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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
GLOBAL MODDING TERRORIST
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Let's start a new thread on Guns.
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#2 |
Engineer
![]() Join Date: Mar 2012
Location: Kalifornia
Posts: 211
Downloads: 162
Uploads: 0
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I have some WIPs involving Guns. Just little tweaks. 1: converted the new Subs_Guns Dat. .Sim and .Zones for use on surface ships and small craft. It has its own IDs and they are crewed by a new Weapons_Crew_German.Dat and .Sim. I also made a Weapons_crew_BR uniforms and British Tommy helmets from Lookouts.Dat and our used for the ever growing UK_Guns.Dat again all with unique names and IDs and do not conflict or overwrite any files in the Library. On the shelf for the time being is Weaponizing your MG34 model, and The MG15 model I adapted to my Type IIb mod. I used the 2CM FLAK animation group and had out of control elevation. Alot of hide object configuration and nonsense In cameras to edit too for that stuff to work in our U-Boat turms. I'm especially happy with the german guns on another WIP mod. This is taking to the next level the reworked AI schnellboot mod by Mikhail. A highly detailed Type 37b S-boot in two varieties ( Flakvierleng and 3.7cm versions ) the forward firing 2cm gun and unique Ring and Extra magazines looks awesome. Correct models for the twin sheilded 2cm and Flakvierleng complete the look. alltgough not a gun I have a crewman in the signalmans position holding a 12cm Blinkgerat ( signal lamp ) that activates as a searchlight and he rotates snd points at aircraft and ships.
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#3 | |
Stowaway
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#4 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,485
Downloads: 878
Uploads: 0
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![]() Last edited by Anvar1061; 03-04-17 at 07:22 AM. |
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#5 | |
Stowaway
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#6 |
GLOBAL MODDING TERRORIST
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I love seeing others Guns work!
Can't wait to see the MG34 playable! ![]() |
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#7 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Thank you for pointing me to the Devil's Gap Battery. I found many pictures of its guns, and they are exactly the ones I was talking about. Unfortunately, Ness Batterie's guns are no longer in place, and I had an hard time figuring out the proportions of their shielded platform from the few historical pictures available online ![]() |
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#8 |
Commander
![]() Join Date: Nov 2010
Posts: 457
Downloads: 17
Uploads: 0
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... the original shield of most costal Mk VIIs was casemate-type. Seemingly, at one point it was decided to add some more protection. The scary part comes from the brute makeshift-style that was done ...
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#9 |
Stowaway
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@ Gap : Are you planning to create these coastal bunkers ?
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#10 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Yes. This is a project I started for SH5 (though SH5's cmdr_AICostalDefense controller is bugged, so coastal gun emplacements need to be set as "disguised" sea units to fire). The concrete structures are almost ready: ![]() What is left, is finishing the gun model (50% done) plus the UV mapping/texturing work ![]() I used as model the Ness Battery in Stromness, Orkneys, but more or less identical gun emplacements were (and still are) to be found in many places around the coasts of the British Empire. ![]() |
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#11 |
Stowaway
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