![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Helmsman
![]() Join Date: Feb 2013
Location: Poland, Wroclaw
Posts: 109
Downloads: 199
Uploads: 0
|
![]()
Hey Guys!
I thought i made finally my SH5. Game was never crashing, everything was ok. I have started New Campaign - During Happy Times i left port, fired all torpedos and then finished patrol in Lorient. I tried to start next patrol but i can't leave port. I was with TC32 - 16 and 1 with no resault. I didnt change my modlist after starting new campagin. Actually i dont know what is the problem, if i have entered port i should leave without any problems. ![]() Do You guys have any idea what is the problem? Generic Mod Enabler - v2.6.0.157 [E:\Gry\Ubisoft\Silent Hunter 5\MODS] Accurate German Flags SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch silentmichal's interior mod 1.2.4 Fuel Gauge WoGaDi_SteelViking's Interior Fix clock rear torpedo room VIIA DynEnv v2.9 - 1. Main Mod DynEnv v2.9 - 3.a Enhanced Visibility (medium) DynEnv v2.9 - 5.b Ambient Settings - No Murky Waters DynEnv v2.9 - 8.b Wave Mechanics - Gale DynEnv v2.9 - 12. Sounds Small_trees_SH5_V1 sobers more trees SH5 SH5_7A_Conning_Fix Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober EUF_UBoat_FX_v0_0_3_ byTheBeast SH5 Longer Repairs v.1 AI_sub_crew_1_0_2_TheDarkWraith FX_Update_0_0_22_ByTheDarkWraith FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches) MightyFine Crew Mod 1.2.1 Alt faces MCCD_1.04_MFCM_1.2.1_compatible Naights Submaine Textures v1.2 (PUV) Stormys DBSM SH5 v1.3 Basemod Stormys DBSM SH5 v1.3 HOTFIX 3 NewUIs_TDC_7_5_0_ByTheDarkWraith NewUIs_TDC_7_5_0_New_radio_messages_German NewUIs_TDC_7_5_0_No_Snorkel_Exhaust_Smoke NewUIs_TDC_7_5_0_jimimadrids_map_tools NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha NewUIs_TDC_7_5_0_WWIIInterface_by_naights Fifi mods for NewUIs V2 Manos Scopes-patch for 16x9 Sjizzle's - Charts for NewUIs part1_07.06.2013 Conus' Das Boot Crew Faces IRAI_0_0_39_ByTheDarkWraith IRAI_0_0_39_ByTheDarkWraithPatch R.E.M_by_Xrundel_TheBeast_1.2 R.E.M. - hydrophone mute for player fix (TDW compatible) Cerberus62 Corrected Depth Charge Projector 1.0 NOZAURIO'S SKIN (U-96 BLACK) v-1.1.0 OPEN HORIZONS II_full v2.2 Sobers Terrain fix for OH2 V2.2 Reworked Morale and Abilities v.1.1 sobers green crew training V4 SH5 MadMaxs_SH5_Subdiesel (mono) v2 Sub_Exhaust_1_0_5_byTheDarkWraith sobers no footstep sound mod Old Style Explosions V1.1 Sober's smoke screen (DynEnv&OldStyle Explosions compatible) SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11 SH5Lifeboat_Wooden ver. 0.2 Submarine's .sim&cfg (modified for engine ratio + independent control patches).7z Shadow Improvement Mod Depth Charge Range Fix smaller flags for Warships 1_0b RPM Hydrophone v2.2.1 SH5 No Chronometer Ticking Sound sobers DOF V6 SH5 R.S.D. - Reworked Submarine Damage v5.4 by vdr1981 36 Wordeees' Actual Footage Menu SkyBaron's Leigh Light for SH5 1.1 gap - Alternative Cursors & KM Map Tools v2 - 1. Base Mod gap - Alternative Cursors & KM Map Tools v2 - 4.a Alternate Dialog Cursors - Default TDW Generic Need help... ![]() |
![]() |
![]() |
![]() |
#2 |
Helmsman
![]() Join Date: Feb 2013
Location: Poland, Wroclaw
Posts: 109
Downloads: 199
Uploads: 0
|
![]()
Someone, anyone??
|
![]() |
![]() |
![]() |
#3 | |
Grey Wolf
![]() Join Date: Sep 2006
Location: NY
Posts: 995
Downloads: 1078
Uploads: 6
|
![]() Quote:
If so, bad idea sometimes. return mods to entering port. Try to play game leaving same port again.
__________________
JSGME help links and common error solutions |
|
![]() |
![]() |
![]() |
#4 |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,551
Downloads: 64
Uploads: 1
|
![]()
You're sure that one ^^ is installed correctly?
__________________
![]() |
![]() |
![]() |
![]() |
#5 |
Helmsman
![]() Join Date: Feb 2013
Location: Poland, Wroclaw
Posts: 109
Downloads: 199
Uploads: 0
|
![]()
@Mikemike
I didnt touch modlist since i have started campaign ![]() @Paajtor In "readme" there isn't anything about installing it, i just put it to MODS and activated - then in TDW i marked engine ratios but not Independent engine control. Is it crashing my game in a port? |
![]() |
![]() |
![]() |
#6 |
Ocean Warrior
![]() |
![]()
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
![]() |
![]() |
![]() |
#7 |
Helmsman
![]() Join Date: Feb 2013
Location: Poland, Wroclaw
Posts: 109
Downloads: 199
Uploads: 0
|
![]()
Im out of ideas... maybe its a mod connected to some terrain fix if its happening only in less then 45km from port
![]() |
![]() |
![]() |
![]() |
#8 |
Ocean Warrior
![]() |
![]()
I have no idea too..
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
![]() |
![]() |
![]() |
#9 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
|
|