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Old 10-28-13, 11:58 PM   #16
V13dweller
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[QUOTE=Aktungbby;2134815]From Von Clauscewitz's ONWAR:" 'too many moving parts causes a 'friction' which impairs the function of a martial body's proper movement'. ie: best to have fewer moving parts; hence the reduction of adverse 'friction'." Inasmuch as sea water itself causes 'friction', best to stay on the surface if possible; unless a DC salvo is immanent which causes an even greater 'friction' and rapidly curtails the movement of the martial entity: YOUR OVERMODIFIED U-BOOT! The astute kaleun is then at liberty to select the lesser of two 'frictions' AND CRASH DIVE.

This is a great example.
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Old 10-29-13, 07:21 PM   #17
pandoraefretum
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Default Great

So which mods shall I scrap ?
or which are the essentials ?

thx, Pando
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Old 10-29-13, 07:27 PM   #18
V13dweller
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I will be able to get my modlist to you by by tonight, about 5-6 pm GMT +8.
very busy
I was unable to do so, because I was very busy, sorry.
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Old 10-30-13, 08:17 AM   #19
pandoraefretum
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Default Thanks ..much appreciated

I disabled a few at random through JSGME (some are greyed out..what does that mean?) and the scenario still has 1 sec. lockups (always when the warspite guns the German ships especially on 4x speed) but it did not boot me out! So that's an improvement..

I cannot trim the sub after reaching 30% flooding... I guess that's true to life.
Anyway, I can see it's probably going to work... must have been a mod.
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Old 10-30-13, 10:07 PM   #20
pandoraefretum
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Default Disabled all mods

Great,

The exe that bypasses Uplay is much faster with loading.
I disabled all mods, and there's no stuttering...totally smooth play all the way!
graphics are still stunning, and I can see my sub on the TAB mini-map
but the Warspite scenario played out differently... but not worse!

So which mods are considered top priority or in the essentials category?
(for realism, as I get deeper into the game?)
I repeat stock-graphics need no enhancing IMHO.

Thanks for pointers, Pando
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Old 10-30-13, 10:58 PM   #21
pandoraefretum
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Default Really well

For sure this'll work...
I tried Fifi's Mini Mod list

Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
FX_Update_0_0_21_ByTheDarkWraith
NewUIs_TDC_7_4_2_ByTheDarkWraith
Manos Scopes-patch for [your resolution]
IRAI_0_0_39_ByTheDarkWraith
IRAI_0_0_39_Patch_ByTheDarkWraith
OPEN HORIZONS II_full v2.2
Reworked Morale and Abilities v.1.1

and Found that FX_Update_0_0_21_byTheDarkWraith was the offending mod causing 1 sec locks... what it does I could not find in any readme... but graphical bonuses for sure..

I'm enjoying the game now I have more confidence it is stable and want to reinstall now to get it in German.,...
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Old 10-31-13, 02:43 AM   #22
V13dweller
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Here is my modlist, sorry about the delays.

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

Accurate German Flags
silentmichal's interior mod 1.2.4
Real Environment - Revision_3
WoGaDi Mod BetaSix
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
NewUIs_TDC_7_4_2_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith
R.E.M_by_Xrundel_TheBeast_1.2
Depth Charge Fix Reduced Explosion Range
Cerberus62 Corrected Depth Charge Projector 1.0
Cerberus62 Historical Ship Equipment 1.4
MightyFine Crew Mod 1.2.1 Stock faces
MCCD_1.04_MFCM_1.2.1_compatible
OPEN HORIZONS II_full v2.2
smaller flags for Warships 1_0b
Auxiliary Cruiser Guns v.1.0.00
Enhanced FunelSmoke_by HanSolo78
gap - armaments & equipments patch v 0.2
gap - German Navy radar fix
Grossdeutscher Rundfunk
Magnetic Detonators 4m by TDW
Pascal-sh5-Crew-Uniforms
Reboot's Hot Soup 1.1
SeaWolf torpedo tweak
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11
SH5Lifeboat_Wooden
Soldati Weapon Fix
Sub_Bubbles_v0_0_3_ byTheBeast
Sub_Exhaust_1_0_5_byTheDarkWraith
SubFlags_0_0_8_byTheDarkWraith
The Ships That Never Were v.0.0.01
Uboat_Snorkel_1_1_0_by_TheDarkWraith
TDW_Mines_Subnets_Detectable_in_hydro (OH II v2)
Reworked U-boat Guns (incomplete version)



This modlist is built of Sobers but changed quite a bit, seems to run stable.
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Old 11-02-13, 01:20 PM   #23
pandoraefretum
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Default research

thx v13dweller,

my mini mod list is super stable, but I will research yours, and migrate towards it... I must say there's so much of this game which is immediately stunning, though I know these forums are usually full of players who complain about the opposite... (hence the mods).

cheers, pando
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Old 11-02-13, 10:52 PM   #24
Cohaagen
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After years of playing SH3 with GWX3.0, I'm going to give SH5 a proper shot. I played it once earlier this year and deleted it in disgust after getting half-way through the first "mission", but I feel it's time to reappraise it. I'll use these mod lists as a guide. Just couldn't get by with the antiquated graphics of SH3 any more, regardless of how good the gameplay is.
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Old 11-02-13, 11:06 PM   #25
V13dweller
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Stunning Visuals will do that to ya!
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