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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Torpedoman
![]() Join Date: Mar 2014
Posts: 116
Downloads: 56
Uploads: 0
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Ahoy Kaleuns!
I am currently practicing quite a bit with H.sie's version of the ACM reloaded GUI. (it has a range and AoB wheel incorporated into the periscope) Most of my practice is with the Torpedo and Convey Attack tutorials. One thing I notice is that, no matter how well I THINK i take the range, speed, and AoB; if I shoot at a gyroangle far from 000 my shots almost always miss. Does anyone know why this is? I suppose I should just always angle my boat so that I can shoot from a 000 gyroangle. ![]() Appreciate input in advance! |
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#2 |
Old enough to know better
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The larger the gyro angle, the more the torpedo has to turn after leaving the tube before it begins it's straight run to target. This increases the chances of a miss because it adds a greater variable to the solution. Therefore the smaller the angle, the better chance for success.
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__________________
“Two possibilities exist: either we are alone in the Universe or we are not. Both are equally terrifying.” ― Arthur C. Clarke ![]() |
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#3 |
Gefallen Engel U-666
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#4 |
Sea Lord
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If you are going to quote Von Clausewitz, you should at least quote him in full:
"Everything in war is simple, but the simplest thing is difficult." When quoted in its entirety, it makes sense. |
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#5 | |
Chief of the Boat
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#6 |
Torpedoman
![]() Join Date: Mar 2014
Posts: 116
Downloads: 56
Uploads: 0
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Does anyone have a rule of thumb for firing within certain Gyro angles?
Just from the torpedo and convoy attack tutorials I think a safe bet is +/- 5 degrees from 000. Anything in that tolerance Anyone a fan of huge hook shots? ![]() |
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#7 | |
Gefallen Engel U-666
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__________________
"Only two things are infinite; The Universe and human squirrelyness?!! Last edited by Aktungbby; 07-27-14 at 12:36 PM. |
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