SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-07-14, 02:51 PM   #16
ETR3(SS)
Ocean Warrior
 
Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
Default

Quote:
Originally Posted by Sniper297 View Post
Except seagulls, come to think of it, them squawkers are about the same decibel level.
Idk, they're a lot quieter in game than real life. But you make a few valid points about the game being screwy and difficult to mod in some aspects. I wouldn't mind a Mk 46 on a surface unit but depth is preset prior to launch and the sound head won't track vertically.
__________________


USS Kentucky SSBN 737 (G)
Comms Div 2003-2006
Qualified 19 November 03

Yes I was really on a submarine.
ETR3(SS) is offline   Reply With Quote
Old 03-07-14, 03:58 PM   #17
Sniper297
The Old Man
 
Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
Uploads: 19
Default

Den0, thanks, working on another version based on an early Alco switcher that was similar to sub engines. When that's done I'll check it out.

ET (phone home) don't get me started on torpedoes, especially the ones dropped by the TBD - how in blazes could the beta testers NOT notice the animation?! Devastator flies low and slow toward the target, then pulls up in a zoom climb - the torpedo shoots out the TAIL of the aircraft, going backwards in a high sub orbital ballistic arc to splash down 3000 yards behind where it was dropped going the wrong direction. Sometimes they manage to hit anyway, but it looks ridiculous.

For those who are wondering what we're yakking about;



One of my buddies in HS-75 about 35 years ago loafing under the starboard sponson of an SH-3D antisub helicopter. That's a Mark 46 he has his hand on, about 8 1/2 feet long and 13 inches in diameter, weight about 500 pounds. Smaller and lighter than the WWII cutie but much faster at 40 knots.
Sniper297 is offline   Reply With Quote
Old 03-07-14, 04:07 PM   #18
ETR3(SS)
Ocean Warrior
 
Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
Default

Many times I've watched the TBDs come in do just that, then I got curious and watched the fish underwater...made my brain hurt even more. If the 46 is anything like the 48 in the coloring dept, that looks like a exercise unit. Am I right?
__________________


USS Kentucky SSBN 737 (G)
Comms Div 2003-2006
Qualified 19 November 03

Yes I was really on a submarine.
ETR3(SS) is offline   Reply With Quote
Old 03-07-14, 04:18 PM   #19
Sniper297
The Old Man
 
Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
Uploads: 19
Default

Here's the latest WIP:



What do we think, does the idle volume need to be reduced to 75% or so?
Sniper297 is offline   Reply With Quote
Old 03-07-14, 04:57 PM   #20
Sniper297
The Old Man
 
Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
Uploads: 19
Default

Missed the question, yeah, AUTEC in the Bahamas if my recollector is recollecting recorrectly. Exercises with dummy fish at real subs, that's where I got the nickname "Sniper", one shot one kill. I had some kind of idiot savant where I could think like a sub skipper and almost always guess where he was gonna go, so I never needed to launch two.

Back on topic (gotta pay attention if you want to keep up, Navy guys are wild and loose by regulation ), this sounds more like it;



That's one with the original spray "vapor siaj" at full volume. Deeper bass makes a big difference, it don't drown it out so much.
Sniper297 is offline   Reply With Quote
Old 03-07-14, 07:47 PM   #21
Den0
Torpedoman
 
Den0's Avatar
 
Join Date: Feb 2014
Posts: 116
Downloads: 103
Uploads: 0
Default The fine tuning.

Sorry I was away for abit family emergency. To be honest with you I think the idle is getting closer but I wouldnt think it would be looping so fast. More like chug--chug--chug versus speed its at now. I am no diesel pro but I know they do idle higher then drop tone under load but finding that right mix is going to be from you I cant tell really until I hear it in game like this guys idle is pretty good http://www.subsim.com/radioroom/down...o=file&id=4246 buts its way to low to hear. I like the way its coming along and look forward to Version 2.

Keep up the good work Sir.

PS Just bought these so maybe I can get some use out of that sound card http://www.logitech.com/en-us/produc...d-speaker-z506

Semper Fi
Den0 is offline   Reply With Quote
Old 03-07-14, 08:58 PM   #22
Den0
Torpedoman
 
Den0's Avatar
 
Join Date: Feb 2014
Posts: 116
Downloads: 103
Uploads: 0
Default Strange...

How the sounds from you vids are a lot louder on youtube then they are in game for me
Den0 is offline   Reply With Quote
Old 03-07-14, 09:54 PM   #23
Sniper297
The Old Man
 
Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
Uploads: 19
Default

My considered opinion is that it beats the hell out of me. If I'm remembering the details you're playing SH4 on a Nintendo 64 with an Apple/MAC emulator displayed on a projection TV using a 1958 Japanese Transistor Pocket Radio for a speaker?
Seriously, my computer is 8 years old, a DELL XPS-400 that originally came with a Sigmatel chip on the motherboard instead of a real sound card. I had so much trouble with that lame thing recording and playing back I finally disabled it in the ROM BIOS and bought a real sound card. On my system the videos sound pretty much the same as what I'm hearing in game.

