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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Silent Hunter
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the sonar thing...i have also experienced this. and then...when i attempted to re-use it...CTD. i created a fresh installation and applied the RFB mods and the problem went away.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#17 |
Watch
![]() Join Date: Jan 2007
Posts: 24
Downloads: 53
Uploads: 0
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OK, I made a clean install, added mods, didn't notice any changes. So I removed all the mods back to stock and lo and behold - it seems to be a problem with a stock game. I kinda can't believe it, since someone surely would have noticed it, right?
I created a small custom mission for testing and hopefully attached it to this post. It's a .zip file renamed to .pdf so I could attach it. After renaming it back to zip one can unpack it to Single Missions folder and and play it. I'll be very grateful, regardless if your game is stock or not. The mission puts you on a submerged S-boat with 3 freighters in the vicinity. A Small Old Merchant at ~0 deg, an Old Split Merchant at ~305 deg behind the horizon and a Modern Composite Merchant at ~50 deg, also behind the horizon. I can hear the Old Split Merchant at ~305 deg and none of the other two ships. I can swim close to the Small Old Merchant and still not hear it. AI may detect all three ships after a while but this changes nothing. Oddly it will report contacts on the Report Contacts button but will say No contacts! on the Follow Nearest Contact button. If you launch a torpedo at the Small Old Merchant, it's screw sound will suddenly appear when the torpedo gets very close (like 5 last seconds before impact). If someone could check this mission and confirm or deny my observations I'll grateful. I hope it's something on my side that I can eventually solve. Otherwise such a bug is a gamebreaker for me, now that I'm aware of it's existence... ![]() ![]() |
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#18 | |
Silent Hunter
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can't remember if it was TMO(ducimus) or FOTRSU or RFB, but it was not stock. just for the record, my baseline is version 1.5 Gold with Uboat Missions. DVD. if i get some time this evening i'll try and play that single mission. ![]() p.s. ok, using a Stock installation, i loaded up Borneo Convoy, which seemed to match your mission description. we were detected without much delay and i was able to use the hydrophone and get range on one of the merchies as well as the escort who had detected us and was bearing down on our position.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 Last edited by KaleunMarco; 05-15-25 at 05:55 PM. |
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#19 | |
Watch
![]() Join Date: Jan 2007
Posts: 24
Downloads: 53
Uploads: 0
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Launch the Navigation Training mission and dive to periscope depth. There are five ship in this mission - a huge tanker straight ahead, a coastal patrol boat around 40 deg to starboard, two PT boats and a fishing boat on a horizon. I can hear the tanker only. I dunno about the PT boats and the fishing trawler but I'm pretty sure I should be able hear the coastal patrol boat. The AI will detect it after a while but won't be able to track it, and there will be no sound nor the green light on the hydrophone on it's bearing. I also play on 1.5 Gold with Uboat Missions DVD. |
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#20 |
CTD - it's not just a job
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The S-Boats have their sonar mounted on the deck, that "ball" on a stick thingie... you must be submerged, preferably below PD, but anything below the surface generally works, just not out very far. RFB makes them very 'limited' in their range.
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"...and bollocks to the naysayers" - Jimbuna |
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