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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,178
Downloads: 279
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Hi shipmates, as the title suggests I am getting a weird flashing artifact in reflections. I have uploaded a small vid to youtube to illustrate the problem, linked at the end of this post.
I have been in touch with makman thinking it was perhaps his reflections. However he reports no problems ( thanks for the quick responses mak ). I have tried various nvidia drivers from 368.xx up to and including 390.65, with no benefit. Please take a look at the video and see if you can cast light on the problem guys, oh and for the record so far this has only happened and not always with ships on fire ![]() Generic Mod Enabler - v2.6.0.157 [F:\Subsims\Hsie\MODS] GWX - Merged Campaign GWX - Alternative Flotillas GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7 WB's Mission Orders v1.2 Rbs1_SH4_Effects_GWX_30_71 Merchant_Fleet_Mod_3 M04B-MX04B Q Ship mod GWX3.0 FM30_UpDown_final Prometheus Hull damage mod TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3 Combat Radio Frequency DD_VisibleMines_V1.0 WAC4.1 SubPen_animated_18.02.2010 Urfischs_ModStrike_Beta1 Pascal_Port_People Destroyers&Corvette MFM3.2 displacement correction mod New Lorient v1 - GWX3 Merged Campaign+Wilhelmshafen_et_al_V7 Flags_enlighten Thomsen's Sound Pack V3.2cg Real Depth Charge Karle's_Crash_Dive_Mod KB's Diesel Sound Mod M.E.P v6 Optional - ShipVanishingHull for MEP v6 LifeBoats&Debris_v4 Wooden_Lifeboats_Mod_1.1 Wooden_Lifeboats_Mod_1.1 Replacement Textures Aces' Combined SH3.SDL Files v4 My sound file WB's Renown Replacement SH3 Gramophone Sh3_volumetric_clouds&fog_V2.2 J_to_Z_Class_mod Hunt_I_to_III_mod Southampton_Fiji_mod SH5 - Nelson class SH5 - Rodney - deck with camo Additional Depth Charges v1.0 (GWX3) Searchlights_Removed Ahnenerbe WideGui 1920 x 1080 Final FIXED TKSS18 German U-Boats Compilation Torpedo_HAHD_1024_GWX German U-Boats Compilation 2 (only VIIB & VIIC models by WISE) German U-Boats Compilation FuMO_Fix_SNS New U-Boat Guns Fixed Reworked (for German U-Boats Compilation) Ai German U-Boats Collection (Ahnenerbe) Fixed Shortcuts for German U-Boats Compilation Mod 7b-vorkriegs-Weiss Bordinstrumente_patch_2.2_Ahnenerbe FuMO29_radar_fix M.E.P v6 - VisualSensors for GWX3 with Anvart's FUMO mod WB's Deck Gun Range S3H-H.sie-Patch-V16B1 Supplement to V16B1 (JSGME) Optional O2-Gauges v2 (for V16B1) EnvSimAct_10 ------------------------------------------------------------------------------------ My system: i7 6850k @4.02 GHz 32GB Ram EVGA 1080 ti FTW3 11GB GDDR5 Win 7 Ultimate 64 bit SP1 Using 4GB patch ------------------------------------------------------------------------------------ And now the video link Thanks again chaps for any ideas, suggestions. Oh just one more thing, I am clueless in regards to the mission builder!! So as you can imagine swapping mods in and out to try resolve this then finding a suitable target is a pain ![]() ![]() Very best regards. Fubatr2Niner |
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#2 |
Commander
![]() Join Date: Nov 2010
Posts: 457
Downloads: 17
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Hello,
I have a faint idea what could be the reason. Can you please check if the effect occurs also for my ship models, e.g., Southampton or Fiji? Cheers |
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#3 | |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,178
Downloads: 279
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![]() Quote:
![]() Best regards. Fubar2Niner |
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#4 |
Commander
![]() Join Date: Nov 2010
Posts: 457
Downloads: 17
Uploads: 0
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Different approach -- I assume you didn't change any single mission. So, play GWX single mission "Force H", sink the Ark Royal (should be represented by "NCV_Illustrious" and Renown (should be represented by "NBC_Repulse").
Do both ship show the flashing reflections of smoke? |
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#5 |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,178
Downloads: 279
Uploads: 0
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Hi again mate. I will check this out tomorrow and report back. Thank you so much for your input thus far. Hopefuĺly we can reach a successful conclusion.
Best regards Fubar2Niner |
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#6 |
CTD - it's not just a job
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That looks like the smoke reflection, not the ship. It also looks like some pixelation rising with the leading edge of the smoke. Have you tried setting the SH3.exe properties "Compatibility" for "Disable display scaling on high DPI settings"? I used to get similar pixelation in smoke, but I don't remember what I did to get rid of it... Yikes! It a bother getting old and forgetful...
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"...and bollocks to the naysayers" - Jimbuna |
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#7 | |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,178
Downloads: 279
Uploads: 0
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![]() Quote:
After many attempts I cannot get either ship to smoke as much as in my video, this is the best I have; ![]() Renown just either goes down, no explosions or is only damaged enough to not show them. Two things...... One... The weather, in my video the sea is like a mill pond. In Force H it's a maelstrom ![]() Two... (and this really sounds noobish, but I'm clutching at straws), any mods I have loaded will take effect in single missions? Including GFX effects? Yeah I know it's a dumb question but just trying to reassure myself ![]() Either way I cannot seem to create that same huge plume of smoke and fire from single missions...... HELP ![]() Edit: I have also tried this in training, both torps and gunnery, still can't replicate that same damage effect. Yet it happens often in campaign, given the right conditions ![]() Looking forward to your thoughts. Best regards. Fubar |
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