![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#16 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
|
![]() I'm guessing they just didn't see you because you were at radar depth and it was dark; and they didn't hear you because you were in the middle of their task force. |
![]() |
![]() |
![]() |
#17 |
DILLIGAF
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
Uploads: 0
|
![]()
I managed to bag three of the 6 carriers in the TF and 1 Heavy Cruiser.
2 Carriers and a Crusier on the first round. Exited TF surfaced in the dark made an end around and sat up for another attack. Was just getting light now ... 1 more carrier down but this time 4 DD came after me ... heavy flooding in the Conn, Control Room and Engine Room but managed to stabilize at 458 feet ... repaired damage, escaped further depth charging with the depth and limped back to Pearl after pumping out the water over the next 36 hours. Warning if your stationed at Majuro Island ... Do not hit the subnet. Men saved ... they swam ashore being it was only 200 yards away ... boat lost due to striking an unseen subnet at home port. I wish we had a mod that showed friendly mine fields and friendly subnet locations on the map.
__________________
Self-education is, I firmly believe, the only kind of education there is. ![]() ![]() Mercfulfate 将補 日本帝國海軍 |
![]() |
![]() |
![]() |
#18 |
DILLIGAF
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
Uploads: 0
|
![]()
Torp I have noticed merchants are now very hard to sink.
I just put 8 fish in a medium old split freighter plus 50 rounds from the deck gun before she sank. This was over at least a 48 hour period, while she sat dead in the water. 5 fish in a medium tanker plus 50 rounds from the deck gun ... she never sank. 6 in a medium composite freighter ... she never sank. These last two were over a three day period less than a mile from each other. During the day I was harassed by aircraft and did not wish to remain on the surface. I would put 3 fish in and see if they went down and then waited but nothing. I finally was out of fish due to the earlier engagement. The deck gun simply seems ineffective anymore.
__________________
Self-education is, I firmly believe, the only kind of education there is. ![]() ![]() Mercfulfate 将補 日本帝國海軍 |
![]() |
![]() |
![]() |
#19 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
|
![]() I'll look into it. I don't know why there would be much of a difference, though. None of the damage points, torp, gun, shell numbers have been changed. They only thing about this that I changed was the CrashSpeed. This was done to reduce sinkings in heavy seas. |
![]() |
![]() |
![]() |
#20 |
DILLIGAF
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
Uploads: 0
|
![]()
I took out a Heavy Cruiser with two fish.
Carriers 3 to 4 fish. I have sighted no other capital ships other than those since running the mod. There were DD and a Fuso BB in that Task Force but my concentration was on Carriers and the Cruiser since the Fuso was farther in range then these mentioned. I have a save point before the attack. I might rerun it to check on the Fuso.
__________________
Self-education is, I firmly believe, the only kind of education there is. ![]() ![]() Mercfulfate 将補 日本帝國海軍 |
![]() |
![]() |
![]() |
#21 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
|
![]() I've done a few tests. The results were somewhat ambiguous. These mostly involved warships, and most sank fairly quick, but there was one DD that would not go down. It was shelled into a burning hulk and didn't want to sink. |
![]() |
![]() |
![]() |
#22 |
DILLIGAF
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
Uploads: 0
|
![]()
I just finished a test. I went to a specific spot on a specific day and waited for traffic. I found a hog island and a medium composite freighter.
I put three in the hog island and drum roll please .... 11 in the medium composite. Both came a zero knots and sat there burning. They both stopped after the second hit all other hits were at zero knots and less than 2000 yards away. Neither went down. I waited four days and they did not go down so I shelled it and nothing. I then rammed it and I sank. I removed ISP2 and reinstall ISP1. I went back to the same location at the same time and waited for the traffic. Hog island took one fish. Medium composite took two fish. Both sank in less than an hour.
__________________
Self-education is, I firmly believe, the only kind of education there is. ![]() ![]() Mercfulfate 将補 日本帝國海軍 |
![]() |
![]() |
![]() |
#23 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
|
![]() Eleven torps absorbed by a merchant is unacceptable, of course. |
![]() |
![]() |
![]() |
#25 |
Grey Wolf
![]() Join Date: Jan 2011
Location: greece
Posts: 827
Downloads: 505
Uploads: 0
|
![]()
can i use it in stock 1.5 version?
|
![]() |
![]() |
![]() |
#26 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
|
![]() I won't work with stock. There are touchy aspects with crew rosters and special abilities that would create problems. The same goes for TMO. There may be other things as well. I used RFB files as a base for my modifications. |
![]() |
![]() |
![]() |
#27 |
DILLIGAF
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
Uploads: 0
|
![]()
I really enjoy the way this is working.
================= Generic Mod Enabler - v2.6.0.157 RFB_2.0 RFB_2.0_Patch_23April2010 RSRDC_RFB_V575 RSRDC_V5xx_Patch1 EAXsoundsim_without_WebstersManeuver_STOCK_GFO_OM Classe_Balao_CamoTri Improved Ship Physics_2.1
__________________
Self-education is, I firmly believe, the only kind of education there is. ![]() ![]() Mercfulfate 将補 日本帝國海軍 |
![]() |
![]() |
![]() |
#28 |
Bosun
![]() Join Date: Dec 2010
Posts: 66
Downloads: 34
Uploads: 0
|
![]()
I didn't see written anywhere... This can be installed mid-patrol?
How does it affect game replays? Do the replays just record the action or do they re-simulate the movements? I think it is the latter. |
![]() |
![]() |
![]() |
#29 | |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
|
![]() Quote:
If you are using ISP v1.1 or v 2.0, you should be able to swap it out for v 2.1 without problems. Just make sure you disable the mods one at a time in reverse order, then re-enable them with ISP 2.1 in the order they were in before. ISP v 2.1 has the same special abilities/ crew roster features of the earlier versions, so it is ok. Glad to hear it. |
|
![]() |
![]() |
![]() |
#30 |
DILLIGAF
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
Uploads: 0
|
![]()
You did a good job torpx. I am very glad to be using this mod.
Generic Mod Enabler - v2.6.0.157 RFB_2.0 RFB_2.0_Patch_23April2010 RSRDC_RFB_V575 RSRDC_V5xx_Patch1 EAXsoundsim_without_WebstersManeuver_STOCK_GFO_OM Classe_Balao_CamoTri Improved Ship Physics_2.1
__________________
Self-education is, I firmly believe, the only kind of education there is. ![]() ![]() Mercfulfate 将補 日本帝國海軍 |
![]() |
![]() |
![]() |
|
|