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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,486
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How to move Shnorkel into place? ![]() ![]() Last edited by Anvar1061; 06-24-14 at 02:24 PM. |
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#17 |
Seaman
![]() Join Date: Feb 2010
Location: Brazil
Posts: 31
Downloads: 110
Uploads: 0
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![]() ![]() It is fixed. Thanks, Anvar1061 ![]() Playable Uboat Type XB Download: http://www.mediafire.com/download/z0...B_Playable.rar Last edited by fsaconi; 06-24-14 at 07:13 PM. |
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#18 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,486
Downloads: 878
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Pleas write in Readmy that is changed in a Basic.cfg |
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#19 |
Gunner
![]() Join Date: May 2013
Posts: 95
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Is this career or only mission playable?
I haven't been able to located it in the commander drop down menu. Thanks.
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Mir nach, ich folge. |
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#20 |
Chief
![]() Join Date: Oct 2007
Location: Guetersloh, Germany
Posts: 310
Downloads: 153
Uploads: 0
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Hello all,
one question: is it possible to use the snorkel and snorkel pipes from the type IX from Wise and Kovall? I see that Anvar1061 uses the tower of type IX from that mod. Many thanks for your help! Kind regards, Kurfürst
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#21 |
Eternal Patrol
![]() Join Date: Jun 2006
Location: Karlsruhe
Posts: 679
Downloads: 56
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Hi fsaconi,
you've got a PM. ![]() Greetings rowi58 |
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#22 |
Samurai Navy
![]() Join Date: Feb 2014
Location: Italy
Posts: 554
Downloads: 82
Uploads: 2
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It would be intresting and phereps amusing if we could perform mine laying missions in the game
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#23 | |
Seaman
![]() Join Date: Feb 2010
Location: Brazil
Posts: 31
Downloads: 110
Uploads: 0
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![]() Quote:
I would like to implement this feature in this mod, but unfortunately I do not find a way to do that, may be because I am not a really expert on mods. I found a Uboat made for Monsum Operation in SH4 (I think) and atthis moment I am working with a similar idea, deploy a mine like a sonar decoy. But I am not sure that will work in SH3.I probably will test it on this week end. If someone has the knowledge to do that and would like to help, I am open to receive any help or ideas. Regards, fsaconi Last edited by fsaconi; 06-25-14 at 06:15 PM. |
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#24 | |
Seaman
![]() Join Date: Feb 2010
Location: Brazil
Posts: 31
Downloads: 110
Uploads: 0
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![]() Quote:
For the AI mod, I created new conning towers modifing the stock SH3 type IX. I just added the crew and the MG34. And for the playable version, I used the current stock SH3 conning towers. For my undertanding any type IX conning tower should work with these mods. Regards, fsaconi |
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#25 | |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,486
Downloads: 878
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NSS_Uboat9d2.eqp ;equiment cfg file, high level of detail ;coning with 2 AA mounts, A01, S01 [Equipment 1] NodeName=Z01 LinkName=data/objects/Turm9c_1_hd StartDate=19380101 EndDate=19421130 [Equipment 2] NodeName=I01 LinkName=turm_9d2_01_cables StartDate=19380101 EndDate=19421130 ;coning with 2 AA mounts, A01 , A02 [Equipment 3] NodeName=Z01 LinkName=data/objects/Turm9c_2_hd StartDate=19421201 EndDate=19430930 [Equipment 4] NodeName=I01 LinkName=turm_9d2_02_cables StartDate=19421201 EndDate=19430930 ;coning with 3 AA mounts, A01 , A02, S01 [Equipment 5] NodeName=Z01 LinkName=data/objects/Turm9c_3_hd StartDate=19431001 EndDate=19451231 [Equipment 6] NodeName=I01 LinkName=turm_9d2_03_cables StartDate=19431001 EndDate=19451231 [Equipment 7] NodeName=I02 LinkName=NSS_Uboattype9_SNK_eqp StartDate=19440101 EndDate=19451231 ;deck mount [Equipment 8] NodeName=M01 LinkName=105mm_UDeck_Gun_High StartDate=19380101 EndDate=19441231 [Equipment 9] NodeName=M01 LinkName=NULL StartDate=19450101 EndDate=19451231 ; conning mounts ;firts AA Mount [Equipment 10] NodeName=A01 LinkName=20mmTwin_UFlak_High StartDate=19380101 EndDate=19421231 [Equipment 11] NodeName=A01 LinkName=20mmShield_Twin_UFlak_High StartDate=19430101 EndDate=19451231 ; conning mount ;second AA Mount [Equipment 12] NodeName=A02 LinkName=20mmTwin_UFlak_High StartDate=19380101 EndDate=19421231 [Equipment 13] NodeName=A02 LinkName=20mmShield_Twin_UFlak_High StartDate=19430101 EndDate=19451231 ; conning mount ;third AA Mount, type 3 conning twower [Equipment 14] NodeName=S01 LinkName=20mmVierling_High StartDate=19430101 EndDate=19451231 ;Snorkel [Equipment 15] NodeName=SNK LinkName=NSS_Uboattype9d2_SNK_mask StartDate=19380101 EndDate=19430701 [Equipment 16] NodeName=SNK LinkName=NSS_Uboattype9d2_SNK StartDate=19440101 EndDate=19451231 ;SubFlag [Equipment 17] NodeName=F01 LinkName=GE_subFLG StartDate=19380101 EndDate=19451231 Last edited by Anvar1061; 06-28-14 at 12:12 PM. |
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#26 | |
Seaman
![]() Join Date: Feb 2010
Location: Brazil
Posts: 31
Downloads: 110
Uploads: 0
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![]() Quote:
I tested on single missions, but I did the model with the ideia to use it in the carrer too, then I hope that works. I did not changed the Uboat name in the game. On the drop down menu you should select the type IXD2. Regards, fsaconi |
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#27 |
Seaman
![]() Join Date: Feb 2010
Location: Brazil
Posts: 31
Downloads: 110
Uploads: 0
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#28 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
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Downloads: 878
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Now I understood! Regards, Anvar1061! |
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#29 | |
Samurai Navy
![]() Join Date: Feb 2014
Location: Italy
Posts: 554
Downloads: 82
Uploads: 2
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[WIP] Floating Mine (2007) Conversion of a Torpedo Into a Stationary Mine? (2011) No Mine Option in GWX (2007) Looking for mine mod. (2010) MINE LAYING question (2008) Need help laying mines in MB? (2005) Mine laying in SH3 ( ![]() I think this will be enough for a start ![]() |
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#30 |
Chief
![]() Join Date: Oct 2007
Location: Guetersloh, Germany
Posts: 310
Downloads: 153
Uploads: 0
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Thank You Anvar1061 for the "snorkel tube"!
![]() Kurfürst
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