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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Officer
![]() Join Date: Apr 2016
Location: Near The Rockalls Bank
Posts: 247
Downloads: 261
Uploads: 0
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Found this just the other day.
http://webpages.charter.net/sawdust/sh3/sh3.html Hey, everything in SHIII is still new to me ![]() Used it to bag a large tanker from a large convoy in a daylight periscope attack in high seas and medium visability. (Oct 1940, IXb) from about 1500 meters. Forced down earlier in the day after finding the convoy. Caught up some hours later. Approached from the right-front corner of the convoy; and, got lucky with the position. Submerged ahead. First pericope observation after finding out what I wanted (and was able to do) was to pick the target, a large tanker, which was in a good position 330 degrees relative at about 80AOBs. Guestimated about a 6 knot speed. I have 100 percent realism on which means the seas make your periscope visuals bob with the boat. Guestimated the number of vertical hash marks to the top of the mast. Down scope and prepared the numbers on the torpedo management page based on a print out of the charts from that website. Worked well (for me anyway) in that it was a higher stress situation; the lead escort was about 45 degrees relative to me @2500 meters. This also kept my periscope exposure lower. Up scope, lock up and fire a spread of torpedos. Gave me credit for the sinking when I was submerged and getting away... All very interesting.
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Leoz "Auf gefechtsstationen!" NYGM |
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