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Old 07-27-13, 09:14 AM   #16
TheDarkWraith
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Quote:
Originally Posted by Fifi View Post
Just for personal knowledge what is this matflags stuff?
It's present in all the page ini sections.
MatFlags: 1 for transparency and 8 for bilinear filtering
MatFlags=0x29 is 0x20 + 0x08 + 0x01. I don't know by heart what 0x20 means, i'll have to look into the DirectX headers. But it's not a value you normally encounter.

The reason I say to set everything to 0x9 is because you are changing state in the DirectX pipeline everytime you switch from 1 to 9. Every time you change state it costs CPU cycles. Changing DirectX render states is the slowest thing to do and really can dampen frame rates.
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Old 07-27-13, 11:40 AM   #17
Fifi
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Originally Posted by Dignan View Post
Really liking these masks. Thanks for making them. Good work
Thanks!

Quote:
Originally Posted by TheDarkWraith
MatFlags: 1 for transparency and 8 for bilinear filtering
MatFlags=0x29 is 0x20 + 0x08 + 0x01. I don't know by heart what 0x20 means, i'll have to look into the DirectX headers. But it's not a value you normally encounter.

The reason I say to set everything to 0x9 is because you are changing state in the DirectX pipeline everytime you switch from 1 to 9. Every time you change state it costs CPU cycles. Changing DirectX render states is the slowest thing to do and really can dampen frame rates.
Good to know makes me realise even more how complex is all that stuff!

I'll update soon to new version with smoothed binocular mask and new UZO file name compatible with last patcher.
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Old 07-27-13, 12:17 PM   #18
gap
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Originally Posted by Fifi View Post
I'll update soon to new version with smoothed binocular mask and new UZO file name compatible with last patcher.
Sorry Fifi, I didn't get time to work on scope background textures, and the U-boat guns patch is still waiting for me

I will inform you whenever I get time for your mod
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Old 07-27-13, 12:34 PM   #19
Fifi
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Originally Posted by gap View Post
Sorry Fifi, I didn't get time to work on scope background textures, and the U-boat guns patch is still waiting for me

I will inform you whenever I get time for your mod
No prob, mate!
(check your PM, i've asked you an info )

In the waiting, post #1 updated with version 2.
New binocular smoothed mask, and UZO compatible latest generic patcher
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Old 07-27-13, 01:05 PM   #20
gap
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Originally Posted by Fifi View Post
(check your PM, i've asked you an info )
Saw it. I will answer right away

P.S: looking for some information on the forum which I need for answering your question. My answer can take a bit longer than I said above
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