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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Grey Wolf
![]() Join Date: Feb 2005
Location: southlyon michigan
Posts: 897
Downloads: 781
Uploads: 35
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Great news thanks for the update.
Lt Commander Lare |
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#17 |
Grey Wolf
![]() Join Date: Feb 2005
Location: southlyon michigan
Posts: 897
Downloads: 781
Uploads: 35
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Hi Marka any chance the seaquest may arrive for this labor day holiday weekend I want to teach the japs what labor day really is.
Lt Commander Lare |
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#18 | |
Weps
![]() Join Date: Apr 2007
Posts: 364
Downloads: 187
Uploads: 0
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![]() Quote:
![]() please post any bugs or suggestions
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#19 |
Watch
![]() Join Date: Jul 2013
Posts: 24
Downloads: 98
Uploads: 0
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well, I have no bridge or periscopes at all, so that might be something to work on
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#20 |
Officer
![]() Join Date: Mar 2010
Location: Botosani, Romania
Posts: 242
Downloads: 614
Uploads: 0
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Periscope depth looks as something like 36-38 m, use pg up/ ctrl pg up to raise
But it seems not having a damage system and weapons did not work, just going to bottom, or maybe has a maximum speed for launch, i will try again L.E. weapons work, ship speed at launch was too big Last edited by Klaus; 09-01-13 at 03:45 PM. |
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#21 |
Grey Wolf
![]() Join Date: Feb 2005
Location: southlyon michigan
Posts: 897
Downloads: 781
Uploads: 35
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hey marka this is fantastic I even made a general quarters sound for seaquest from the show great job thanks again.
Lt Commander Lare |
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#22 | |
Weps
![]() Join Date: Apr 2007
Posts: 364
Downloads: 187
Uploads: 0
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i have installed it on 3 different computers and no problems regarding that area the periscope itself is invisble because it would be weird on the sea quest. But it should work and the bridge is standard stuff nothing changed there
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#23 | ||
Weps
![]() Join Date: Apr 2007
Posts: 364
Downloads: 187
Uploads: 0
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the game was not really designed for this speed ![]() Quote:
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#24 |
Watch
![]() Join Date: Jul 2013
Posts: 24
Downloads: 98
Uploads: 0
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I use it on standard sh 1.5 uboat, with jgsme. when I get into it the scope models inside the ship just randomly jump up and down, the buttons to actualy raise and lower does nothing, nor can I switch to either scope view. There is no bridge while surfaced for me at all. Conning tower interior is there, and sub interior.
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#25 |
Weps
![]() Join Date: Apr 2007
Posts: 364
Downloads: 187
Uploads: 0
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i'm working on a second version of the seaquest and it will get some new features.
- New skin for the seaquest - An overhaul of compartements - Plasma torpedoes you can choose between 25, 50, 75, 100% damage cripple a ship or blow it up nuclear style ![]() - a mission designed for the seaquest - new sounds... i'm watching the dvd's it's hard to find a solid engine sound without background talking or music. But it will happen Here are 2 new screenshots ![]() ![]()
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#26 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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Kick ass! Keep it up!
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#27 |
Weps
![]() Join Date: Apr 2007
Posts: 364
Downloads: 187
Uploads: 0
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#28 |
Weps
![]() Join Date: Apr 2007
Posts: 364
Downloads: 187
Uploads: 0
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#29 |
Best Admiral in the USN
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You using another mod with it? That sure doesn't look like stock land.
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#30 |
Weps
![]() Join Date: Apr 2007
Posts: 364
Downloads: 187
Uploads: 0
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i always use TMO
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