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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,855
Downloads: 344
Uploads: 0
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#17 | |
Seasoned Skipper
![]() Join Date: Jul 2007
Location: The Icy North
Posts: 693
Downloads: 189
Uploads: 0
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#18 |
Loader
![]() Join Date: Nov 2017
Posts: 90
Downloads: 9
Uploads: 0
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Bravo Zulu KFG!
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#19 |
Medic
![]() Join Date: Dec 2004
Location: Santa Barbara,calif
Posts: 159
Downloads: 14
Uploads: 0
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WOW AWESOME!,when is Atlantic fleet gonna get an update like that?
![]() Last edited by Bungo_Pete; 05-19-18 at 08:30 PM. |
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#20 | |
Ace of the Deep
![]() Join Date: Aug 2008
Location: Melbourne, AUS
Posts: 1,043
Downloads: 34
Uploads: 0
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Had the same problem but tried that before posting to see if it worked since I was only seeing the pre SCS campaign options from mods. |
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#21 |
Swabbie
![]() Join Date: Jul 2006
Posts: 12
Downloads: 29
Uploads: 0
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Thank you Julhelm & Falkirion
![]() ![]() I am now back in Commission ![]() ![]()
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Some world views are spacious.... While some are merely spaced !!!! |
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#22 | |
Electrician's Mate
![]() Join Date: Jan 2011
Posts: 137
Downloads: 31
Uploads: 1
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2004 MOD is updated. This should solve your issues. 2004 Mod Update # 8: Date:06/04/2018 Resync'd for Update 1.15. Replaced the SEAWOLF and VIRGINIA Models with the official SEAWOLF model released by Killerfish Games in 1.12. Replaced the LOS ANGELES Flt II and LOS ANGELES Flt III models with the official models released by Killerfish Games in 1.12. Reworked ULA and HAUK Models. Added SEVERODVINSK (YASEN) Class to both NATO and RUSSIAN 2004 North Atlantic Campaigns using the official Killerfish model. Cleanup of general campaign files, and general 1.15 sync. As always, let me know of any problems encountered. Sorry for the delay, Large programming projects in real life have limited my hobby time of late.
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Salvo Regards, LTJG Beam Last edited by LTJGBeam; 06-04-18 at 11:25 PM. |
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#23 |
Watch
![]() Join Date: Dec 2001
Posts: 22
Downloads: 0
Uploads: 0
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IMO it is necessary to have detailed windows of the internal of the sub, like Dungerous Waters had, like Sonars, ECM etc etc... why ? Because I have never seen in my whole life a Sub Captain, a crew and whatever you want, managing a sub from the external of her
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#24 | |
Commodore
![]() Join Date: Nov 2004
Location: Right behind you!
Posts: 643
Downloads: 39
Uploads: 0
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Someday before I am gone I hope. The real kicker would be VR. I would be in heaven to be able to walk around the conn and bark out orders. Helm, ALL ahead standard. Dive make your depth six nine zero feet, smartly! Man the tracking party. |
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#25 |
Ocean Warrior
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Technically, saying "All" would be redundant if your boat has one screw. "All" (in the case of the USN) is a hold-over from the old days of the fleet boats which had two screws but its tolerated as a tradition, even if it isn't accurate.
Believe it or not, this was a conversation we had besides trying to figure out what the cooks would be serving on Halfway Night. ![]() Carry on.. ![]() |
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#26 |
Frogman
![]() Join Date: Mar 2002
Posts: 303
Downloads: 0
Uploads: 0
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Virginia Subs next?
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Regards, Moose1am My avatar resembles the moderator as they are the ones that control the avatar on my page. |
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#27 |
Swabbie
![]() Join Date: Jun 2017
Posts: 5
Downloads: 3
Uploads: 0
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thanks killerfish, mates- and just so you know, it was a stellar experience beta-testing for the expansion.
![]() ![]() sorry I wasn't active more though |
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#28 | |
Mate
![]() Join Date: Oct 2015
Posts: 57
Downloads: 138
Uploads: 0
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