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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Sonar Guy
![]() Join Date: Jan 2002
Location: 59.96156N 11.02255E
Posts: 385
Downloads: 3
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#17 |
Samurai Navy
![]() Join Date: Jun 2005
Location: Norway
Posts: 567
Downloads: 0
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Suggestion 1:
Silence bonus for all vessels that order "Stop engine", at least a little. Currently there's little difference between full stop and three knots ahead, for surface vessels it's worse. Suggestion 2: Allow the N. Korean "Hand Grenade" to travel at 100kts without flying!!! It's hilarious to watch :rotfl:
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I shall punish yee, landlubber! C'mere for spankings and popsicles! |
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#18 |
Navy Seal
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Agree with suggestion No 2,
Don't see the point of No 1. |
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#19 | |
Samurai Navy
![]() Join Date: Jun 2005
Location: Norway
Posts: 567
Downloads: 0
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I shall punish yee, landlubber! C'mere for spankings and popsicles! |
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#20 |
Navy Seal
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I don't understand what you mean by bonus...
To put it quickly being at all stop you don't make any noise practically. If you are in a nuke then the noise emitted is the same at 0 noise as at 3 knots that is because at those speeds your noise output is determined by pump and reactor noise not prop noise. Also just because the prop is spinning it doesn't it mean it is making noise...it is an animation in the game and as pointed out in a different thread props still turn to maintain a seal. There are plenty of occasions I have been at all stop and been able to hide with no problems. |
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#21 | ||
Samurai Navy
![]() Join Date: Sep 2001
Location: Flanders
Posts: 569
Downloads: 4
Uploads: 0
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#22 |
Ace of the Deep
![]() Join Date: Jan 2002
Location: London, England
Posts: 1,144
Downloads: 54
Uploads: 0
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Had DW for just over a week now and have made a couple of observations, which most probably have already been reported by the length of this thread but I'll mention them anyway.
1. Unlike in Sub Command torps don't go after dead platforms. I feel this should be addressed as it is unrealistic. 2. Whilst playing some quick missions a platform that I have killed and is shown in a greyish colour on the nav map for some reason disappears. This has happened a couple of times. Minor issues in an otherwise fantastic sim. Nemo |
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#23 |
Navy Seal
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Has probaly been said before but:
MAPAD missile inventory in the weapons inventory screen needs to show how many are left- the inventory never counts down when a missile is fired, at least on the Kilo Imp. |
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#24 |
Navy Seal
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Has this one been mentioned?
It is to do with MH-60 when playing FFG-7 You send of your helo and designate bouy drop points. He drops the bouys you selected, you see on the Helo Status display how many bouys of a type dropped and how many left. Save game...exit game. Reload game and look at Helo status and the number of bouys left. They are reset to maximum. So to replenish your MH-60 bous just save game, exit and then reload. Hope I am not just seeing things. Oh SCS any patch update news? |
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#25 |
Engineer
![]() Join Date: May 2003
Location: Alberta, Canada
Posts: 207
Downloads: 0
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Hey Xabb. That ones been mentioned. Same for weapons too when saving, exiting and coming back. Unlimited buoy/weapons.
Played around once and by saving and exiting I could get 10 hellfires in the air at once. ![]() Ditto about any patch or DWX info... ![]()
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#26 |
Sea Lord
![]() Join Date: Jul 2002
Location: Pacific NW
Posts: 1,894
Downloads: 6
Uploads: 0
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It would be REALLY useful to have a stopwatch function in the sonar station or make the game clock show seconds for manual TMA purposes. Getting the degrees per minute bearing rate as it is now on the subs requires that you have a stop watch on you to do it properly. I think no matter what, the game clock should show seconds. Most other naval sims I've played have this.
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#27 | |
Frogman
![]() Join Date: Jun 2003
Location: Georgia, USA
Posts: 302
Downloads: 130
Uploads: 0
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#28 | |
Admiral
![]() Join Date: Apr 2005
Posts: 2,320
Downloads: 0
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It will presumably be released after the S.C.S patch 1.02 . There is no point in developing DWX only to have it modified again to suit the 1.02 patch. |
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#29 |
Seaman
![]() Join Date: Jul 2005
Location: USA
Posts: 37
Downloads: 0
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I would Like to see more ships.
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Alle Hagel Herr Aaron, Und GlĂĽcklicher Jagen zu allen Sie Seadogs ![]() |
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#30 |
Frogman
![]() Join Date: Jun 2003
Location: Georgia, USA
Posts: 302
Downloads: 130
Uploads: 0
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I apologize if this has already been adressed.
I can't seem to adjust the torpedo presets. According to the manual you left or right click on the numbers, search pattern, and search mode to change them. When I do this nothing happens. Am I doing something wrong?
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