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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
XO
![]() Join Date: Jun 2008
Posts: 427
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I haven't used the V16B1-Patch-Kit yet, but having a quick read in the pdf, it changes a few files as well as the exe. These changes need to be kept in and not removed by later mods so you'll need to merge them in later mods.
I see 3 conflicting mods (Greyed out) that you need to check. The OLC GUI 1.2.7 (which was one of the greyed ones) changes a lot of the main files and so can cause problems with most mods not compatible with it. That mod makes huge changes to the menu_1024_768.ini, Dials.cfg and Cameras.dat Thats why I usually install OLC GUI first, then merge later mods in to run ok. Majority of your mods are eye candy and should install with no problem. As BigWalleye said, check the !BACKUP folder (may be invisible, so may need a window setting change) to see what mod is overwriting which file. In my Mods folder, I have a folder called "Merged". I then install my mods one by one and any file that conflicts, I copy it to the Merge folder with the correct jsgme folder path, by merging these files I get a stable installation. This leaves the original mods unchanged and so uncorrupted. I then install the "Merged" folder last and it overwrites all the conflicting files with the merged new ones. You don't have to worry about order of the mods, long as the "Merged" is last. Or you might decide to take out the conflicting files in the mods and just have the Merged ones. This will then make the greyed out conflict work correctly in jsgme, that should show no conflicts then. Any later mods you install will then be easy to spot if they conflict, because you'll see a Mod or the Merged folder greyed out. Save any files removed in a suitably named structured folder, so you know where to put them back. Last edited by badwolf; 09-15-13 at 03:33 PM. |
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#17 |
Still crazy as ever!
Join Date: Jan 2008
Location: A little south of sanity
Posts: 3,375
Downloads: 180
Uploads: 1
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It was the JSGME enabled part of the SH3 Log mod in development:http://www.subsim.com/radioroom/showthread.php?t=205223.
I've deleted the mod so I'll investigate more tomorrow. Tango589 Out
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Hanging on in quiet desperation is the English way... |
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#18 |
Sea Lord
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OK, I know LNG1's mod. Thanks, Tango589.
Yup, LNG1's mod changes the menu_1024_768.ini without changing the dials.cfg file. Excellent chance it is incompatible with OLC's GUI. You prolly need to merge the menu_1024_768.ini files from the two mods if you want them to play nicely together. WinMerge and h.sie's renumber program make that fairly easy to do. |
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#19 |
Still crazy as ever!
Join Date: Jan 2008
Location: A little south of sanity
Posts: 3,375
Downloads: 180
Uploads: 1
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All up and running again. Thanks for the help and advice, thats what I like about being a part of this motley bunch of kaleuns, there's always a manly shoulder ( or womanly in the case of frau kaleun) to sob on when the whole damn shooting match goes pear shaped!
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Hanging on in quiet desperation is the English way... |
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#20 |
XO
![]() Join Date: Jun 2008
Posts: 427
Downloads: 59
Uploads: 0
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That's great news.
Now Jimbuna would say now "Sink them all". |
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