SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-14-13, 05:33 PM   #16
volodya61
Ocean Warrior
 
volodya61's Avatar
 
Join Date: Feb 2012
Location: Rostov-on-Don, local time GMT+4
Posts: 3,300
Downloads: 374
Uploads: 0


Default

Quote:
Originally Posted by Fifi View Post
I don't see what you mean my friend (damned language barrier)
In my list, this is OHII 2.2 wich comes with all the boats involved in game...(and in Macardigan mod too, but its boats are already without reflection in my mod) so i added the boats in my mod i found in OHII that were missing in the original No reflections mod
Excepted for the japanese boats (for the moment) all boats i encounter ingame (my career) doesn't have any reflections
Do you make the mod for the game SH5 or for the mod OHII?

Install all your mods
Open main game folder SH5/data/Sea
There are all the ships what you should modded.. not in the OHII, not in the any other mod..
__________________
.
Where does human stupidity end?

.


El sueño de la razón produce monstruos © - and for some people awakening will be cruel
volodya61 is offline   Reply With Quote
Old 05-14-13, 05:38 PM   #17
Fifi
Navy Seal
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 5,792
Downloads: 456
Uploads: 0


Default

Understood this time
Fifi is offline   Reply With Quote
Old 05-14-13, 05:45 PM   #18
volodya61
Ocean Warrior
 
volodya61's Avatar
 
Join Date: Feb 2012
Location: Rostov-on-Don, local time GMT+4
Posts: 3,300
Downloads: 374
Uploads: 0


Default

Quote:
Originally Posted by Fifi View Post
Understood this time
And better way is to make mod from scratch.. don't use previous others editions.. in this case, you will be sure that everything is done correctly..
__________________
.
Where does human stupidity end?

.


El sueño de la razón produce monstruos © - and for some people awakening will be cruel
volodya61 is offline   Reply With Quote
Old 05-14-13, 06:05 PM   #19
Macardigan
Engineer
 
Join Date: Mar 2012
Posts: 219
Downloads: 198
Uploads: 0
Default

Fifi

The values ​​match. Tested and working. I have installed your mod after mine.

With OHII v2.2 installed.
__________________
.
.
.
.
.
.
my mod:
RPM Hydrophone 2.2 (updated July/06/2013)
http://www.subsim.com/radioroom/showthread.php?t=205625
.
Macardigan is offline   Reply With Quote
Old 05-14-13, 06:26 PM   #20
volodya61
Ocean Warrior
 
volodya61's Avatar
 
Join Date: Feb 2012
Location: Rostov-on-Don, local time GMT+4
Posts: 3,300
Downloads: 374
Uploads: 0


Default

Quote:
Originally Posted by Fifi View Post
From old 2010 mod by ddrgn and HansSolo called "No Ship Reflections incl EFS 1.2" , i updated it for OHII Full v2.2 and deleted the enhanced funnel smoke for FX Update users.
Fifi, I didn't checked all the ships.. just checked several.. how have you deleted enhanced funnel smoke? those ships I've checked still have funnel smoke by HanSolo
__________________
.
Where does human stupidity end?

.


El sueño de la razón produce monstruos © - and for some people awakening will be cruel
volodya61 is offline   Reply With Quote
Old 05-14-13, 07:03 PM   #21
Fifi
Navy Seal
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 5,792
Downloads: 456
Uploads: 0


Default

Quote:
Originally Posted by Macardigan View Post
Fifi

The values ​​match. Tested and working. I have installed your mod after mine.

With OHII v2.2 installed.
Cool!

I've updated first post with latest version compatible with your mod AND added Japanese boats without reflections.

Quote:
Originally Posted by Volodya61
how have you deleted enhanced funnel smoke?
Deleted the Library folder containing the funnel particules of HansSolo, that's all
Just kept the Sea folder where all boats without reflections, and added all missing ones i found (in OHII, and lately in all SH5 with mods activated as you told me -just very few missing)
I have yet to update first link (not compatible with RPM hydro mod) with few missing and japanese boats
Total is 75 boats folders (on 151 with all mods activated) where i found water reflection. All others folders can't be reflection adjusted (except mines/buoys...)

I'm sure i don't have the EFS anymore, cause ingame all my smoke are different now...

Quote:
Originally Posted by Volodya61
And better way is to make mod from scratch.. don't use previous others editions..
Pfff...too late now
Fifi is offline   Reply With Quote
Old 05-14-13, 07:28 PM   #22
volodya61
Ocean Warrior
 
volodya61's Avatar
 
Join Date: Feb 2012
Location: Rostov-on-Don, local time GMT+4
Posts: 3,300
Downloads: 374
Uploads: 0


Default

Quote:
Originally Posted by Fifi View Post
Deleted the Library folder containing the funnel particules of HansSolo, that's all
It's not enough.. you should switch smoke controller fom one smoke to another in every .sim files..

Quote:
Originally Posted by Fifi View Post
I'm sure i don't have the EFS anymore, cause ingame all my smoke are different now...
No.. you steel have HanSolo's smoke because funnel_smoke.dat included in OHII.. and most of .sim files still controlled by it.. and even if you'll remove it too, nothing changes.. just most of your ships will be without any smoke..
__________________
.
Where does human stupidity end?

.


