffic to a still more realistic way if necessary... Regards, Rubini. |
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#13 |
Frogman
![]() Join Date: Jun 2005
Posts: 296
Downloads: 91
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I remember seeing pictures and movies from '44-'45 of aliied fighters strafing German merchants, some using rockets, so there was a certain amount of ship traffic even late war. Even large ships, such as the ones used to evacuate refugees from eastern europe. Although there would be little traffic on the high seas, it seems logical that ports would be somewhat busy.
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#14 | |
Admiral
![]() Join Date: Sep 2001
Posts: 2,020
Downloads: 15
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Look, A couple of tugs here and there - fine. An occasional minesweeper - fine - - - a destroyer here and there, ok. but not piles of it by any amount. My understanding is that, far from utilising destroyers, most daily tasks like escorts in and out of base were undertaken by minesweepers - not destroyers or anything larger. And, certainly by late war, the Never-very impressive- German surface fleet was being sunk at berth and not going anywhere. Of course, there are exceptions. Our prime motivation is to improve the bit when you are actually at sea. everything else, like ports, are secondry. |
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#15 |
Silent Hunter
![]() Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
Posts: 3,512
Downloads: 25
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Actually I did think it was a bit over the top to see German fishing boats in French ports flying the swastika. Probably should be French...or not even there as they would have been not allowed near u-boat bases. I would not use the DDs as escorts either just as traffic.
Here are examples of the real escorts: http://www.german-navy.de/kriegsmari...rts/index.html But I like the mod...true I consider things like the improved convoys more important and would take the convoys mod if I ever had to choose but it's fun and doesn't affect gameplay. Great work Rubini. ![]() |
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