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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Jan 2002
Location: New Tripoli, PA
Posts: 994
Downloads: 64
Uploads: 0
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This is a great balance act between fun and hardcore sim for me. Im loving it.
1. What is the detection threshold on the F5 tab for the enemy? Is it 10 or around there? I can read the estimate for "active" and when it gets to around 10 or so I turn to face the sub in case he goes active (which he will...see below) I present a low cross section but the estimate never goes down. You would think my cross section would make a big difference but the numbers don't change. This doesn't seem right. 2. Why, at least in "the dual" mission, is the enemy SSN using ACTIVE sonar most of the time? Isn't this a big NO-No in the sub vs. sub world when nobody even knows they have been detected? They are running through the seas pinging away! Jesus man.....wanna die?!? That's just bad, non-realistic AI. 3. Back to the F5 tab. The numbers at the top are the levels that I'm HEARING the enemy? My "active" number is if I went active?....no other meaning? Do I have this correct? The others are just the sound level I'm getting from my PASSIVE systems? PS.....oh yeah..... The submarines accelerate in decelerate way way way way too fast. this really needs to be fixed Last edited by Lanzfeld; 06-06-17 at 08:27 PM. |
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