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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | ||
Bosun
![]() Join Date: Sep 2004
Location: munich, germany
Posts: 68
Downloads: 14
Uploads: 0
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Many things like gun or torpedo physics are also modelled very differentiated, but you almost never see the effects like a torp "jumping" out of the water, slipping off a ship's side. Just like in real life special things need special circumstances! ![]() Quote:
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#17 | |
Sea Lord
![]() Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
Posts: 1,698
Downloads: 173
Uploads: 7
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![]() Quote:
And then... The explosion from the first torpedo threw the second torpedo off its course ![]() The game never stops its surprises ![]()
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[SIGPIC][/SIGPIC] NYGM+H.sie v16+Stiebler 4C+MaGui WS |
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#18 |
Captain
![]() Join Date: Apr 2014
Location: Victoria, British Columbia, Canada
Posts: 495
Downloads: 1
Uploads: 0
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I play with the exterior views on. One day I was observing a potential strike against a warship. It was low visibility, medium fog, and high seas.
At the right moment, through a combination of factors, suddenly, the waves flipped my torpedo out of the water, and it slammed into the upper superstructure or bridge area, like a missile. Boom. The clemson destroyer I hit started careening around like a headless chicken, until it finally slowed down and started to sink. Millions to one odds to be sure, but amazing to watch nonetheless. This game is capable of so much and I think it may be that other players do not enable the external views, so they don't really see what happens when they strike. Also, I noticed that the seeking torpedo can be quite sensitive to sound. Normally they tell you 'go to silent running just before/after you launch from the bow' and 'go silent and deep' if you fire from the stern. My target was hung up on the coast line, making himself an easy hit for me. I fired my last fish (from U-2503, a seeker), which started to run a path towards the ship that was revving and dropping, and revving, to get off the coast line. As I watched from the TDC page, I could see suddenly that my seeker was turning back towards me. I thought conditions were such that this would not happen, but I could see clearly that it was. Quickly I ordered "all stop", to quit all racket aboard my boat, and 'Lo and Behold, the seeker re-acquired the destroyer and started back in his direction...Boom. Even the noise from the auxiliary machinery and pumps is modeled in the game...
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Because I'm the captain, that's why! |
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#19 |
Sea Lord
![]() Join Date: Apr 2007
Posts: 1,639
Downloads: 75
Uploads: 0
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In stock SH3 yes you can take out destroyers fairly easily with the deck gun. You can shoot more accurately at longer range than they can.
With GWX it is very difficult, though I have done. But you will take heavy damage. Steve |
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#20 |
Swabbie
![]() Join Date: Dec 2014
Posts: 7
Downloads: 25
Uploads: 0
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Nonetheless, 9 out of 10 times you try to outgun a destroyer on the surface you will die. It is really difficult to sink it before it sinks you. In reality this chance would have been even slimmer, but for a game it's alright.
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