![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#16 | |
Officer
![]() Join Date: Nov 2013
Location: USS Tuna out of Pearl Harbor
Posts: 243
Downloads: 22
Uploads: 10
|
![]() Quote:
![]()
__________________
"Damn the torpedoes, full speed ahead!" -David Farragut (probably repeated by many WWII sub skippers) |
|
![]() |
![]() |
![]() |
#17 |
Swabbie
![]() Join Date: Apr 2011
Location: Michigan
Posts: 9
Downloads: 43
Uploads: 0
|
![]()
How do you guys make the mods anyways? I have always wanted to learn.
|
![]() |
![]() |
![]() |
#18 |
Officer
![]() Join Date: Nov 2013
Location: USS Tuna out of Pearl Harbor
Posts: 243
Downloads: 22
Uploads: 10
|
![]()
well the main tools are Silent 3ditor (for editing .sim .dat .zon .cam), Notepad (for editing .upc .cfg .eqp), Gimp 2 (for editing .dds), JSGME (for enabling/testing mods) and wings 3d, blender, or any other 3d modeling software for 3d models (exported and imported with silent 3ditor as .obj files)
There are some good tutorials for how to use each on the Subsim master thread in the Fleet Boat Mods Workshop. When modding files, always copy the files you want to edit into a separate mod folder and build a file tree identical to the one its in so that you can use JSGME. All JSGME does is swap out the files that are in the stock folder with the ones in the mod folder and keeps track of the changes. This way if you mess up, you just unload your mod with JSGME, fix the files in your mod folder, then try again.
__________________
"Damn the torpedoes, full speed ahead!" -David Farragut (probably repeated by many WWII sub skippers) |
![]() |
![]() |
![]() |
#19 |
Swabbie
![]() Join Date: Apr 2011
Location: Michigan
Posts: 9
Downloads: 43
Uploads: 0
|
![]()
Thanks man
![]() |
![]() |
![]() |
![]() |
#20 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
unless its built with three separated hulls so you can blow holes in each side for the two flight decks and the inner battleship hull is still intact to float it.
not to mention building something like this would have to include sacrificial double hulls so you would have to blow a hole in the first hull to get to the inner hull so you have three hulls each with a double hull so that's pretty darn indestructible in my view. if my speculations about it are correct that is. |
![]() |
![]() |
#21 |
Swabbie
![]() Join Date: Apr 2011
Location: Michigan
Posts: 9
Downloads: 43
Uploads: 0
|
![]()
Do you guys think it is possible to transform PS2 models into Silent hunter models?
|
![]() |
![]() |
![]() |
#22 |
DILLIGAF
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
Uploads: 0
|
![]()
Copying and transfering PS2 copyrighted material from games and adding those models to SH4 is a copyright violation.
Making your own designs and modifying others design with permission is perfectly acceptable.
__________________
Self-education is, I firmly believe, the only kind of education there is. ![]() ![]() Mercfulfate 将補 日本帝國海軍 |
![]() |
![]() |
![]() |
#23 |
Swabbie
![]() Join Date: Apr 2011
Location: Michigan
Posts: 9
Downloads: 43
Uploads: 0
|
![]()
Rats...well I tried
|
![]() |
![]() |
![]() |
|
|