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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |||
Seasoned Skipper
![]() Join Date: Nov 2006
Posts: 742
Downloads: 136
Uploads: 6
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You can do it manualy. After game just give "read only" attribute to replay.dat. Then launch the same scenario and close scenario. You will see replay from previous mission. Imortant - until you uncheck "read only" attribute, your replay won't be overwrited. but its usefull for making archive with best replays ![]() Quote:
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![]() RA mod fixed this issue with sail. Also RA can detect masts while sub is on PD *PD mast detector - on many air and surf platforms). Unfortunately game engine cannot detect raised mast. For some kind of compromise sub on PD is always recognised by game engine (in RA) as with raised masts - even if player has all masts lowered. You can change battery level in mission editor. By default all diesel-electric submarines starts with 80% of battery |
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#17 |
Bosun
![]() Join Date: Oct 2020
Posts: 69
Downloads: 25
Uploads: 0
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The mouse droppings happen with the SC retail version in W10 and can be fixed with DxWnd. Some of the mentioned points might be improved with SCX/SCU and especially with DWX/RA.
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#18 | |
Ace of the Deep
![]() Join Date: Jul 2002
Posts: 1,134
Downloads: 93
Uploads: 0
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I tried every possible option, and I still get dropping. But program looks cool. I need Sub Command to use a hardware mouse cursor, I think.
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War games, not wars! --- Only a small few profit from war (that should not stand)! |
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#19 |
Bosun
![]() Join Date: Oct 2020
Posts: 69
Downloads: 25
Uploads: 0
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Every option...
I was in contact with the DxWnd dev and he introduced a fix. Last edited by Captain Reyes; 11-12-20 at 03:40 AM. |
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#20 | |
Ace of the Deep
![]() Join Date: Jul 2002
Posts: 1,134
Downloads: 93
Uploads: 0
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Almost perfect as that gets rid of mouse droppings, but CTRL-I which minimizes the game to desktop no longer works. It will minimize, but when you go to re-enter the game it crashes. All things being equal I prefer to be able to get and out of the game. If you get a fix for that, then this will be 100% perfect. Thanks. PS1: I will probably just play DW RA anyway. PS2: As the mouse droppings clean up during screen refreshes, the only place where this is essential is in the mission editor.
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War games, not wars! --- Only a small few profit from war (that should not stand)! |
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#21 |
Ace of the Deep
![]() Join Date: Jul 2002
Posts: 1,134
Downloads: 93
Uploads: 0
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I found an option in DXWND that will make it run Windowed. When windowed, it will not crash if minimized.
But I want to run at 1024x768 on my 21" 4:3 LCD. Otherwise, the text is too small. Full screen will stretch, but leaves mouse trails. DXWND full screen means you cannot minimize. DXWND windowed means you can minimize. Again 1600x1200 but the text is too small. Now, if only there was a way to stretch a 1024x768 to fill the monitor. I can make DXWND launch it like that. But after initialization it shrinks down to its actual native size. Almost perfect ... I am still convinced that it is the lack of a hardware cursor option that causes this problem, but I cannot find any software to force a hardware cursor for a game.
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War games, not wars! --- Only a small few profit from war (that should not stand)! |
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#22 |
Ace of the Deep
![]() Join Date: Jul 2002
Posts: 1,134
Downloads: 93
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You know with DXWND running, you don't need the wrapper to run:
d3d8.dll
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War games, not wars! --- Only a small few profit from war (that should not stand)! |
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#23 |
Bosun
![]() Join Date: Oct 2020
Posts: 69
Downloads: 25
Uploads: 0
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Saves time and effort of all involved by taking it easy with wild assumptions and reporting findings of the obvious. It can help to do a quick research beforehand by for example by reading the video description in order to aquire basic understanding first.
Lower ingame resolution, dxwnd with "window" + "desktop" Last edited by Captain Reyes; 11-12-20 at 05:29 AM. |
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