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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Torpedoman
![]() Join Date: Jun 2009
Posts: 119
Downloads: 19
Uploads: 0
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Yesterday I had a really good generated ASUW game in a 688i. Instead of directly pounding the enemy vessel like I usually do, I decided to do things the other way, and just track the vessel for a while.
As he was off on my bow, I wanted to get a nice intercept course. Other then guessing though, I didn't have any means to calculate the proper course. Does anyone know how to calculate a intercept course? In SH3 you atleast had some good drawing tools to use to calculate it, but not in DW.. I ended up going onto a lagging course, slipping in behind him and then caught up to him by going just a knot or two faster.(He had no TA...) (Also, even though you're just YARDS behind a big surface ship, you dont hear the ship outside of the sonar station ![]() |
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