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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
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![]() This is my understanding (admittedly limited): |
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#17 |
DILLIGAF
Join Date: Feb 2007
Location: florida
Posts: 2,058
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How to tell when a ship is mortally hit ... they sink
There are mods that correct the sinking issue
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Self-education is, I firmly believe, the only kind of education there is. ![]() ![]() Mercfulfate 将補 日本帝國海軍 |
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#18 | |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
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![]() Can't argue with that. Quote:
From my experience in RFB, the merchants seem to sink often enough, but like in the picture, they usually sink on an even keel. RFB made changes in the zones to change this, but they still have a tendency to stay on an even keel. There doesn't seem to be any modeling of free surface effects, or the like. |
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#19 |
DILLIGAF
Join Date: Feb 2007
Location: florida
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I've seen them go belly up. Partial sinking tail first sticking up out of the water. Stern First, Bow first, Keel even, saw one blow clean up to about 500 feet before it crashed down and sank (midget sub)
__________________
Self-education is, I firmly believe, the only kind of education there is. ![]() ![]() Mercfulfate 将補 日本帝國海軍 |
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#20 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
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Uploads: 11
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![]() Yes, they will be unstable sometimes, but it seems they rather tend to go down too neatly. At least, that's my experience. |
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