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Old 07-21-17, 01:06 PM   #1
Capt Jack Harkness
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Quote:
Originally Posted by kstanb View Post
Developer already confirmed this:
"The dive rates are realistic. It is the torpedoes that are artificially nerfed, because we wanted that cinematic aspect of Hunt for the Red October."
Exactly, my post was agreeing with you.
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Old 07-18-17, 05:39 PM   #2
TigerDude
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In wartime, when torps run straight, ships zig like crazy. Yes, it makes getting a solution difficult.

Serpentine, for those who get the joke.

Consider that unguided torpedo attack ranges are really short, like 1-2000 yards. Typically you need to get past the escorts and really close to the targets. And shoot lots of fish. That's why ww2 subs had 10 tubes.
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Old 07-18-17, 09:45 PM   #3
kstanb
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Quote:
Originally Posted by TigerDude View Post
In wartime, when torps run straight, ships zig like crazy. Yes, it makes getting a solution difficult.

Serpentine, for those who get the joke.

Consider that unguided torpedo attack ranges are really short, like 1-2000 yards. Typically you need to get past the escorts and really close to the targets. And shoot lots of fish. That's why ww2 subs had 10 tubes.
As you mentioned, zig-zag, convoys do zig zags, I agree to that.
They don't change speed and heading every minute
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