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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Lieutenant
![]() Join Date: Feb 2014
Location: TubeONE
Posts: 250
Downloads: 103
Uploads: 0
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![]() Quote:
In jsgme I activated first the ones that have the greatest impact on the game. Like olc gui+ acm for example. After that the ship mods from IABL's Merchant Fleet Mod and WB's USAM. Graphic & Gameplay and as last sound fx and music. Now that I'm in october 39 there are also reports of anti u-boat task forces as radio msg and as red mark on map. I basically brought some order into my mod list, I'm sure that this won't help you much but thats all I can give you! Solving the mystery contact was more of an accident than solid research ![]() Last edited by ValoWay; 03-17-14 at 09:50 PM. |
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