IIRC you said you have VISTA which is probably different from XP, but check this;



To see if your sound sliders are all the same - for example the game might be using WAVE while you're hearing youtube on MIDI, if one slider is high and the other low you would get that effect.
Sniper297 is offline   Reply With Quote
Old 03-07-14, 10:28 PM   #24
Den0
Torpedoman
 
Den0's Avatar
 
Join Date: Feb 2014
Posts: 116
Downloads: 103
Uploads: 0
Default vista

will not let me work with the sounds like that. I did how ever get this http://www.fxsound.com/dfx/index.php WOW!! I woke my system up now the sounds are loud.

Got a strange bug now though I think its because I have been trading sound mods out on one save over and over my helmsmen is not vocal topside with orders. He is below but not up top. I am hoping it will work its self out maybe after I dock. But they have had me out to sea for about 4mos now on like patrol spot number 8. I guess they dont want me to come back would be nice to go back and see if Radar is ready.

back to the topic yeah Vista sound control panel will not let you go in and alter levels like that to my knowledge but that program I got it is amazing the difference it made in sound on my PC.

PS My machine is not junk btw its not brand new but its got Realtek 5.1 sound card in it which arent bad. NES you got jokes I see. 8-)
Den0 is offline   Reply With Quote
Old 03-07-14, 10:42 PM   #25
Sniper297
The Old Man
 
Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
Uploads: 19
Default

Should be able to. START, CONTROL PANEL, Sounds and Audio Devices will bring up a window with a bunch of options and a couple of advanced buttons.

I got one problem with

http://www.subsim.com/radioroom/down...o=file&id=1042

It says tweaks for RFB, I don't use RFB. Only files are the DAT file for each sub, since I haven't modified those I installed in a test copy of the game anyway;



Gots cooling water but no gots smoke. I need a file that RFB has, or is the smoking lamp out on the weatherdecks? We're not flying Baker and it's unlikely we'd be transferring fuel or ammo in the middle of the South China Sea anyway, so either the Bosun is drunk or I'm missing a file.
Sniper297 is offline   Reply With Quote
Old 03-07-14, 10:52 PM   #26
Den0
Torpedoman
 
Den0's Avatar
 
Join Date: Feb 2014
Posts: 116
Downloads: 103
Uploads: 0
Default I know

I took the chance to and it worked i dont use RFB. I was happy. How is Version 2 coming!?
Den0 is offline   Reply With Quote
Old 03-07-14, 10:58 PM   #27
Den0
Torpedoman
 
Den0's Avatar
 
Join Date: Feb 2014
Posts: 116
Downloads: 103
Uploads: 0
Default I have smoke

I see the smoke on yours it comes out the side vents. BTW where did you place that 88 on the tower layout I have one i want to put on mine but not sure where to place it on the layout.

Are you playing TMO because that is one upgraded tower.
Den0 is offline   Reply With Quote
Old 03-07-14, 11:12 PM   #28
Den0
Torpedoman
 
Den0's Avatar
 
Join Date: Feb 2014
Posts: 116
Downloads: 103
Uploads: 0
Default Here is mine...

[IMG][/IMG]

Narwhal

Water comes out when I engage engines...
__________________
Den0 is offline   Reply With Quote
Old 03-07-14, 11:32 PM   #29
Sniper297
The Old Man
 
Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
Uploads: 19
Default

No, those are my own hacks - the number 88 is because whatever is on the conning tower or hull is mirrored on the other side, so one side looks good and the other is sdrawkcab. 88 looks the same on both sides. There's a decal mod someplace that supposedly fixes the mirroring problem but I got so many back burner projects now I haven't had time to figure out how to use it. Been so long I can't remember what I modded to get a late war conning tower at career start with a pair of 40MM BOFORS instead of them piddly 20MM Oerlikons, but I'll take a look and see if I can find which file it is. And someday when I need a break from all this modding and testing I'll post a tute on reskinning.

And yeah, turning around so one side shaded from sunlight I DO have exhaust smoke, but the wee snotty beasties are so teenytiny and transparent it's almost not worth the bother. This smoke is so polite and genteel any sailor would bag it up and keelhaul it, which it would probably suffer with an extended pinkie.

Guess I'm gonna need to do my own tweaks to make everything in that DAT file bigger and more obnoxious, make it smoke like a 50 year old Alco RS-3 loco that never had an overhaul.
Sniper297 is offline   Reply With Quote
Old 03-07-14, 11:53 PM   #30
Den0
Torpedoman
 
Den0's Avatar
 
Join Date: Feb 2014
Posts: 116
Downloads: 103
Uploads: 0
Default DO IT!!!!!!!!!!!!

That would rock to have smoke bellowing out of her!! Man I have some messed up sound files now not getting some sounds that where there before I think I may have corrupted this save file BTW with 5.1 the sounds around the boat are different like if I look left the spray is louder then looking head on. Same with the Engine if I go to rear deck gun its like and earthquake on the deck. Taking some getting used to. And underwater OMG its loud!!

please do try and find that tower file that would be super cool!!
__________________
Den0 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:55 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.