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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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Speaking for myself, I go where the Navy sends me. |
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#17 | ||
Pacific Thunder
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Way back when, I really liked Tater's layers and what he was doing. I prefer the Guerrilla Submarines Spyron Mod that uses the Stock layers, many modified Stock campaign files, additional traffic in areas where there should be shipping in Stock, forward Bases where there really were Bases, and all new 'realistic' Special Mission Objectives that were all heavily researched and are missions actually conducted by US subs in WW II. My point is, I'm really looking forward to this and hope your mod is a mod that improves and adds the geographical physical features you have mentioned, but is compatible with the many different configurations people use. If it is a RSRD mod, that is your decision of course. Quote:
Done! : ) Last edited by aanker; 08-16-15 at 05:43 PM. |
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#18 |
Watch Officer
![]() Join Date: Dec 2014
Location: Kansas City, Missouri
Posts: 343
Downloads: 24
Uploads: 0
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There is a place-name and dot, but IIRC it disappears at high zoom levels.
The reason I would do it for RSRDC is that, being a relatively new player, it's the only mod I've played (or, until now, heard of) that makes the shipping more historical. Plus, I'm hoping to contribute to Capn_Scurvy's upcoming megamod, which I understand will base its campaign files on RSRDC, so that's a priority. My hope is that heavy use of sub nets will keep AI ships from running aground - thry seem to be able to "see" other 3D objects but not terrain. If it works as intended (ha!) it would theoretically allow any campaign files to be used, and the AI would just sail around any land masses. So the initial offering might be "good enough for government work."
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"The sea shall ride over her and she shall live in it like a duck" ~John Ericsson |
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#19 | |
Ace of the Deep
![]() Join Date: Feb 2004
Location: Colorado
Posts: 1,073
Downloads: 397
Uploads: 0
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#20 |
Ocean Warrior
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You'll find it here http://www.subsowespac.org/silent-hunter-4-mods.shtml the download link is about halfway down the page.
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#21 |
Watch Officer
![]() Join Date: Dec 2014
Location: Kansas City, Missouri
Posts: 343
Downloads: 24
Uploads: 0
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Here's a taste of what I've been working on. hopefully most of you will recognize this place and how it has been changed from stock
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"The sea shall ride over her and she shall live in it like a duck" ~John Ericsson |
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#22 | |
Ace of the Deep
![]() Join Date: Feb 2004
Location: Colorado
Posts: 1,073
Downloads: 397
Uploads: 0
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![]() ![]() ![]() Run Silent, Run Deep, and Sink 'em All |
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#23 |
Ocean Warrior
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@Crannogman, I would hazard a guess that it's Truk, if it is me thinks I'll give that place a miss.
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#24 | |
Torpedoman
![]() Join Date: May 2015
Posts: 113
Downloads: 170
Uploads: 0
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Are you running the Guerrilla Submarines Spyron Mod on a stock install or using something like GFO?
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granite00 |
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#25 | |
Pacific Thunder
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When Ducimus made his 'Flavored To Taste' mod that later became TM, then TMO, he took many small mods made by others, edited each one to be compatible, and added them to his Super mod. Back in the FTT days it was food, his soup was good, so I always called my small additions 'Mod Soup'. People in our group used the 'Guerrilla Submarines Spyron Mod' on Stock installs, TMO up to 1.9, (maybe higher?) and RFB. It doesn't run on RSRD because it is a different campaign. Hope that helps.
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" Bless those who serve beneath the deep, Through lonely hours their vigil keep. May peace their mission ever be, Protect each one we ask of thee. Bless those at home who wait and pray, For their return by night and day." |
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#26 |
Torpedoman
![]() Join Date: May 2015
Posts: 113
Downloads: 170
Uploads: 0
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Hi aanker,
Very much, thanks. I just completed my first Pacific campaign with TMO/RSRDC and want to try something different.
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granite00 |
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#27 | |
Watch Officer
![]() Join Date: Dec 2014
Location: Kansas City, Missouri
Posts: 343
Downloads: 24
Uploads: 0
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Gilberts are done, Carolines almost done. I haven't done Truk itself because that is already done (it's in the Nav Map Make-Over, which I highly recommend). Next up will be the Coral Sea (+/- Great Barrier Reef), Hawaiian islands, and a band of islands from Hawaii through Samoa to Tonga & Fiji to New Zealand (more for shipping than subs). Efficiency continues to improve, so should be done before mid-September. Again, I hope the subnets will allow it to work with any shipping layers you may use. That said, I hope that the next installment will include fixed shipping for stock, RSRDC, and Spyron. Also, there should be corrected coastal batteries, and a campaign layer with corrected port locations & lighthouses. If possible, it will also correct harbor traffic for more historical capital ship placement, as well as sub tenders & bases
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"The sea shall ride over her and she shall live in it like a duck" ~John Ericsson |
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#28 |
Ace of the Deep
![]() Join Date: Feb 2004
Location: Colorado
Posts: 1,073
Downloads: 397
Uploads: 0
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Looks exactly like the Midway outline.
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![]() ![]() ![]() Run Silent, Run Deep, and Sink 'em All |
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#29 |
Ocean Warrior
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I've finally re-installed SH4 1.5 again, now its time to get reacquainted with a submarine and all of the Pacific Islands as well.
![]() I don't think the Nav Map Make-Over mod will be compatible with the Guerrilla Submarines Spyron Mod so that will have to be given a miss for now. If I knew how to mod this game I would have a crack at it but knowing me I would mess everything up. ![]() |
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#30 | |
Navy Seal
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I have great memories of the place. It's where I first tested my Slightly Subnuclear Mark 14 mod and turned an Asashio into the Hindenburg. ![]()
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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