El sueño de la razón produce monstruos © - and for some people awakening will be cruel
volodya61 is offline   Reply With Quote
Old 05-14-13, 08:09 PM   #23
Fifi
Navy Seal
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 5,792
Downloads: 456
Uploads: 0


Default

Quote:
Originally Posted by volodya61 View Post
No.. you steel have HanSolo's smoke because funnel_smoke.dat included in OHII.. and most of .sim files still controlled by it.. and even if you'll remove it too, nothing changes.. just most of your ships will be without any smoke..
Lost again here...
Fifi is offline   Reply With Quote
Old 05-14-13, 08:14 PM   #24
volodya61
Ocean Warrior
 
volodya61's Avatar
 
Join Date: Feb 2012
Location: Rostov-on-Don, local time GMT+4
Posts: 3,300
Downloads: 374
Uploads: 0


Default

Quote:
Originally Posted by Fifi View Post
Lost again here...
Where are you lost?
__________________
.
Where does human stupidity end?

.


El sueño de la razón produce monstruos © - and for some people awakening will be cruel
volodya61 is offline   Reply With Quote
Old 05-14-13, 08:20 PM   #25
Fifi
Navy Seal
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 5,792
Downloads: 456
Uploads: 0


Default

Because i still have HanSolo smoke because funnel_smoke.dat included in OHII and most of .sim files still controlled by it

So he changed values in the .sim files i'm using in Sea folder?
Fifi is offline   Reply With Quote
Old 05-14-13, 08:33 PM   #26
volodya61
Ocean Warrior
 
volodya61's Avatar
 
Join Date: Feb 2012
Location: Rostov-on-Don, local time GMT+4
Posts: 3,300
Downloads: 374
Uploads: 0


Default

Quote:
Originally Posted by Fifi View Post
Because i still have HanSolo smoke because funnel_smoke.dat included in OHII and most of .sim files still controlled by it
When you removed particles_funnelsmoke.dat from the Library you changed nothing..
Most of your .sim files have controller - funnel.. at the moment these controllers are tied to the file particles_funnelsmoke.dat and not to the stock particles.dat..
You should switch each funnel controller in each .sim file to the stock particles.dat..
OHII contains HanSolo's particles_funnelsmoke.dat.. and most of your ships still have HanSolo's smoke..

Quote:
Originally Posted by Fifi View Post
So he changed values in the .sim files i'm using in Sea folder?
It doesn't changed anything because all the changes were did long ago and you have changed nothing in the funnel controller..
__________________
.
Where does human stupidity end?

.


El sueño de la razón produce monstruos © - and for some people awakening will be cruel
volodya61 is offline   Reply With Quote
Old 05-14-13, 09:06 PM   #27
Fifi
Navy Seal
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 5,792
Downloads: 456
Uploads: 0


Default

Ok, my brain fog is slowly fadding away

Didn't know OH was containing HanSolo's particles_funnelsmoke.dat

But it remains the smoke i'm seeing now ingame, looks different from before (with HanSolo library folder)
Fifi is offline   Reply With Quote
Old 05-14-13, 10:38 PM   #28
Fifi
Navy Seal
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 5,792
Downloads: 456
Uploads: 0


Default

Decided to back up HanSolo EFS 1.2 to the mod, to avoid any eventual smoke problem, and to solve my incapacity to edit all those files in relation with OH

First post updated with new links:
- first link for use without RPM Hydrophone Merchant 2.0 mod
- second link for compatibility with RPM Hydrophone Merchant 2.0 mod


If Volodya wants (and have time) to share his eventual work on this (a version without EFS 1.2 compatible OHII 2.2 and RPM Hydro Merchants) he will be more than welcome and i'll add it too in first post
Fifi is offline   Reply With Quote
Old 05-15-13, 02:47 AM   #29
Fifi
Navy Seal
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 5,792
Downloads: 456
Uploads: 0


Default

Think i finally found a soluce to make mod from scratch with all boats involved ingame (with OHII 2.2 and compatible RPM Hydro Merchants 2.0) without reflections, and no EFS
Stay tuned!
Fifi is offline   Reply With Quote
Old 05-15-13, 04:57 AM   #30
volodya61
Ocean Warrior
 
volodya61's Avatar
 
Join Date: Feb 2012
Location: Rostov-on-Don, local time GMT+4
Posts: 3,300
Downloads: 374
Uploads: 0


Default

Quote:
Originally Posted by Fifi View Post
Ok, my brain fog is slowly fadding away
Didn't know OH was containing HanSolo's particles_funnelsmoke.dat
But it remains the smoke i'm seeing now ingame, looks different from before (with HanSolo library folder)
Because your initial mod was outdated and contained outdated file - particles_funnelsmoke.dat..
OHII contains newest one..


Quote:
Originally Posted by Fifi View Post
If Volodya wants (and have time) to share his eventual work on this (a version without EFS 1.2 compatible OHII 2.2 and RPM Hydro Merchants) he will be more than welcome and i'll add it too in first post
At the moment Volodya don't want to make anything.. Volodya makes his own full revision of HanSolo's&Ddrgn's mod and tries to do some tricks with the ship reflection..

Quote:
Originally Posted by Fifi View Post
Think i finally found a soluce to make mod from scratch with all boats involved ingame (with OHII 2.2 and compatible RPM Hydro Merchants 2.0) without reflections, and no EFS
Stay tuned!
Are you sure? most of the Japanese ships of OHII works with HanSolo's smoke at the moment..
I repeat.. for ships already using HanSolo's smoke: you should open each ship's .GR2 or .dat file in the Goblin, merge its .sim, merge particles_funnelsmoke.dat, merge stock particles.dat and change the designation in the Funnel controller..
__________________
.
Where does human stupidity end?

.


El sueño de la razón produce monstruos © - and for some people awakening will be cruel
volodya61 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:23 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.