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Old 03-13-13, 03:49 PM   #16
keysersoze
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Quote:
Originally Posted by Targor Avelany View Post
well, I would love to use independent engine controls to achieve quieter movement under water to get away from escorts (if I would actually play, lol). I believe, though, that this patch is not polished (unless I missed something).
I completely agree. I meant that these features could be very useful, but only if they are refined and integrated into other game features. I was reflecting gap's point that, outside of a few highly talented modders, not many have the skill to do such a thing. Even if it was done, I'm not sure the effort would be worth the reward.
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Old 03-19-13, 09:13 AM   #17
Troutish
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There are a number of possible benefits of a mod like this,

1) for people who use it, maniupating the controls and making the choices involved in controlling the sub would be fun and challenging. there are multiple tanks to choose from, different flood and vent times, water and fuel amounts that have to be pumped around, choices about using pumps or compressed air to empty tanks. there are countless meters and gauges, different ways to use batteries to achieve all this and all of them effect the sound signature of the boat. being able to dive well and properly would also have an effect on morale. Executing a crash dive quickly should be a Major challenge for the captain who uses this mod. and when different components are damaged it would take considerable skill and judgement to set and maintain depth.

2) the captain's ability to change and maintain desired depth under a variety of circumstances could be partly mapped to the chief's ability. you might start out with a chief who has difficulties, and then be able to improve his performance as you take over from time to time.

3) there are times in this sim where the captain does not actually have much to do. diving after a torpedo attack, before the escorts are on top of you for example. Or lying on the bottom when you want to just sit and listen for a while. Uboats were supposed to do a daily trim dive while on patrol - that would be fun to do rather than just using TC on long voyages.

A simple version of this mod would just let you open and close valves and vents on the balast tanks, monitor their water levels, and set the angle on the dive planes
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Old 03-19-13, 09:27 AM   #18
Troutish
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Let me use the flight sim analogy again.

Ive used combat flight sims for as long as they have been around, and when MSFT flight sim came out i thought it was a joke. why would you want to fly an airliner when you could be flying a fighter jet and engaging in dog-fights??! why would you want to tune your own radio and nav aids, or select which fuel tanks to feed which engines? WHy would you want to monitor engine guages - aint that the copilots job?

to my surpise, once i tried flying a fully modded jet, i found i didnt always NEED to have people to shoot at. understanding and properly using all the controls, especially in bad weather and difficult terrain was fun and challening. So today, you can fly DCS's A10 and have your hands full without seeing or firing upon an enemy (some people actually fly the sim only doing shuttle flights).

None of this would have been possible or imaginable if modders had not set the goal of FULLY modding some aircraft so that critical systems were not just there for cockpit decoration, but because the sim pilot would use them.

The fact that a submarine has 50 guys to do the captain's bidding, whereas a jetliner has only 3 in the cockpit is irrelevant. There is FUN to be had in controlling a more mechanically modeled submarine, and there is nothing unrealistic about a uboat captain - especially a veteran - wanting to occasionally do these tasks.
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Old 03-20-13, 07:54 PM   #19
LemonA
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I agree. Would be a awesome thing to have fully control over every flooding tanks.
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