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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Nub
![]() Join Date: Sep 2023
Location: Bay Area, CA
Posts: 3
Downloads: 0
Uploads: 0
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Hello, frens!
I have some experience with military sims (mainly flight sims), but I'm new to Silent Hunter (and sub sims in general). As such, I've a few questions regarding realism, if you'll indulge me. SH3 + Onealex mod. Out-of-the-box settings, except that I turned off crew fatigue -- not a captain's job, imo, and not something that interests me from a simulation perspective. 1) Regarding the map view (F5)... Would there have been officers or POs in the control center constantly updating the position of enemy ships on the navigation map? Would I, as captain, have been able to visualize a ship's movement imposed upon the map... if not to the same real-time extent as the game portrays? 2) How accurate was the range estimate from the hydrophone operator? In the game, you can use the hydrophone contact vector to fairly accurately determine the range. Was that possible? 3) How does the community feel about using the F5 map for plotting a targeting solution? Do "real kaleuns" solely use periscope target recognition and speed/range determination, aided by clues from the hydrophone operator? Regardless, I've very much enjoyed my time with the game so far! Currently in December 1939, having started a 1st flotilla career based in Kiel. 26,000 tons sunk after five patrols... and quite a lot of malfunctioning torpedoes! All the more satifsying when they DO find their targets. :p |
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