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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Mate
![]() Join Date: May 2020
Location: New York
Posts: 52
Downloads: 128
Uploads: 0
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OK, I've played careers in RFB, FOTRSU, WDAD, Dark Waters, and TMO.
TMO with the RSRD Campaign rocks it. FOTRSU comes a close second, but it's too easy, not enough duds, too many unrealistic giveaways. TMO is hard. I like that. I play with 90% realism (Can't give up that free camera). That is all... Which do you prefer? And why? |
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#2 |
CTD - it's not just a job
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I naturally prefer FotRSU. Way more merchant ships, way more airplanes, way more capital ships, etc... plus, if you want more duds, activate one of the three extra mods for that specific purpose, which can be found in the Extras / AddInModsPack folder (plus several others). Next full release will have harder AI escorts. We don't have to do a thing to the airplanes, unless you want more of those too (
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"...and bollocks to the naysayers" - Jimbuna |
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#3 |
Watch
![]() Join Date: Aug 2020
Posts: 20
Downloads: 16
Uploads: 0
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I find they work for different feels, kind of like WWII movies. When you want torpedoes akimbo as you are the last best hope to kill this Japanese carrier fleet and its battleships...Fotrsu. It’s heroic in nature and designed that way: lots of good chances to attack capital ships, plenty of explosions, and you can ride off into the sunset as the escorts founder behind you making thematic noise. Plus, it’s graphics are hands down the best out there.
When you want to feel like a grim battle on Guadalcanal is going on and killing that cruiser hauling ass down the slot really matters, so you risk getting in to 2,000 yards, then fire a heavy spread at low speed and shallow depths bow on with your own math so that you don’t get circle issues...and dive desperately while turning away after the shot...then dud...dud...impact! Impact! Yes! It’s not dead but AirPower will get it in the morning, time to play cat and mouse with the destroyers...TMO RSRD |
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#4 |
Navy Seal
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They are both excellent mods with their own strengths and weaknesses. Comes down to player preference.
TMO is a complete mostly bug free mod that has been around a while. Combined with RSRD, hard to beat but even RSRD TMO can get old due to your learn the convoys and what to expect. I have incorporated great parts of RSRD but still have random traffic mostly, with some convoys and vessels etc put in at certain times and days. However, Ducimus has not been active in the subsim community for around 4 years or so, so TMO has not been updated. I am currently working on an update, have it roughly 60 percent complete. This includes adding a plethora of ships and planes, as well as redoing the traffic layers and want to adjust things so realistic night surface attacks are possible.. Also changed up the depth charges, keeping the great and challenging AI but less killing blows, but charges that will cause enough damage and overwhelm your systems. With the AI in TMO, more likely to happen. FOTRS is great, love the ships, new missions etc. but see it has some improvements I feel are critical to play this sim. Once is visible smoke for merchants (vickers better smoke mod) can (as in real life) visually track merchants (some warships) from 7-10 miles depending on conditions. This mod really changes the the sim for the better. Especially with so many units in FOTRS having radar warning equipment and have to use your SJ radar sparingly. Really great if playing early war prior to SJ radar as well. Second, something TMO has the FOTRS sun does not is the Radar Warning Receiver for player subs. This is a key piece of equipment to have in 44 and 45. Looking forward to the improved AI in FOTRS etc , I'll likely always run both as I appreciate them both. |
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#5 |
Helmsman
![]() Join Date: Apr 2010
Location: Denmark
Posts: 103
Downloads: 511
Uploads: 0
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I like them both
but age has come up with TMO and we have a very active fotrsu team ![]() i would go for fotrsu all the way ![]() |
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#6 |
Seasoned Skipper
Join Date: Jan 2002
Location: Freeman Missouri
Posts: 1,784
Downloads: 1405
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for me tmo better mod i just cant stand radar on a 20 year old s-boat
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I'll tell you what bravery really is. Bravery is just determination to do a job that you know has to be done. Audie Murphy |
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#7 | |
Frogman
![]() Join Date: Feb 2007
Location: USA
Posts: 308
Downloads: 104
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I'm having absolutely zero luck in finding this Extras / AddInModsPack folder anywhere. (not in the FOTRS .rar file nor searching the Downloads area of this forum. Could you please be a bit more detailed. I've played a couple of careers with FOTRS (standard) and had absolutely NO duds even though they are selected as "true" in the .cfg files >edit Never Mind... I found it in the v1.24 version download. I was looking in the v1.3 download
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. Member since February 2007 Wargaming since 1971 (1st game Avalon Hill's Stalingrad) Hobby/Gaming Computng since 1977 (TRS-80) (adhoc programming & game modding ever since) Last edited by Gray Lensman; 10-12-20 at 09:13 PM. |
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#8 |
CTD - it's not just a job
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What you had there was the "original" Fall of the Rising Sun (FOTRS) from the AOTD_MadMax team. That is what Fall of the Rising Sun Ultimate Edition (FotRSU) is based upon. In either case, there is a "dud" setting in Gameplay Settings on the Main Menu, Options choice, which governs the Single (Quick) Missions, Multi Player, Quick Patrol and Submarine School. For a career, you have to click on the radio console to the left when in the Captain's Office prior to getting on your boat, and change the setting in there for each career you have running.
