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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Sea Lord
![]() Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
Posts: 1,698
Downloads: 173
Uploads: 7
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Thank a lot
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[SIGPIC][/SIGPIC] NYGM+H.sie v16+Stiebler 4C+MaGui WS |
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#17 |
Admiral
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Just woke now since I came home from work. When I got home this morning I did your method Steve, and placed the data files into the date file of shcommander as your older thread stated. Nothing happened, at least I think. Came across 3 ships and they were the typical rust buckets. Single mission happy days, nothing. Naval academy nothing.
As far as labeling, your last post in this topic is exactly how the files are labelled. So you know, when I manually placed the files into JSGME, I came across a beautiful Honduras schemed freighter, and that was awesome to see. I wonder what gives? I mean, does commander actually install skins at certain dates? Do I need to do something with JSGME along with shcommander? My soup is: NYGM standalone NYGM new NYGM 3.6 Merchant fleet mod 3.2 (Skin file with specific date placed here, when I place file in JSGME) 3rd flotilla Hi_res submarine maGUI F Fubar grey leather Flags and pennants 2010
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[SIGPIC][/SIGPIC] BSTANKO6'S SH5 NAVAL ACADEMY http://www.youtube.com/channel/UCPbe...W2NArCA/videos DISCORD https://discord.gg/6tFeTSUmVc Last edited by bstanko6; 04-25-15 at 01:37 PM. |
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#18 | |||
Eternal Patrol
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Academy and Single Missions are scripted. They will never have IABL's or any other modded ships unless you add them yourself.
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Yes, you can add and remove dated skins manually with JSGME. You just don't have to. ![]()
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“Never do anything you can't take back.” —Rocky Russo |
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#19 |
Admiral
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It was career. I know sometimes you have to take a mod out of a file its in. Should I take out the individual ship files and place them in the date file?
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[SIGPIC][/SIGPIC] BSTANKO6'S SH5 NAVAL ACADEMY http://www.youtube.com/channel/UCPbe...W2NArCA/videos DISCORD https://discord.gg/6tFeTSUmVc |
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#20 |
Eternal Patrol
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Not unless you want to create the folder path (Data/Sea/Ship Folder and Data/Roster/Sea/Ship File) for each and every ship. Best to put the numbered skins folder into the Commander's Date folder and let it overwrite what's there. It won't erase any of the other stuff in the folder.
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“Never do anything you can't take back.” —Rocky Russo |
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#21 |
Admiral
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Last question Steve,
is there just rust buckets in the merchant fleet files as well. You know, random stock ships just floating around? Maybe I need more time to find these beauties!
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[SIGPIC][/SIGPIC] BSTANKO6'S SH5 NAVAL ACADEMY http://www.youtube.com/channel/UCPbe...W2NArCA/videos DISCORD https://discord.gg/6tFeTSUmVc |
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#22 |
Eternal Patrol
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Some of IABL's ships have rusty skins as well, but mostly those are already in SH3, or at least in GWX.
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“Never do anything you can't take back.” —Rocky Russo |
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#23 |
Admiral
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Ok so i went with the JSGME version, it is easier, and no CTD's. I also noticed teh names are not the ship names, they are names like Mx10 and such. I was reading the forums and people were asking for the names of the ships. DO you know where i can find that?
Actually I found the list. Is it simple as pasting to .cfg file? That's it?
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[SIGPIC][/SIGPIC] BSTANKO6'S SH5 NAVAL ACADEMY http://www.youtube.com/channel/UCPbe...W2NArCA/videos DISCORD https://discord.gg/6tFeTSUmVc Last edited by bstanko6; 04-25-15 at 04:40 PM. |
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#24 |
Eternal Patrol
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That's it.
You might also want to try my Ship Names mod. Many more names, and as accurate to the ship type as I could make them. Also it's a super easy installation, as you just replace the old shipnames.cfg with the new one. ![]()
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“Never do anything you can't take back.” —Rocky Russo |
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