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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Navy Seal
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There's definitely mods that deal with it a bit, mostly by opening up later parts of the game to more free-roaming, but most still leave those linear final levels, because you sort of have to go through them to finish the story. |
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#17 |
Starte das Auto
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The "undergound lab" parts of SoC are definitely the most stressful: the claustrophobic fear factor is very high. At least outside you can run for cover in just about any direction.
I've yet to discover just how different is CoP, since I've been busy with my sh4 u-boat expansion, but I'm going to have to apply some consideration to these mods you guys have helpfully provided. |
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#18 |
Seasoned Skipper
![]() Join Date: Jul 2007
Location: The Icy North
Posts: 693
Downloads: 189
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There's also the Lost Alpha mod which is more of a standalone game. Maps are nice but overall it has more cons than pros.
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#19 |
Starte das Auto
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Thanks; noted...
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#20 |
Navy Seal
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There's actually a few new story mods out there! I haven't played a lot, and I think many of them are not translated from Russian (the biggest Stalker fanbase is still Russian speakers), but they do exist.
And yeah, the labs/bunkers is something stalker games usually do extremely well and are genuinely scary. I think the cool thing about them is that they're confusing and tricky to navigate, and instead of having obvious parts loaded with tons of dumb enemies to shoot, they're mostly dark and empty, and only have a small number of enemies that are EXTREMELY deadly and hard to kill in that confined environment (snorks, burers, controllers, poltergeist). The dread I always feel walking into an empty dark bunker in Stalker is always palpable - and the best part is that many bunkers in the game are actually empty or not very dangerous. But the game scared me so much with the ones that weren't empty that it actually made me develop a phobia of bunkers ![]() |
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#21 |
Starte das Auto
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Indeed: if you knew there was going to be a bogey waiting in every darkened room, where would be the suspense?
There was a particular section (may have been lab "X18") where somebody suddenly shuts you in, and the ONLY way I could engineer an escape was to start again but this time dumping the NBC-suited body of a worker in the hatchway, so that it was effectively jammed open. I don't know whether this was the intention but it seemed impossible to escape otherwise. The sounds add greatly to the atmosphere too, suggesting all kinds of freakish creatures prowling nearby (some of whom you meet, of course). I think by far the worst of these are the Snorks, but the giant mutant rats are pretty good value too! |
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#22 |
Admiral
![]() Join Date: Sep 2001
Posts: 2,020
Downloads: 15
Uploads: 0
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Do you know, I've never played any of the three games with mods.
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#23 |
Navy Seal
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You should give them a try! If you suddenly have exorbitant amounts of time, at the very least try Misery, mostly because it satisfies a certain itch that normally only simulation games can get to - as in, it's fundamentally unfair and overly-detailed, but more than makes up for it when you overcome that unfairness and detail to actually accomplish something and get out alive. Kind of reminds me of playing something like SH4 with TMO, or something along those lines.
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#24 |
Starte das Auto
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You may or may not have seen the film "Chernobyl Diaries". Pretty scary, it does show that Stalker's rendition of the town of Pripyat is pretty spot-on...
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#25 |
Medic
![]() Join Date: Feb 2014
Posts: 167
Downloads: 3
Uploads: 0
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#26 |
Lucky Jack
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#27 |
Starte das Auto
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Ooops, is that right? I thought those apartment blocks looked just like the ones in the game, and the ferris-wheel.
Last edited by Eichhörnchen; 09-11-14 at 10:00 AM. |
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#28 |
Ace of the Deep
![]() Join Date: Feb 2006
Posts: 1,163
Downloads: 38
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+1. Just getting to the ship the first time was an adventure in itself. Misery is the closest thing I've played to what I envision Stalker to be. Highly recommended, but not for everyone.
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#29 |
Starte das Auto
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Thanks: very much appreciate the recommendation, Threadfin...
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#30 |
Ace of the Deep
![]() Join Date: Feb 2006
Posts: 1,163
Downloads: 38
Uploads: 0
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No problem mate. Here's a link.
http://www.miserymod.com/ It is a completely different experience. You will approach everything differently. It's the only Stalker I've played where I really just want to live in the world, as opposed to move the story forward. But it's pretty hardcore. And at the beginning, very difficult. But as I said, it's very close to what I envision the Stalker world to be. Everything is much more deadly, scarce and bleak.
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