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Old 05-10-25, 06:13 AM   #16
Hooston
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You are a bit limited by the Intel HD graphics, so GWX gold is a good fit.
Some recent "optimus" laptops have Intel HD graphics plus a Nvidia graphics processor which switches in when the driver thinks it is required. This is a complete pain and if you have it you can usually switch in the Nvidia chip permanently via a BIOS setting.
The Stiebler mod has some really good gameplay fixes as well as the memory management stuff. You might want to try it at a later date. Sadly the FAQ's on this site are a bit of a mess so it's not wasted effort for me to have written down an outline of the process!
Have fun! The best feature of GWX IMHO is to sink the whale factory ship and then take a look at it using the external camera...

Last edited by Hooston; 05-10-25 at 07:29 AM.
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Old 05-28-25, 02:39 PM   #17
Blesk
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Quote:
Originally Posted by propbeanie View Post
The modded game runs at 1920x1080. If you do not have that, then a start will fail. It will also fail if you did not empty your original SH3 save folder and did not use MultiSH3 to make a new save folder. It will also fail if you did not install that Silent Hunter 3 you have. It will also fail if you do not have the SH3.exe Properties window Compatibility tab set to what your computer can do. The main thing you need to do to get help is to post your graphics card and display details, as well as make a couple of screen grabs of your "Properties - Compatibility" window, so show what you have things set to now. Let us know if your SH3 game is installed and not just a copy of a folder from an old computer.
I’m sorry to interfere but I have a PC with KC but I think I’m not playing it at 1920x1080… What I see and photos I see how it should look like are quite different and I think it could be because before I set my computer to run stock SH3 in other resolution because it didn’t have this one. They are separated and I changed it to 1920x1080 on this one but I don’t think it actually changed it… Is there something else I forgot to do that could be the reason?
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Old 05-28-25, 03:26 PM   #18
Hooston
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The GWX KC d3d9.dll is very obstinate, i think it really will only run at 1920x1080. For previous widescreen mods it was possible to edit d3d9.ini and get it to run at different resolutions but the 2D graphics (I guess powered by directdraw) would then not fit the screen or the 3D view. In any case I couldn't use this trick with GWX KC.
Your monitor can only really display its "native" resolution but your graphics card and your monitor are pulling all sorts of scaling tricks to arrive at the list of supported graphics modes presented to Windows. d3d9 just checks for 1920x1080 in that list. There is a lot of market value in supporting 1920x1080 and 1024x768 is often used as a "default" resolution for setup so these modes are often offered even if the screen has the wrong "native" aspect ratio for these. The game will run but will look stretched.
Some graphics drivers allow you to mess with the display modes and create new modes by stretching and scaling. My experience with d3d9.dll (on Linux) is that it just resets these custom modes but it's worth a try on Windows.


As a last resort check that you have not got the game running in windowed mode. Check [sh3 directory]\data\Cfg\Main.cfg it should include FullScreen=Yes
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Old 05-31-25, 03:17 PM   #19
Blesk
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Quote:
Originally Posted by Hooston View Post
The GWX KC d3d9.dll is very obstinate, i think it really will only run at 1920x1080. For previous widescreen mods it was possible to edit d3d9.ini and get it to run at different resolutions but the 2D graphics (I guess powered by directdraw) would then not fit the screen or the 3D view. In any case I couldn't use this trick with GWX KC.
Your monitor can only really display its "native" resolution but your graphics card and your monitor are pulling all sorts of scaling tricks to arrive at the list of supported graphics modes presented to Windows. d3d9 just checks for 1920x1080 in that list. There is a lot of market value in supporting 1920x1080 and 1024x768 is often used as a "default" resolution for setup so these modes are often offered even if the screen has the wrong "native" aspect ratio for these. The game will run but will look stretched.
Some graphics drivers allow you to mess with the display modes and create new modes by stretching and scaling. My experience with d3d9.dll (on Linux) is that it just resets these custom modes but it's worth a try on Windows.


As a last resort check that you have not got the game running in windowed mode. Check [sh3 directory]\data\Cfg\Main.cfg it should include FullScreen=Yes
Thanks, will try!
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Old 06-02-25, 07:54 AM   #20
Blesk
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I checked it, it was ON but I played with some settings a little and… it’s much better now, thanks for help again!
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