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"...and bollocks to the naysayers" - Jimbuna |
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#9 | |
Frogman
![]() Join Date: Feb 2007
Location: USA
Posts: 308
Downloads: 104
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Thanks for the reply and nice to know about the office radio settings. I've since switched to the 1.24 version right after I made the above post and found the added files in that version. I posted about Users/Name/Documents/SH4 corruption issues for v1.24 in the main FOTRS MOD thread since then.
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. Member since February 2007 Wargaming since 1971 (1st game Avalon Hill's Stalingrad) Hobby/Gaming Computng since 1977 (TRS-80) (adhoc programming & game modding ever since) Last edited by Gray Lensman; 10-14-20 at 04:25 PM. |
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#10 | |
The Old Man
Join Date: May 2004
Location: Sutton Coldfield England
Posts: 1,540
Downloads: 305
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whats your loading sequence in JSGME?
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> > Captain!, there's a destroyer on the por........ periscope is flooded Sir! > Darkness is only the absence of Light; Ignorance is only the absence of knowledge © www.worldwartwo.uk www.captainwalker.uk |
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#11 |
Mate
![]() Join Date: May 2020
Location: New York
Posts: 52
Downloads: 128
Uploads: 0
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TriggerMaru_Overhaul_2-5=1
RSRDC_TMO_V502=2 RSRDC_V5xx_Patch1=3 901_strategic_map_symbols=4 Bigger Better Protractors=5 3000 Yard Bearing Tool (1024x)=6 Lord Haw Haw Germany Calling December 28, 1941 Part 2=7 TMO Smoke Mod=8 Pacific Sound Mod=9 I just got killed on my 8th patrol, June '43, north end of the Celebes Sea by a pair of subchasers. I guess trying to torpedo them was a mistake...oh well, I guess it's time to start another career. What'll it be? FOTRSU or SH3? |
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#12 |
The Old Man
Join Date: May 2004
Location: Sutton Coldfield England
Posts: 1,540
Downloads: 305
Uploads: 0
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thanks
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> > Captain!, there's a destroyer on the por........ periscope is flooded Sir! > Darkness is only the absence of Light; Ignorance is only the absence of knowledge © www.worldwartwo.uk www.captainwalker.uk |
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#13 |
Chief
![]() Join Date: Nov 2019
Location: Minnesota
Posts: 325
Downloads: 535
Uploads: 1
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I've tried FotRSU, RFB, GFO and just recently, Dark Waters and TMO w/RSRD. FotRSU is my fall back. The overall game play is fun! With the 'More Traffic' mod, it's rich hunting ground. RFB and GFO didn't last long. There were some elements I liked, but not enough to make them 'keepers'.
Repeating what was said here, a great deal depends on personal preference. FotRSU is much more classic with it's campaign where performance earns you medals, rank and quite often a newer boat. RFB wants to keep you in the same boat and grow your crew in experience, which is a nice way to play. TMO appears to have the same mind set. RSRD is very similar to FotRSU campaign wise. They are both well thought out. I haven't dove too deep into TMO to see how the campaign develops over time. My one issue with FotRSU is the lack of mods. TMO has many more mods available. One mod that I've found that was a game changer was the Optical Targeting Correction by Capn Scurvy. I also have found the ASW in TMO is much more aggressive and intelligent than any other mods I've played. I do have some gripes with TMO. Having preset options is frustrating. You have to start at Hard difficulty for manual torpedo control. Graphically, TMO and FotRSU are on par with each other. TMO has some environmental improvements that are nice. On the other hand, FotRSU has beautiful sky. A horse a piece. Both are great mods and I’ll continue to play both for their individual differences. My opinions are free and worth every penny! ![]()
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"It's impossible to make anything fool proof....Fools are too ingenious!" |
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