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Old 05-08-13, 04:51 PM   #16
Trevally.
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Quote:
Originally Posted by Macardigan View Post
Trevally. take the opportunity to ask one thing of my mod compatible with yours.

-My mod changes "top speed" of some merchant. This affects the campaign??? missions??? some ships will go slower top speed than before. Others like the Cimmaron go to 18 knots. I've seen it in the campaign. to 18 knots sailing alone.
No - your changes will over rule any setting within the campaign .mis files.

Convoys/single ships will travel at a speed set in the Gen nodes. Also some path nodes will cause all shipping to follow its set speed. If no speed is set in the gen nodes - ships will travel at full speed (of the slowest ship)
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Old 05-08-13, 06:12 PM   #17
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Quote:
Originally Posted by Trevally. View Post
I will PM you a copy of v2.2(beta) - (changes only)
Install it over the top of OHIIfull v2.1 + fix patch 2
Trevally,

What position install the _mines_subnet_detectable_in_hydro v2.1???

OHII v2.1 full
fix patch 2
OHIIv2.2 only changes
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Old 05-08-13, 08:51 PM   #18
Macardigan
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Quote:
Originally Posted by Trevally. View Post
No - your changes will over rule any setting within the campaign .mis files.

Convoys/single ships will travel at a speed set in the Gen nodes. Also some path nodes will cause all shipping to follow its set speed. If no speed is set in the gen nodes - ships will travel at full speed (of the slowest ship)
thank you for your answer.
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my mod:
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http://www.subsim.com/radioroom/showthread.php?t=205625
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Old 05-09-13, 12:11 PM   #19
Trevally.
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Quote:
Originally Posted by Macardigan View Post
Trevally,

What position install the _mines_subnet_detectable_in_hydro v2.1???

OHII v2.1 full
fix patch 2
OHIIv2.2 only changes
Anywhere after OHII full v2.1
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Old 05-12-13, 12:41 PM   #20
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Quote:
Originally Posted by Trevally. View Post
Anywhere after OHII full v2.1

hi again.

Already updated the thread. I mention that is compatible with your latest version. v2.2

You can see if it is correct.
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Old 05-12-13, 12:47 PM   #21
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Quote:
Originally Posted by Macardigan View Post
hi again.

Already updated the thread. I mention that is compatible with your latest version. v2.2

You can see if it is correct.
Good!
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Old 05-13-13, 07:42 AM   #22
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Originally Posted by gap View Post
Good!

Gap Hi, thank you for your advice and suggestions to improve the mod. You've helped me a lot.

Also thank you to "Fifi" by testing the mod on your list.
And "trevally" to use your mod and added ships full version. And test my mod with yours.

thanks.
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my mod:
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Old 05-13-13, 08:13 AM   #23
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Quote:
Originally Posted by Macardigan View Post
Gap Hi, thank you for your advice and suggestions to improve the mod. You've helped me a lot.
My pleasure, colega
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Old 05-13-13, 12:42 PM   #24
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Quote:
Originally Posted by Macardigan View Post
And "trevally" to use your mod and added ships full version. And test my mod with yours.


Your mod is very important to SH5 and must be seen as a "must have" mod
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Old 05-13-13, 01:53 PM   #25
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Great mod, is there any other mods for implementing active sonar?
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Old 05-16-13, 06:34 PM   #26
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Little question:

Is this boat listed in the chart?

Because in hydro, i heard an other sound than stock (so it's one of yours imo) but couldn't find it at first glance on the chart

Maybe we could release a french version of chart, corresponding to my NewUIs in french?
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Old 05-17-13, 05:50 AM   #27
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Quote:
Originally Posted by Fifi View Post
Little question:

Is this boat listed in the chart?

Because in hydro, i heard an other sound than stock (so it's one of yours imo) but couldn't find it at first glance on the chart

Maybe we could release a french version of chart, corresponding to my NewUIs in french?
to that directory within "data/sea" belongs that boat?

EDIT: I found:
What's on the table. Look at the maximum speed 13.5. Length 104.

Now look at the table, there is a ship with this maximum speed. Uekel Medium Composite Freighter.

I have to update the table because there are a couple of merchant added by "expanded navies mod" not on the table, but are copies of others who are in the table.


We could do the French version, but we need the French names of the ships to identify directories within data\sea
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my mod:
RPM Hydrophone 2.2 (updated July/06/2013)
http://www.subsim.com/radioroom/showthread.php?t=205625
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Last edited by Macardigan; 05-17-13 at 06:13 AM.
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Old 05-17-13, 06:00 AM   #28
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Quote:
Originally Posted by Macardigan View Post
to that directory within "data/sea" belongs that boat?
Huh...yes!...i didn't made it myself!
But i don't know its English name designation and can't tell you what class it is from...
To me, it is one of the boats you change the hydro sound, because it was an unsual sound i heard.
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Old 05-17-13, 06:17 AM   #29
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Quote:
Originally Posted by Fifi View Post
Huh...yes!...i didn't made it myself!
But i don't know its English name designation and can't tell you what class it is from...
To me, it is one of the boats you change the hydro sound, because it was an unsual sound i heard.
EDIT: I found:
What's on the table. Look at the maximum speed 13.5. Length 104.

Now look at the table, there is a ship with this maximum speed. Uekel Medium Composite Freighter.

I have to update the table because there are a couple of merchant added by "expanded navies mod" not on the table, but are copies of others who are in the table.

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my mod:
RPM Hydrophone 2.2 (updated July/06/2013)
http://www.subsim.com/radioroom/showthread.php?t=205625
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Old 05-17-13, 06:45 AM   #30
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fifi.
I see you have the table "rpm" outdated. Download the latest.

Add-On link: (in game RPMsheet): (reupload may/12/2013) the changes do not affect the calculation of speed or rpm.(last update)
http://www.mediafire.com/?alast5j5b3aseju
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