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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Torpedoman
![]() Join Date: May 2012
Location: Under the Sea
Posts: 119
Downloads: 238
Uploads: 0
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#17 |
Torpedoman
![]() Join Date: May 2012
Location: Under the Sea
Posts: 119
Downloads: 238
Uploads: 0
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If anyone has any recommendations as to what i can do better with this series that would be much appreciated.... I am about to start a new patrol so i want to fix any problems i might have and fix them as soon as possible. Also if there is any mod recommendations that would be appreciated as well
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#18 |
Samurai Navy
![]() Join Date: Dec 2012
Location: Germany
Posts: 596
Downloads: 201
Uploads: 0
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I just subbed u
![]() What modlist are u using? Last edited by SnipersHunter; 05-04-14 at 01:45 PM. |
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#19 |
Torpedoman
![]() Join Date: May 2012
Location: Under the Sea
Posts: 119
Downloads: 238
Uploads: 0
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Thomsen's Sound Pack V3.2cg
b25_Louder_Diesels compass_on_all_navmaptools GWX - Alternate Loadscreen - Full Circle Rapt0r's Uniforms V2.0 [Grey] Rapt0r's Uniforms V2.0 [Grey - All Leather] Patch WB's Renown Replacement Waterstream+Exhaust Combi V2.3 for GWX3 Torpedo_HAHD_1024_GWX Torpedo damage Final ver2.0 Rbs1_SH4_Effects_GWX_30_71 SHIV U-Boat Missions-Flaggen für SHIII LifeBoats&Debris_v4 IIa Tuneup Flakmonkey's Twisty Periscope for Type VII Radio England Radio Deutschland New Uboat Guns 1.2 OLC's Modified Searchlight Beams for GWX3 Sobers_3D_waves GWX - No Medals on Crew Torpedoraum Typ II for Postalbyke FM_NewInterior_V2.1 Moon_light_mod Rubini´s Underwater dust&plancton v1 Supplement to V16B1 (JSGME) Ricks_GWX_Rec_Man_Final Sh3_volumetric_clouds&fog_V2.2 Hitman U-505 Compass Graphics v1.0 Charts addon 1.4 GWX 3.0 Gold Load Screens M.E.P v4.2 M.E.P v4.2 - VisualSensors for GWX3 Optional - FSF for MEP v4.2 Optional - ShipVanishingHull for MEP v4.2 Foam GWX - Captain America's Officer Icons This is my mod list and thanks for the sub! ![]() ![]() ![]() |
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#20 |
Samurai Navy
![]() Join Date: Dec 2012
Location: Germany
Posts: 596
Downloads: 201
Uploads: 0
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Iam really enjoying your videos , how did u get correct flotilla names like Ubootflotille Saltzwedel for me its just 1UBootflotille etc?
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#21 |
Torpedoman
![]() Join Date: May 2012
Location: Under the Sea
Posts: 119
Downloads: 238
Uploads: 0
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Oh i believe silent hunter 3 commander changes that!
I also have Gwx 3.0 Installed |
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#22 |
Eternal Patrol
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Just one of the many cool functions of SH3 Commander. It does it for awhile then changes to the numbers automagically.
__________________
“Never do anything you can't take back.” —Rocky Russo |
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#23 |
Swabbie
![]() Join Date: Apr 2014
Posts: 6
Downloads: 6
Uploads: 0
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Hello Wolfpack,
You're doing a great job sharing. Thank you. I really enjoy your videos. Just a quick thing on your first video: yeah it is indeed the Tirpitz as you correctly said, the Bismarck had different paintings, some of them white. I don't believe anybody have answered you on that yet ![]() Good job ![]() |
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#24 | |
Torpedoman
![]() Join Date: May 2012
Location: Under the Sea
Posts: 119
Downloads: 238
Uploads: 0
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#25 |
Samurai Navy
![]() Join Date: Dec 2012
Location: Germany
Posts: 596
Downloads: 201
Uploads: 0
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#26 |
Torpedoman
![]() Join Date: May 2012
Location: Under the Sea
Posts: 119
Downloads: 238
Uploads: 0
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Patrol 2 Part 1 is up!
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#27 |
Samurai Navy
![]() Join Date: Dec 2012
Location: Germany
Posts: 596
Downloads: 201
Uploads: 0
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Watched it , great job
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#28 |
Watch Officer
![]() Join Date: May 2007
Location: as far away as possible
Posts: 1,625
Downloads: 147
Uploads: 0
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__________________
[SIGPIC][/SIGPIC] ' We are here on Earth to fart around. Don't let anybody tell you any different.' Kurt Vonnegut |
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#29 |
Torpedoman
![]() Join Date: May 2012
Location: Under the Sea
Posts: 119
Downloads: 238
Uploads: 0
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Part 2! some embarrassing stuff happened so should be entertaining to watch
![]() ![]() Also if any of you have any tips for Plotting my targets without map contact updates that would be much appreciated ![]() Anywho here is the link Thanks for watching! Regards ![]() |
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#30 |
Machinist's Mate
![]() Join Date: May 2001
Posts: 130
Downloads: 81
Uploads: 0
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Salute, Wolfpack!!!
If you don't use map updates then you will need to have your Watch Officer give you his estimate of the target's relative bearing and distance. When he does, start the stopwatch and go to your map and use the protractor and ruler to mark the target. After 3'15" repeat.... Now you have his speed and course. You will have to be a little more careful with the time compression, though.. ![]() Salute !! AD |
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