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Old 08-02-16, 03:20 AM   #16
Reksio
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Is this fashion will not collide, they will not bite?

TriggerMaru_Overhaul_ 2-5
RSRDC_TMO_V502
RSRDC_V5xx_Patch1
RSRDC_Fixed_Zero_Bomb_Load
RSRDC_Fixed_CD_sonar
IJN_Radar_Fix_2
Bigger Better Protractors
Traveller Mod v2.6 Final for TMO 2.5
Improved Stock Environment - TMO/RFB
Traveller Mod 2.6 Patch 1 - ISE v3 Patch
Convoy_Routes_TMO+RSRD
MaxOptics IV for TMO_2
SCAF_for_RSRDC_v502_2.0
Nav_Map_Make-Over_v._2.0
NMMO Airbase Add-on
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Old 08-02-16, 05:17 AM   #17
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A Warm Welcome To The Subsim Community > Reksio
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Old 08-02-16, 05:22 AM   #18
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Old 08-02-16, 05:46 AM   #19
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Welcome Aboard Reksio
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Old 08-02-16, 07:39 AM   #20
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Quote:
Originally Posted by nionios View Post
Saving game while there're nearby contacts maybe would cause problems..




If you want to save on the surface, no contacts in detector range, not within x miles of shore, facing Mecca that's Silent Hunter III! SH4 is the stable game that requires none of that. You can even save in combat with a torpedo halfway to the target and it works fine.

But time after time we read these SH3 bugs being applied to SH4. They don't happen here. That was the main reason I gave up on SH3 and went to SH4.

I overwrite saves like a teenager texts. I have two saves: 1 and 2. I just alternate between them. In the extremely rare instance that I have a problem I just load up the backup. Never a problem. Only one failure in 7 years of playing. Then the backup save leaving port got loaded and I lost a week of game time.

This looks like corrupted files. You can play games with fixes for another game entirely, or you can uninstall completely, reinstall, restore the exact same mods (I think you have WAY too many mods there and need to get rid of half of them) and try again.

If that doesn't work, some of your mods were not made by Ducimus and the first thing he would tell you is there's yer problem, right there, bub! Back out one at a time and see if you're more stable. That means your present career would be toast. But it would mean that you wouldn't have to put up with this foolishness any more.

Traveller mod especially is buggier than the Everglades with much bigger mosquitoes. Nothing good will come of that.
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Old 08-02-16, 04:24 PM   #21
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OK Rockin Robbins,maybe I'm wrong.I wish I'm wrong and you're right.Surely the annoying issue with saving near contacts in SH3 had let me down.
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Old 08-04-16, 06:48 AM   #22
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I've noticed that people who have more problems are in the habit of checking into port and refitting half a dozen times during a cruise. This extends cruises way beyond anything historically done and blows up save files to Hindenburg size. The larger a save game file is the higher risk for corruption.

A big part of the answer is "don't refit!" When you're out of torpedoes, end the cruise! That's the only way you get promotions, boat upgrades, renown updates, chance at new crew members, AND reset the size of your save game file so the chance of corruption is minimized.

That alone could be the secret of why I don't have the problem.
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Old 08-04-16, 06:39 PM   #23
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I follow the same procedure as RR and I have never had a single save corrupt in more than a year.
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Old 08-16-16, 02:21 AM   #24
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Hello
Ihave a problem with the hydrophone. Hydrophone does not detect ships. Only warships hear. Perhaps this set is incorrect ?



1_TriggerMaru_Overhaul_2-5
RSRDC_TMO_V502
RSRDC_V5xx_Patch1
Improved Stock Environment_v3_TMO&RFB
1.5_Optical Targeting Correction 031312 for RSRDCv502
1.5_OTC_Realistic Scopes for 8 to 5 RSRDCv502
Improved Ship Physics 2.6_TMO_RSRDC_OTC
OTC_ISP_Crew Mod
Nav Map Make-Over v2.1
NMMO Airbase Add-on
NMMO v2.1 Patch 1 with AB
Convoy Routes TMO+RSRD

Last edited by Rybak; 08-16-16 at 11:17 AM.
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Old 08-16-16, 04:05 AM   #25
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A Warm Welcome To The Subsim Community > Rybak
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Old 08-16-16, 10:34 AM   #26
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Welcome to SubSim Rybak
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Old 08-22-16, 01:27 AM   #27
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Good evening, everyone. I'm new here and currently trying to get my game to work with a couple mods enabled and since this thread was already on the topic I thought I'd post about it here. Today has been my first attempt modding Silent Hunter 4 so there may have been something obvious I've missed. I have version 1.5 of the base game and am using JSGME to install the mods.

So far I have:

1_Trigger_Maru_Overhaul_2-5
RSRDC_TMO_V502

Loaded in that order. When I have only TMO enabled the game works fine but when I add RSRD it crashes during the initial loading screen when starting the game. It seems like I must be doing something wrong as I see a lot of people running these mods in conjunction.

Thanks ahead of time,

Chris.
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Old 08-22-16, 04:36 AM   #28
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A Warm Welcome To The Subsim Community > Haraldsson
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You need some patch mods to make them compatible.
Check out some threads and you will see mod lists used by others with additional compatible mods that you can add.
http://www.subsim.com/radioroom/show...+mods&page=297
http://www.subsim.com/radioroom/show...postcount=4443
http://www.subsim.com/radioroom/show...postcount=4444

Last edited by THEBERBSTER; 08-22-16 at 04:56 AM.
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Old 08-22-16, 12:12 PM   #29
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Hi Haraldsson,

You have the mods installed in the right order. Most folks also install the TMO Small Patch and the RSRDC Patch 1. Each patch is installed after its main super mod like this:

1_TriggerMaru_Overhaul_2-5
1_TMO_25_small_patch
RSRDC_TMO_V502
RSRDC_V5xx_Patch1

I'm not sure this will fix the crash problem, but give it a try.
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Old 08-22-16, 12:46 PM   #30
Haraldsson
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Thanks for the replies, guys. I added the patch mods that were prescribed and I now have the following mods loaded in this order:

1_TriggerMaru_Overhaul_2-5
1_TMO_25_small_patch
RSRDC_TMO_V502
RSRDC_V5xx_Patch1

I still get a crash to desktop during the initial load of the game. Any other ideas for something I could be missing?

Thanks,

Chris.
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