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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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I would suggest making it a gun (the radar) in the dat file, that is assigning it a MXX number as I talk about in the guide. But leave the rest of the files alone.
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#17 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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A little more detail about that as I look at the stock version. Open NDD_Fletcher.dat, .sns, and .eqp. Rename R01_NDD_Fletcher in the dat file to M06. Take the entry that is in the .sns file for the Mk 37 and cut and paste it into the .eqp file. Rename the R01 there to M06.
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#18 |
Gunner
![]() Join Date: Aug 2014
Location: Wilhelmshaven
Posts: 96
Downloads: 388
Uploads: 0
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There is no R01 in the .eqp file...
I think I now what you mean, but in doing so, I would remove the real radar ![]() I've tried many ways to simulate a somehow real behaving MK37, but for now I better focus on implementing it as an equipable radar with it's own properties not to display sub equipment. So I could use input on how to do that. ![]() Last edited by Senf-Man82; 06-12-16 at 03:54 AM. |
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#19 |
Gunner
![]() Join Date: Aug 2014
Location: Wilhelmshaven
Posts: 96
Downloads: 388
Uploads: 0
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Here is latest result of overhauling the bridge equipment...
Added more details and a more authentic base for the gyro: ![]() Added "bearing diopters" to the bridge wings: ![]() slowy it's getting there... ![]() |
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#20 |
Gunner
![]() Join Date: Aug 2014
Location: Wilhelmshaven
Posts: 96
Downloads: 388
Uploads: 0
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BTW,
I could really need some support in order to make this mods TMO compatible. So would I have to do?? I mean, I am sure it'll be in everyones intrest... |
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#21 |
Ace of the Deep
![]() Join Date: Feb 2007
Location: Adelaide, Australia
Posts: 1,047
Downloads: 340
Uploads: 1
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This looks great.. Where can it be downloaded? Also is there a way the color of the ship can be made darker? It seems very bright.
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Fearless ![]() System Specs: AMD Ryzen 7 5800X 8 Core 16 Thread CPU, 3.8GHz Base Clock, 4.7GHz Boost, 105W TDP, 32MB L3 cache | MSI GeForce RTX3060Ti 8Gb Graphics | Corsair Vengeance RGB Pro 32Gb (2x16Gb) 3200 MHz CL16 DDR4 Ram | Samsung 970 Evo Plus NVMe SSD 1TB | Seagate Barracuda 2.5in 2TB HDD | AOC QHD 165 Hz FreeSync HDR curved 31.5in Monitor | ASUS ROG Strix LC 240 ARGB AIO Liquid CPU Cooler White Edition | ASUS ROG Strix Gold 750W Modular Power Supply | Corsair iCUE 5000X RGB Tempered Glass Mid Tower Case White. |
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#22 |
Gunner
![]() Join Date: Aug 2014
Location: Wilhelmshaven
Posts: 96
Downloads: 388
Uploads: 0
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Well the brigthness come from the crappy pics (cellphone shots), still having the issue of being unable to make screen shots ingame. It also looks much darker in FotRS.
The mod is still not ready yet, I am having some other issues to find a solution for such as:
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#23 |
Gunner
![]() Join Date: Aug 2014
Location: Wilhelmshaven
Posts: 96
Downloads: 388
Uploads: 0
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Ahoy mates,
here are some more and partielly new impressions from my Fletcher-Mod in progress. It's slowly getting there ![]() ![]() Reworked the equipment: ![]() reworked the manning compartments: ![]() all serves to gain a more realistic impression of actually commanding a somewhat "real" Fleet Destroyer and not so much a converted sub... some more nice views: ![]() ![]() ![]() ![]() Sorry for the bad quality. I am still not able to make proper screenshots from my game ![]() More new features: Installed working radars, sonar and hydrophone Installed additional equipment (Boilers, powering system, LORAN etc.) correct screw rpm Does anyone have an idea how to enable shooting depth charges or K-Guns by chance (lets say instead of decoys)? Last edited by Senf-Man82; 11-14-16 at 04:37 PM. |
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#24 |
Gunner
![]() Join Date: Aug 2014
Location: Wilhelmshaven
Posts: 96
Downloads: 388
Uploads: 0
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Implemented a us version of K-Guns with correct manning simular to her DC-Racks:
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#25 |
Gunner
![]() Join Date: Aug 2014
Location: Wilhelmshaven
Posts: 96
Downloads: 388
Uploads: 0
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Hey folks,
got fed up with an open bridge (not that I fear the open elements), but I want to get closer to my preference. So I used this: ![]() + some autodidactic WINGS3D illness made this: ![]() ![]() ![]() ![]() ![]() |
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#26 |
Watch
![]() Join Date: May 2005
Posts: 15
Downloads: 44
Uploads: 0
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This is really amazing work. I've been watching this as you've slowly brought it more and more to life, making more improvements.
You're really creating something great!!!! ![]() ![]() ![]() |
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