![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#16 | |
Chief of the Boat
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#17 |
Helmsman
![]() Join Date: May 2011
Location: Slovenia
Posts: 101
Downloads: 139
Uploads: 1
|
![]()
[QUOTE=LGN1;2295690]Hi,
@igorlikespike: did you put the exe into the correct directory (together with the main.cfg, playersettings.cfg,... and the Careers directory)? Can you see the career names in the Careers directory? This should work independently of the SH3 Commander path. What messages do you get when you check the debug option? I see I have a bigger problem than thought previosly - somehow my SH 3 installation has put Career directory into another place and not inside my SH3 folder. Since I am afraid (and tired of) any game crashes on my painstakingly built game and all its mods, I have decided againdst moving the Career folder into ain game folder, so I have copied the exe files into this separate Career folder as well but to no avail. |
![]() |
![]() |
![]() |
#18 |
Ace of the Deep
![]() Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
|
![]()
Hi igorlikespike,
have you copied the exe into the 'new' career folder or into the folder containing the 'new' career folder? You should do the second thing. Regards, LGN1 |
![]() |
![]() |
![]() |
#19 | |
Helmsman
![]() Join Date: May 2011
Location: Slovenia
Posts: 101
Downloads: 139
Uploads: 1
|
![]() Quote:
Im not sure I understand you correctly, I have placed the exe in this path C:\Program Files\Ubisoft\SilentHunterIII\data\Cfg - (there are no career folders in this path) and also in this folder \Documents and Settings\user\My Documents\SH3\data\cfg\Careers is this correct? Last edited by igorlikespike; 03-15-15 at 05:51 PM. |
|
![]() |
![]() |
![]() |
#20 | |
Sea Lord
![]() |
![]() Quote:
C:\Program Files\Ubisoft\SilentHunterIII\data\Cfg is not required and should be deleted. The Submarine Tracking Room V1.exe file in the second path, \Documents and Settings\user\My Documents\SH3\data\cfg\Careers should be moved to \Documents and Settings\user\My Documents\SH3\data\cfg Then Submarine Tracking Room V1 should function properly. |
|
![]() |
![]() |
![]() |
#21 | |
Helmsman
![]() Join Date: May 2011
Location: Slovenia
Posts: 101
Downloads: 139
Uploads: 1
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#22 |
Sea Lord
![]() |
![]() |
![]() |
![]() |
![]() |
#23 |
Helmsman
![]() Join Date: May 2011
Location: Slovenia
Posts: 101
Downloads: 139
Uploads: 1
|
![]() |
![]() |
![]() |
![]() |
#24 |
Ace of the Deep
![]() Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
|
![]()
@igorlikespike: I'm glad your problems have been solved
![]() @BigWalleye: Thanks for helping! @all: I have uploaded a new version which also contains an airbase which will be activated when you are detected. The airbase is placed at several ports/regions. Now you can expect heavy air cover in regions close to British main ports, e.g., Gibraltar, Malta, British Isles, Alexandria, Halifax... if you are detected. The air base currently uses only Hurricanes, however, you can change the plane type as you wish (but don't change the number of squadrons). Regards, LGN1 |
![]() |
![]() |
![]() |
#25 | |
Sea Lord
![]() |
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#26 | |
Seasoned Skipper
![]() Join Date: Mar 2008
Location: Oakland CA, USA
Posts: 737
Downloads: 570
Uploads: 0
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#27 |
Sea Lord
![]() Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
Posts: 1,698
Downloads: 173
Uploads: 7
|
![]()
Excellent!
(I guess I should change the Hurricanes but it seems that in NYGM even the Hurricanes catch me and cause damage.)
__________________
[SIGPIC][/SIGPIC] NYGM+H.sie v16+Stiebler 4C+MaGui WS |
![]() |
![]() |
![]() |
#28 |
Helmsman
![]() Join Date: May 2011
Location: Slovenia
Posts: 101
Downloads: 139
Uploads: 1
|
![]()
HI LGN1, can your mod be applied to GWX Indian ocean only and GWX merged campaign mod?
|
![]() |
![]() |
![]() |
#29 |
Ace of the Deep
![]() Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
|
![]()
@igorlikespike,
for the merged campaign it is included in the download (but requires h.sie's u-boats). For the "Indian ocean only" it's not included (also not for the "Black Sea only") because there are no grids in this region and, thus, the mod does not work there. @all: Thanks for the positive feedback. It would be great if someone could post some feedback about the air activitiy in case some tweaking should be required (aircraft type, density, ....) Regards, LGN1 |
![]() |
![]() |
![]() |
#30 |
Sea Lord
![]() Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
Posts: 1,698
Downloads: 173
Uploads: 7
|
![]()
November 1942, north of Madeira. I suddenly got a report of a warship group in my grid heading my direction. I try to make my radio reports at night time, so I had plenty of time to gain distance to the group. I was bombed the following day, though. Now I should start hourly radio reports on the convoy I found. Why do I feel very reluctant to do so...
I had to save the game. I hope the mod does not generate a second hunter killer group to my vicinity...
__________________
[SIGPIC][/SIGPIC] NYGM+H.sie v16+Stiebler 4C+MaGui WS |
![]() |
![]() |
![]() |
|
|