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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Nub
![]() Join Date: May 2012
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It seems to me someone was trying to make a mini game by mixing the army's system of height in scope with stadimeters. Infantrymen have to calculate range by estimating their targets height, their targets height in the scope and doing some math with those two values. It looks like the waterline at the top of your target thing does nothing more in the game than to note the height of your target in the periscope. I wouldn't be surprised if they actually copied the army's math and the book/waterline are the two values.
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#17 | |
Grey Wolf
![]() Join Date: Apr 2004
Posts: 786
Downloads: 254
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ok... AOB is the course that the target is on ??? Again, it really sucks I have NO FREAKING IDEA about this stuff and I'm a stupid simulation nut. As for that compass tool that gives me the bearing, I'm extremely confused on how it works right, every video I see on youtube, they never explain it more than just .. Draw a line into the target ship, then down to the middle of your sub. Great! It gives me weird numbers, and it can be off by a large degree if I do it 3x in a row. Do I have to multiply that number or something? Or divide it? So confused ![]() also what does PK mean? |
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#18 |
Planesman
![]() Join Date: Sep 2008
Posts: 192
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Try these one's http://www.subsim.com/radioroom/show...ht=AOB+formula PK is position keeper...
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Come closer... and die. |
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#19 |
Sea Lord
![]() Join Date: Sep 2007
Location: Reno Nevada USA
Posts: 1,860
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PK = Position Keeper, the red button on the bottom of the left set of dials.
It will update the firing solution automatically based on the data you first input into the TDC. If the target has not changed speed or heading the white X will stay on the target and you can shoot at any time. The torpedo will hit where the X is. The problem with playing "so called" 100% realism is that you can't check the firing solution with out entering a new solution, that is why I use map updates on. You may take a pretty good solution and make it a bad one and you can't go back. To measure AoB by drawing a line form your boat to the target you must pause the game because the target will be moving and each time you do this it will be different, that is why I don't use this method. The compass will not give you bearing, it's used to get AoB, the angular difference between the target course and the line of sight to your boat. You know the target speed and range/bearing what the AoB tells you, or rather tells the TDC is the angle that target is moving at so it can compute the target course retaliative to your boat. The Pk will keep this updated as things move. Using the tool helper for the ruler will bring up a compass rose. Once you have a target course line, three minute rule, extend that line way out there and you place the center of the rose on the course line ahead of the target and read the number where the line crosses the outside of the rose closest to the target. That number is the target course in degrees, that is the number you use for AoB, you turn the AoB input dial until the ship icon on the left dial is pointed at the number of degrees you read off the compass. Unless the target changes speed or heading that number (target course) will remain the same. I'll put it another way say you have a target that has a heading of 270°, that's moving from right to left across your screen. Your heading north 0° and your about 1,000 yards below the projected course of the target. When the target is 4,000 yards away someone standing on the bow of the target will look at your boat and he will be looking almost straight ahead a little to his left (Port AoB) As he gets closer and closer he will have to look more to the left side to see you until he is straight ahead of you, at that point he will be looking 90° from the center line of his ship or his course. That 90° is the AoB at that moment in time. For AoB you must think from the target's point of view not yours. Exactly where is that guy looking to see you. If the TDC knows that angle (AoB) it can compute the target course. When you plot you know the target course but the TDC doesn't. AoB is the way you tell the TDC how to compute the course. Clear as mud isn't it. ![]() Manual targeting might sound difficult but once you see how things work it's not all that hard. It just takes practice and more practice. Hope this helps. Magic
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Reported lost 11 Feb. 1942 Signature by depthtok33l |
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#20 | |
Old man of the Sea
Join Date: Oct 2009
Location: Imus, Philippenes
Posts: 58
Downloads: 1288
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Don't think it can....
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Now that M1A2, hit the laser and I had you with mm! |
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#21 | |
Old man of the Sea
Join Date: Oct 2009
Location: Imus, Philippenes
Posts: 58
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Will, kind of…. I have a tube with mirror and lens of a know length, so you can get two image’s and when you superimpose them on a calibrated system you find distance and you can find height doing that to, just different technique. Now with that , I'm not the a good math person, but if I know the height of something and using a machine that will give me the angle between that height and the straight line to the target that I’m looking at it( not sure if it cos or sin), I can find the length to it. using Trig |
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#22 |
Planesman
![]() Join Date: Sep 2009
Posts: 180
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The problem I was having was that there is NO white x.
