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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Pooped from posting
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#17 | |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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deadhorse.gif
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#18 |
Sparky
![]() Join Date: Apr 2012
Posts: 151
Downloads: 502
Uploads: 5
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The warrent officers originated from the game itself and perhaps next release will find a proper way to remove them. Actually, the existence of "warrent officers" or not will have no influence of the game mechanism since they are merely "appearance".
![]() The most important change made by this mod is the "conning tower and radar mount", which has not been fully tested due to the limitation of my own time. It should work fine and any report on this point during your career playing, both good and bad news, will be greatly appreciated. ![]() Last edited by flaminus; 05-22-21 at 09:08 PM. |
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#19 | |
Admiral
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![]() ![]() ![]() After getting some... advisement, have things activated & so far.. so good. ![]() M. M. ![]()
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#20 |
Sparky
![]() Join Date: Apr 2012
Posts: 151
Downloads: 502
Uploads: 5
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Many thanks M.M. and wish your new career happy and fruitful.
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#21 |
Admiral
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hoy, flaminus...
![]() Just wanted to take a bit & give an update on how things are going... With the set up that I am running, everything is going swimmingly, thus far. Will admit, for a short bit, of some... concerns on the ship traffic, early on in patrol 1, I saw a whole influx of U.S. ship traffic I kept running into. I did see a Chitose tender, with an accompanying Minekaze destroyer. Radioed in & got told to let them go on their way, unmolested... that other resources would be assigned to them... *slight frown* That, didn't sit well with Me or the boys.. I closed in as close as I could & sent 2 fish off at the Chitose, before I disengaged. Suffice it to say, the snap shot I took on sending those 2 fish... missed. only 1 came near to making a hit.. & that was near the tail end of the tender. The other fish, the 1st I sent at it.. went well aft of target. (which tells Me, that dud option, is working as well as the add in files that govern torp dud rates.. which, is all good. ) After that, was nothing but a slew full of U.S., Brit & Netherland traffic that I ran across after those 2 IJN ships. I ended the patrol, after hitting 45 days out & made an end run to the new base, which by then was set to Surabaya... Flash forward to patrol 2... still out of Surabaya, as it has not yet fallen. Complete 3-4 objectives... 1 of those being the initial one on heading out.. objective 4, has Me patrolling the Sibutu passage... when what to My wondering eyes appeared... 2 IJN merchies... halleluiahs.. relief as I was starting to seriously wonder if the traffic wasn't borked... with the un in with IJN shipping, even with it being merchies... was a very much welcome relief. ![]() No idea which 1 of the mods it is responsible, but... loved the near to realistic manner in which the Ada Maru, went under... can't say about the Taisohan, as it sank rather quickly, after 1 shooting it. I do have realistic ship sinking times, selected by the way... am running with 100% realism settings... though I do have the event cam on... which I had to do some... creative editing of the percentages in GameplaySettings, or was it the main.cfg file... was 1 of the 2... at any rate, is My only vanity selection in the settings before having started out on patrol 1 that I chose to go with... the joy of watching a ship go under.. while not having the boat at peri depth.. & doing evasive maneuvers... ![]() ![]() Any way, long & short... everything looks to be working as it should & just wanted to give you a heads up.. I appreciate the work that went into your mod add in... ![]() ![]() ![]() ![]() Many thanks... M. M., signing off... ![]()
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Last edited by Mad Mardigan; 06-09-21 at 01:46 AM. |
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#22 |
CTD - it's not just a job
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Remember though MM, the Event Camera does not cost any realism by default, since that is the only way to know the enemy has shot a torpedo your way in FotRSU. Think of that as an "Incoming Torpedo!!!" warning.
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"...and bollocks to the naysayers" - Jimbuna |
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#23 | |
Admiral
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![]() Much thanks for your timely assist on mod order advice... ![]() ![]() ![]() Yeah, not sure if that does exactly or not... will check on that taking a peak at My pristine 'Gold standard' virgin copy of SH4 that I have, squirreled away... ![]() What I do know is... some decry the use of it & promote, rather vehemently at that, the use of it as... unrealistic (*said in a Shiev Palpatine voice...* The dark side of the force is a pathway to many abilities, some considered to be... unnatural ![]() Me, I love taking a quick peek, at the carnage I've brought about, even though it is on pixilated enemies... & taking snap shots. For posterities sake... & some I use as desktop background as well as slide show use for screen saver mode. ![]() Have gotten some pretty good snaps here & there... some that I look at later & think My god.. what was I thinking when I snapped that shot... ![]() ![]() M. M. ![]()
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#24 |
Sparky
![]() Join Date: Apr 2012
Posts: 151
Downloads: 502
Uploads: 5
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Thanks for your update information, M. M.
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#25 |
Admiral
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