![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Seasoned Skipper
![]() Join Date: Mar 2008
Location: Oakland CA, USA
Posts: 737
Downloads: 570
Uploads: 0
|
![]()
wow this is looking great, really adds a whole new level to the enviornments...perhaps with some color adjustments to enviornments mods (sky and sea colors) the fog will really blend in nicely...its already blending in well....so lots of potential im sure
![]() |
![]() |
![]() |
![]() |
#2 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
|
![]() Quote:
Yes, the collors and opacity intensity probably will need adjust for differents environments. But this must be made by the env modders authors at the correct time. After the first release let´s listen the feedbacks to make the fine tunning. ![]()
__________________
One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
|
![]() |
![]() |
![]() |
#3 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
|
![]() Quote:
In these last videos I´m using 3 individual cloud textures that I cutted&editted from a net download somewhere, it was in png. Anyhow, a good texture is always welcome. Notice that i need textures with only one cloud per texture and in HD if possible (your texture was also with 10 or 12 clouds per one texture, so needs cut&edit too for use on this mod). If you have something as described please let me know! ![]()
__________________
One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
|
![]() |
![]() |
![]() |
#4 |
In the Brig
![]() Join Date: May 2013
Posts: 96
Downloads: 1
Uploads: 0
|
![]()
Great work Rubini, as always!
|
![]() |
![]() |
![]() |
#5 |
In the Brig
![]() Join Date: May 2013
Posts: 96
Downloads: 1
Uploads: 0
|
![]()
One suggestion: can you make the DL link bigger or stand out? Its hard to find in the OP.
|
![]() |
![]() |
![]() |
#6 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
|
![]()
Done!
__________________
One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
![]() |
![]() |
![]() |
#7 |
Seasoned Skipper
![]() Join Date: Mar 2008
Location: Oakland CA, USA
Posts: 737
Downloads: 570
Uploads: 0
|
![]()
really nice rubini
![]() working fine in my 20km environment ![]() only suggestion/feedback would be if you can make them thicker/darker/fuller.....more visible, in some sunlight conditions i cant see the clouds very well even though they are there in the sky |
![]() |
![]() |
![]() |
#8 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
|
![]() Quote:
Thanks by your feedback. I´m waiting for these type of comments, I mean, what ppl think about how clouds/fog must be: more discrete or more intense at first? If you have some knowledge about S3D, please, open this scene.sim and change all horizon clouds (cardeal points) Global opacity from 0.2 to, lets say, 0.5. Save and reenable the mod. This will make the horizon "clouds" much more intense/darker. The "central_clouds" can have the same modification too if you like it. And if you did it, please, let we know what are the result. Just don´t forget to try your "new" more intense clouds/fog also at night and other wheathers states to really make sure that they will also fit well on these environments. I opted for more discrete fog/clouds as the first release because I guessed that it could fit better the majority of diferents environments on sh3 community. But I also like more a "bit more intense" one. Another thing to think about is that as the mod is "all or nothing" a more intense/darker colors can make the mod a bit tedious and repetitive. Yet another piece to count on is that the clouds becomes more intense after some minutes (sometimes 10 minutes). Let me know yours results and thoughts on the matter. ![]()
__________________
One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
|
![]() |
![]() |
![]() |
#9 |
Sea Lord
![]() Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
Posts: 1,698
Downloads: 173
Uploads: 7
|
![]()
I'm in the process of recooking my mod soup as NYGM just changed a little bit so I haven't yet played with these clouds anywhere else but the mission with vanilla. But it does look stunning
![]() I'm very much looking forward into playing this with MEP and in a campaign ![]()
__________________
[SIGPIC][/SIGPIC] NYGM+H.sie v16+Stiebler 4C+MaGui WS |
![]() |
![]() |
![]() |
#10 |
In the Brig
![]() Join Date: May 2013
Posts: 96
Downloads: 1
Uploads: 0
|
![]()
Some of the clouds look a bit too black, and almost look like a fire smoke. And I mistake them for ship burning or something. Could you make these just a shade more greyish maybe?
I think this only happens on cloudy day and around dusk. Anyone else notice this? |
![]() |
![]() |
![]() |
#11 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
|
![]() Quote:
Thanks by the feedback! At dusk/sunrise/sunset the sh3 env makes things at sky, very dark at one side, and "clear" at the opposity side.These fog/clouds have, then, the same effect. Nothing that i can do about it. Anyhow, new versions of this mod will have more solid clouds, so, the overall "fell" will be better i guess. About the uboats skins, hummm, i´m using the stock ones for now. I like very much wheatered skins. And as i´m lazy for some things, i never had the time to look deep if we have HD wheatered skins... ![]()
__________________
One gamer's must-have mod is another gamer's waste of time. -Sailor Steve Last edited by Rubini; 10-17-13 at 02:45 PM. |
|
![]() |
![]() |
![]() |
#12 |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
|
![]()
Hello Rubini and thanks for this mod. I will try it, but I have a question. This mod also include your great moon light mod? This mod will overwrite your scene.sim in your moon light mod.
__________________
U-552 Tiger IDF |
![]() |
![]() |
![]() |
#13 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
|
![]() Quote:
![]()
__________________
One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
|
![]() |
![]() |
![]() |
#14 |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
|
![]()
__________________
U-552 Tiger IDF |
![]() |
![]() |
![]() |
|
|