SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-21-15, 06:07 PM   #16
Nemo66
Bosun
 
Join Date: Sep 2004
Location: munich, germany
Posts: 68
Downloads: 14
Uploads: 0
Default

Quote:
SH3 still has many secrets, even after all these years
Yes man, that's why i never lost interest! It's secrets make the game so different. And most of the time they are quite useful and logical, or at least nice little candy stuff. I also like the fact, that you can't find everything in the book. You have to try things yourself and find out the limitations of the game on your own.
Many things like gun or torpedo physics are also modelled very differentiated, but you almost never see the effects like a torp "jumping" out of the water, slipping off a ship's side. Just like in real life special things need special circumstances!


Quote:
But that's the beauty of this game. 10 years old, and almost every day there's something new. A new way of playing, somebody makes a mod that changes something previously unimaginable
True, mate. I have not experienced all the mods yet, i think it's a lifetime job to really checck all of them out, and also the combinations... Or you find something new yourself. Small and minor things most of the time, but it is a real PC game wonder to see this happen after a decade! I love that the game is so bloody unpredictable.
Nemo66 is offline   Reply With Quote
Old 03-22-15, 12:35 AM   #17
sublynx
Sea Lord
 
Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
Posts: 1,698
Downloads: 173
Uploads: 7
Default

Quote:
Originally Posted by Nemo66 View Post
Many things like gun or torpedo physics are also modelled very differentiated, but you almost never see the effects like a torp "jumping" out of the water, slipping off a ship's side.
That reminds me of another surprise the game managed to bring me a couple of patrols away. I now have external views on as I'm trying to learn curved fire shooting. I had to shoot two torpedoes very quickly as a destroyer had spotted me. The first torpedo hit under the target's stern mast. The second torpedo was either going to be a near-miss or hit the propellers.

And then...

The explosion from the first torpedo threw the second torpedo off its course It slowed a bit, was thrown a little bit to the left, and then continued its run, but turned a bit, maybe something like 20 - 30 degrees from its initial course.

The game never stops its surprises
__________________
[SIGPIC][/SIGPIC]
NYGM+H.sie v16+Stiebler 4C+MaGui WS
sublynx is offline   Reply With Quote
Old 03-22-15, 11:22 AM   #18
UKönig
Captain
 
Join Date: Apr 2014
Location: Victoria, British Columbia, Canada
Posts: 495
Downloads: 1
Uploads: 0
Default

I play with the exterior views on. One day I was observing a potential strike against a warship. It was low visibility, medium fog, and high seas.
At the right moment, through a combination of factors, suddenly, the waves flipped my torpedo out of the water, and it slammed into the upper superstructure or bridge area, like a missile. Boom. The clemson destroyer I hit started careening around like a headless chicken, until it finally slowed down and started to sink. Millions to one odds to be sure, but amazing to watch nonetheless.
This game is capable of so much and I think it may be that other players do not enable the external views, so they don't really see what happens when they strike.
Also, I noticed that the seeking torpedo can be quite sensitive to sound.
Normally they tell you 'go to silent running just before/after you launch from the bow' and 'go silent and deep' if you fire from the stern. My target was hung up on the coast line, making himself an easy hit for me. I fired my last fish (from U-2503, a seeker), which started to run a path towards the ship that was revving and dropping, and revving, to get off the coast line. As I watched from the TDC page, I could see suddenly that my seeker was turning back towards me. I thought conditions were such that this would not happen, but I could see clearly that it was. Quickly I ordered "all stop", to quit all racket aboard my boat, and 'Lo and Behold, the seeker re-acquired the destroyer and started back in his direction...Boom. Even the noise from the auxiliary machinery and pumps is modeled in the game...
__________________
Because I'm the captain, that's why!
UKönig is offline   Reply With Quote
Old 03-23-15, 03:18 PM   #19
maillemaker
Sea Lord
 
Join Date: Apr 2007
Posts: 1,639
Downloads: 75
Uploads: 0
Default

In stock SH3 yes you can take out destroyers fairly easily with the deck gun. You can shoot more accurately at longer range than they can.

With GWX it is very difficult, though I have done. But you will take heavy damage.

Steve
maillemaker is offline   Reply With Quote
Old 04-16-15, 02:53 PM   #20
Kensai7
Swabbie
 
Join Date: Dec 2014
Posts: 7
Downloads: 25
Uploads: 0
Default

Nonetheless, 9 out of 10 times you try to outgun a destroyer on the surface you will die. It is really difficult to sink it before it sinks you. In reality this chance would have been even slimmer, but for a game it's alright.

Kensai7 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:47 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.