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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Machinist's Mate
![]() Join Date: Jul 2019
Posts: 130
Downloads: 65
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Have you a download link for the inaccurate range mod.
This mod is new to me. Sounds more realistic.
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Mornar Brane |
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#17 |
Grey Wolf
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It’s part of this:
https://www.subsim.com/radioroom/sho...d.php?t=174225 It patches your executable file, and includes several realism items.
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Ask me anything about the Type VII or IX! One-Stop Targeting Shop: https://drive.google.com/drive/folde...WwBt-1vjW28JbO My YT Channel: https://www.youtube.com/channel/UCIJ...9FXbD3S2kgwdPQ |
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#18 |
Machinist's Mate
![]() Join Date: Jul 2019
Posts: 130
Downloads: 65
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Ah this v16- won't run on my sys.
Not with my org and not with the scratch exe. I have no idea why not. It's a pitty
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Mornar Brane |
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#19 | |
Ocean Warrior
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What are you using for a sub damage/repair model ? H.sie's patch has a good version of that.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#20 |
Seaman
![]() Join Date: Apr 2019
Posts: 39
Downloads: 10
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Hello fellow captains and crew,
Using the Map Contact Update option is a pretty interesting topic as it really changes how you need to play the game. I've recently tried to stop using it and manually track all targets, but I'm finding life quite difficult without a nicely detailed Attack Map. It would be really nice to see a play through or tutorial series which used 100% realism. I'd love to know how people properly track and intercept targets without any assistance. |
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#21 | |
Grey Wolf
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![]() https://www.youtube.com/playlist?lis...mmdOnDd_zDSBBg
__________________
Ask me anything about the Type VII or IX! One-Stop Targeting Shop: https://drive.google.com/drive/folde...WwBt-1vjW28JbO My YT Channel: https://www.youtube.com/channel/UCIJ...9FXbD3S2kgwdPQ |
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#22 | |
Machinist's Mate
![]() Join Date: Jul 2019
Posts: 130
Downloads: 65
Uploads: 0
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What's the deal with the v16- how to install properly. Is it my old org sh3 exe with starforce
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Mornar Brane |
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#23 |
Ocean Warrior
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Starforce is most likely the problem. Are you using the stock repair model then, no other damage/repair mod ?
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#24 |
Machinist's Mate
![]() Join Date: Jul 2019
Posts: 130
Downloads: 65
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Whatever uses gwx gold 3.0 is my configuration.
Why is it not working with scratch exe. Is it my win xp?
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Mornar Brane |
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#25 | |
Ocean Warrior
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I'd bet it's not working for you because of star force.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() Last edited by John Pancoast; 03-30-20 at 05:01 AM. |
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#26 | |
Ocean Warrior
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That can be explained if desired.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#27 |
Machinist's Mate
![]() Join Date: Jul 2019
Posts: 130
Downloads: 65
Uploads: 0
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At the point ship spotted you see all info about the ship. Especially the direction. Wich is a very important aspect of realistic.
Off map contact you have a harder time to identify this.
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Mornar Brane |
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#28 | |
Ocean Warrior
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I wouldn't consider being able to see a ship and thus determining it's direction as being unrealistic. Smoke, bow, etc., all would visually give a good sense of that. Maybe you're talking about contacts on the map that show the contact tail, speed, etc. ? If so, there are contact on the map mods that don't show that. I.e., only show an icon; no tail, etc.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#29 |
Eternal Patrol
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That's another reason to like the Assisted Plotting Mod. It only shows one contact at a time. It doesn't keep track of a target you can't see. Unless you mark the target's position on the chart you lose track of it. It's a great asset.
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“Never do anything you can't take back.” —Rocky Russo |
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#30 | |
Ocean Warrior
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Agreed. Still have to do something the skipper wouldn't be necessarily doing himself, but it's a great mod.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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