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Old 10-02-13, 05:36 PM   #1
brett25
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wow this is looking great, really adds a whole new level to the enviornments...perhaps with some color adjustments to enviornments mods (sky and sea colors) the fog will really blend in nicely...its already blending in well....so lots of potential im sure
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Old 10-02-13, 07:23 PM   #2
Rubini
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Quote:
Originally Posted by brett25 View Post
wow this is looking great, really adds a whole new level to the enviornments...perhaps with some color adjustments to enviornments mods (sky and sea colors) the fog will really blend in nicely...its already blending in well....so lots of potential im sure
Hi brett,

Yes, the collors and opacity intensity probably will need adjust for differents environments. But this must be made by the env modders authors at the correct time. After the first release let´s listen the feedbacks to make the fine tunning.
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Old 10-02-13, 07:19 PM   #3
Rubini
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Quote:
Originally Posted by Testpilot View Post
Hi Rubini amazing work,

have u use my cloud.tga for the nice sky on youtube?

i have much more clouds if u use. ;-)
Hi mate,

In these last videos I´m using 3 individual cloud textures that I cutted&editted from a net download somewhere, it was in png. Anyhow, a good texture is always welcome. Notice that i need textures with only one cloud per texture and in HD if possible (your texture was also with 10 or 12 clouds per one texture, so needs cut&edit too for use on this mod). If you have something as described please let me know!
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Old 10-15-13, 04:38 PM   #4
periunder
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Great work Rubini, as always!
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Old 10-15-13, 04:39 PM   #5
periunder
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One suggestion: can you make the DL link bigger or stand out? Its hard to find in the OP.
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Old 10-15-13, 05:05 PM   #6
Rubini
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Quote:
Originally Posted by periunder View Post
One suggestion: can you make the DL link bigger or stand out? Its hard to find in the OP.
Done!
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Old 10-15-13, 05:50 PM   #7
brett25
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really nice rubini

working fine in my 20km environment

only suggestion/feedback would be if you can make them thicker/darker/fuller.....more visible, in some sunlight conditions i cant see the clouds very well even though they are there in the sky
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Old 10-15-13, 08:45 PM   #8
Rubini
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Quote:
Originally Posted by brett25 View Post
really nice rubini

working fine in my 20km environment

only suggestion/feedback would be if you can make them thicker/darker/fuller.....more visible, in some sunlight conditions i cant see the clouds very well even though they are there in the sky
Hi brett,

Thanks by your feedback. I´m waiting for these type of comments, I mean, what ppl think about how clouds/fog must be: more discrete or more intense at first?

If you have some knowledge about S3D, please, open this scene.sim and change all horizon clouds (cardeal points) Global opacity from 0.2 to, lets say, 0.5. Save and reenable the mod. This will make the horizon "clouds" much more intense/darker. The "central_clouds" can have the same modification too if you like it. And if you did it, please, let we know what are the result. Just don´t forget to try your "new" more intense clouds/fog also at night and other wheathers states to really make sure that they will also fit well on these environments.

I opted for more discrete fog/clouds as the first release because I guessed that it could fit better the majority of diferents environments on sh3 community. But I also like more a "bit more intense" one.

Another thing to think about is that as the mod is "all or nothing" a more intense/darker colors can make the mod a bit tedious and repetitive.

Yet another piece to count on is that the clouds becomes more intense after some minutes (sometimes 10 minutes).

Let me know yours results and thoughts on the matter.
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Old 10-16-13, 04:36 AM   #9
sublynx
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I'm in the process of recooking my mod soup as NYGM just changed a little bit so I haven't yet played with these clouds anywhere else but the mission with vanilla. But it does look stunning Thanks Rubini!

I'm very much looking forward into playing this with MEP and in a campaign
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Old 10-16-13, 10:27 PM   #10
periunder
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Some of the clouds look a bit too black, and almost look like a fire smoke. And I mistake them for ship burning or something. Could you make these just a shade more greyish maybe?

I think this only happens on cloudy day and around dusk.

Anyone else notice this?
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Old 10-17-13, 09:06 AM   #11
Rubini
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Quote:
Originally Posted by periunder View Post
Some of the clouds look a bit too black, and almost look like a fire smoke. And I mistake them for ship burning or something. Could you make these just a shade more greyish maybe?

I think this only happens on cloudy day and around dusk.

Anyone else notice this?
@periunder,

Thanks by the feedback!
At dusk/sunrise/sunset the sh3 env makes things at sky, very dark at one side, and "clear" at the opposity side.These fog/clouds have, then, the same effect. Nothing that i can do about it. Anyhow, new versions of this mod will have more solid clouds, so, the overall "fell" will be better i guess.

About the uboats skins, hummm, i´m using the stock ones for now. I like very much wheatered skins. And as i´m lazy for some things, i never had the time to look deep if we have HD wheatered skins...
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Last edited by Rubini; 10-17-13 at 02:45 PM.
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Old 10-17-13, 04:58 PM   #12
Sepp von Ch.
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Hello Rubini and thanks for this mod. I will try it, but I have a question. This mod also include your great moon light mod? This mod will overwrite your scene.sim in your moon light mod.
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Old 10-17-13, 10:02 PM   #13
Rubini
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Quote:
Originally Posted by Sepp von Ch. View Post
Hello Rubini and thanks for this mod. I will try it, but I have a question. This mod also include your great moon light mod? This mod will overwrite your scene.sim in your moon light mod.
Yes, it is included.
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Old 10-18-13, 02:17 PM   #14
Sepp von Ch.
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Quote:
Originally Posted by Rubini View Post
Yes, it is included.
Thank you, relly splendid work!
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