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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Black Magic
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MatFlags=0x29 is 0x20 + 0x08 + 0x01. I don't know by heart what 0x20 means, i'll have to look into the DirectX headers. But it's not a value you normally encounter. The reason I say to set everything to 0x9 is because you are changing state in the DirectX pipeline everytime you switch from 1 to 9. Every time you change state it costs CPU cycles. Changing DirectX render states is the slowest thing to do and really can dampen frame rates. |
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#17 | |
Navy Seal
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Thanks!
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![]() I'll update soon to new version with smoothed binocular mask and new UZO file name compatible with last patcher.
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#18 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() I will inform you whenever I get time for your mod ![]() |
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#19 | |
Navy Seal
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![]() (check your PM, i've asked you an info ![]() In the waiting, post #1 updated with version 2. New binocular smoothed mask, and UZO compatible latest generic patcher ![]()
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#20 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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