![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#16 |
Subsim Aviator
|
![]()
to me the input of the TDC is very realistic
enter it and hit the speech bubble to send it to the officer manning the TDC inputs the data for you. once the gyro syncs up, shoot, that simple. no reason for the guy on the attack scope to be tinkering with the TDC directly
__________________
![]() |
![]() |
![]() |
![]() |
#17 | |
Ace of the Deep
![]() Join Date: Jun 2005
Location: Palm Beach, Florida
Posts: 1,243
Downloads: 53
Uploads: 8
|
![]() Quote:
There is no speech bubble, I'm selecting the TDC and turning the dials. I just want to setup a 90°S/P AoB, with generic 500m distance (since the distance won't matter anyway), enter a target speed, put the attack scope on 0° and engage the TDC to the scope wire bearing when I want it to calc my gyro angle. After my first salvo, set target speed to zero, scope wire at 0°, and engage the TDC for point-n-shoot capability. I'm going to go out of my way to figure out how to keep the crew away from the obs/attack scope, TDC, and anything else to do with a firing solution. While I'm at it, they could stay away from the hydrophone too. These are the things I like to manage. Last edited by XLjedi; 06-13-24 at 12:21 PM. |
|
![]() |
![]() |
![]() |
#18 | |
Seaman
![]() Join Date: Nov 2017
Posts: 31
Downloads: 15
Uploads: 0
|
![]() Quote:
if the option "no map contacts" is selected only your boat appears on the map, and with the real navigation mod not even your boat (but this mod is still not working in the beta) |
|
![]() |
![]() |
![]() |
#19 |
Gefallen Engel U-666
|
![]()
hombre al agua!
![]()
__________________
"Only two things are infinite; The Universe and human squirrelyness?!! |
![]() |
![]() |
![]() |
#20 | |
Ace of the Deep
![]() Join Date: Jun 2005
Location: Palm Beach, Florida
Posts: 1,243
Downloads: 53
Uploads: 8
|
![]() Quote:
It seems as though the hydrophone graphic may still be a dead giveaway on target position. ...but will see. |
|
![]() |
![]() |
![]() |
#21 |
Officer
![]() Join Date: Sep 2005
Posts: 240
Downloads: 71
Uploads: 0
|
![]()
Hi GoldenRivet,
the devs are of course also reading on Subsim. They are currently very busy with fixing and optimisations They really appreciate your posts! Thank you very much! ![]() Cheers Ruby |
![]() |
![]() |
![]() |
#22 |
Officer
![]() Join Date: Sep 2005
Posts: 240
Downloads: 71
Uploads: 0
|
![]()
Hi XLjedi,
you basically have the option of creating everything through the officers, everything manually or a mix of both. You have to find the way you like it best. If you are at the UZO/Peri, you can either enter the values in the attack UI and send it to the TDC (button Speak bubble) or switch to the TDC and set it manually. Man an officer at the TDC so that you can always switch between the target and the TDC on the left. If you do not want an officer to perform any tasks on his own, remove the officer's role or set the priority to 0. Use the M button to switch to the map and back to the initial station. You do not wait for a timer. Based on the input from you or the officer on the TDC, the gyro angle is calculated and transmitted to the torpedo receiver and torps. You can watch the torpedo receiver as the angle is set (torp station). As soon as this is set, the white lamp lights up "Deckung" on the TDC and on the Torp UI. The motors and duration correspond approx. to the originals. If you want to use the levers, (on TDC or on torp-tubes) make sure that the boxes are set correctly. Cheers Ruby ![]() Last edited by Ruby2000; 06-15-24 at 02:33 AM. |
![]() |
![]() |
![]() |
#23 | |
Gunner
![]() Join Date: May 2005
Location: The Netherlands
Posts: 96
Downloads: 1
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#24 |
Admiral
![]() Join Date: Sep 2001
Posts: 2,020
Downloads: 15
Uploads: 0
|
![]()
I bought it before Christmas, but never got into that much. Tried it again a couple of days past and it's probably the most fun I've had with a sub sim since Aces of The Deep. Still working out the systems and crew management etc, but I think that in a couple of years we're going to be putting it in that top bracket with the original SH and AoTD.
|
![]() |
![]() |
![]() |
#25 |
Seaman
![]() Join Date: Nov 2017
Posts: 31
Downloads: 15
Uploads: 0
|
![]() The manual can only be accesed while playing inestable beta, they will make a pdf for the realese. Upper right menu - Uboatopedia to open it or click in the "i" icon that appears in the upper left in some screens like the torpedo computer screen, periscope screen etc to open relevant parts of the manual. |
![]() |
![]() |
![]() |
#26 | |
Grey Wolf
![]() Join Date: Feb 2003
Posts: 757
Downloads: 110
Uploads: 0
|
![]() Quote:
There absolutely is speech bubbles for the tdc when looking through the scope in the latest game version. It mimics the captain telling the officer on the tdc his data readings which is how it happened historically. The new tdc is an incredible piece of work, I've been having a lot of fun with it. |
|
![]() |
![]() |
![]() |
#27 | |
Ace of the Deep
![]() Join Date: Jun 2005
Location: Palm Beach, Florida
Posts: 1,243
Downloads: 53
Uploads: 8
|
![]() Quote:
My problem is managing the TDC directly and not having any indication or feel for how to easily engage/disengage it from the scope wire. Those icons and data entry bubbles you speak of only seem to be available if you are looking at a target through the scope and have it locked-in. I'd like to setup my attacks with similar data entry without having a ship visible in the attack scope. On my first (hardmode, no map updates) patrol beyond the tutorial I did discover there is a mechanical lever to the right of the TDC that will engage/disengage the scope. So at least I found the device. Now it's just a matter of figuring out how to use it efficiently without fumbling through the Sims UI in the middle of a convoy attack. I sank my first ship in Uboat after boarding a Finnish (neutral) freighter and inspecting their records. After ordering the crew to abandon ship, I had a stationary target at 500m. I was delighted that I managed to set the TDC speed to zero, launch a torp, and score a hit. Problem is, I was still very skeptical that I had the settings correct. I knew for instance, the TDC solution was good, but was hard to grasp whether or not the torps had the right gyro setting. This is going to take me awhile to get used to. In this case, I had locked the target in the scope, so I had the data entry boxes available. It would be nice if they were always available without having to lock-in a target. Last edited by XLjedi; 06-15-24 at 05:18 AM. |
|
![]() |
![]() |
![]() |
#28 |
Planesman
![]() Join Date: Sep 2004
Location: Olympus Mons, Mars
Posts: 184
Downloads: 115
Uploads: 0
|
![]()
My biggest problem is that the latest updates broke nearly all the mods. Mods were essential for this game, I had a number of them. The vanilla game experience is pretty weak IMO. Nowhere near what you get from SH3 Onealex Mod or SH5 TWoS. Also the silly little "alerts" when you're being detected is really immersion breaking.
My crew stress had broken and as a result, I had 3 sailors panicking (which is fine and makes sense) but I had FIVE sailors experience heart attacks. That was bordering on the absurd. Next, i'm noticing that even in 1941 convoy have excessive escort. Sometimes 8-10 escorts for maybe 5 or 6 convoy ships. Again, its a little absurd. Its feeling like a mobile game at times. I might be uninstalling forever soon. |
![]() |
![]() |
![]() |
#29 |
Gefallen Engel U-666
|
![]()
FesterShinetop!
![]() ![]()
__________________
"Only two things are infinite; The Universe and human squirrelyness?!! |
![]() |
![]() |
![]() |
#30 |
Watch
![]() Join Date: Mar 2011
Posts: 23
Downloads: 27
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
|
|