I was learning with TMO2.5 and all that showed on the screen was a black slash mark, which didn't make a lot of sense. Maybe I should try using RFB or something besides TMO? ![]() |
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#23 | |
Rear Admiral
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![]() You see my dog don't like people laughing. He gets the crazy idea you're laughing at him. Now if you apologize like I know you're going to, I might convince him that you really didn't mean it. |
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#24 |
Canadian Wolf
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Nice thread, I remember when I first tried manual targeting, totally changed the experience
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#25 | |
Bosun
![]() Join Date: Apr 2012
Posts: 67
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This is a link to the 1946 periscope manual. One thing I found interesting is that the stadimeter (at least in 1946) could be rotated 90 degrees to be able to use ship length as well as mast or funnel height. http://www.hnsa.org/doc/fleetsub/pscope/chap4c.htm#4J In "Run Silent Run Deep" there are a few descriptions of attack approaches where the range is estimated using the stadimeter. In a couple of long range early estimates the captain estimates the height of the mast above the deck (not WL) and uses that as his reference height. As the range shortens he improves the range estimates. Tom |
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#26 | ||
Admiral
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The stock game needs to be corrected for several things before a good manual firing solution can be gleaned. The mast heights need to be corrected; the Field of View needs to be corrected allowing the scopes Telemeter Divisions to be used for measurement. For instance, when the game was first released the jap CV Hiryu had a mast height of 20 meters (65.6 feet). After a lot of gnashing of teeth, the Developers changed some of the worst offenders (as memory serves me, it was with their 1.4 patch), however their new mast height for the Hiryu is still off the mark by about 6 meters. One of the things you'll run into is some mods don't pay a bit of attention to this type of thing. Take TMO 2.5 and check the Recognition Manual for the Hiryu. The mast height is back to the original figure of 20 meters. To read an accurate stadimeter measurement it should read about 37 meters (121.4 feet). The difference in the height will throw off a stadimeter reading by about half the range it should read. It's too bad the game limit's us to only using the stadimeter for range finding with the vertical process. Believe me, if there were a way to make the stadimeter work as the real thing I'd of done it. But the stadimeter is "hard coded" in the game (much like the math formula it uses to determine the stadimeters reading), there's nothing we can do about its short comings. One thing I know we could do is make the Recognition Manual list more than one height measurement. Allowing a player to choose which particular spot on the target you wish to use when matching the stadimeter water line to it. You'd have to have a better way of telling the TDC/Position Keeper what height to use when you do the stadimeter second image, but for a long time I've considered doing it. The first part of the issue is done with the correction of the Field of View to the measuring device (the scopes view) with Optical Targeting Correction. What's left is to take each target ship and measure to the various spots on the ship (the ships funnel, the top of the bridge, the ships deck), put those measurements into the RM, then make a dial for the ships particular height that's used by the stadimeter and make a range estimate using that particular spot. If you can't see the mast top, use the targets funnel instead. Just something I've had in the back of my mind for a while now. ![]()
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
Last edited by CapnScurvy; 02-21-13 at 04:07 PM. |
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#27 |
Planesman
![]() Join Date: Sep 2009
Posts: 180
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So no come back as to why there is no white x in TMO2.5?
Or did no one notice this? ![]() |
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#28 | |
Bosun
![]() Join Date: Apr 2012
Posts: 67
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Tom |
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#29 | ||
Admiral
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There is one problem though with using something other than the mast top. The lower you go within the scope view, with the water line mark, the larger the error is if your off a bit with the marking. How much is a bit? Just one pixel width could have the range found to be 100's of yards off!! The dev's put this greater error into the mix to simulate the fact that a target that's near the water line is expected to be farther away in distance than when you take a reading in the middle and towards the top of the scopes view. This gives the effect of creating greater errors with targets farther away, than ones near. Tricky weren't they?!
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
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#30 |
Grey Wolf
![]() Join Date: Apr 2004
Posts: 786
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Wow.. I reallly... REALLY REALLY suck at this
![]() I'm about to go back to auto shooting.. I'm close, kinda close but I'm shooting from the hip and im missing. I know its got to do with the AOB.. |
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