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Old 02-11-13, 11:59 AM   #16
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Quote:
Originally Posted by V13dweller View Post
Well I removed two wave mods, and this problem is no longer recurring.
Thanks for the input.
Can you post your mod list with the wave mods so the rest of us can learn from your findings
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Old 02-12-13, 12:31 AM   #17
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I have since then changed my mod soup a bit, and I do not remember the previous order.
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Old 02-12-13, 06:57 AM   #18
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I seem to be getting lots of problems and CTD's when traveling through the British isles, I get low FPS even on my Rig when using a measly 256 time compression.
My current mod list.
http://www.mediafire.com/view/?sy5cb1qysq0zxum
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Old 02-12-13, 07:58 AM   #19
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why not just post you list.

In jsgme - click copy to clipboard and paste into the forum
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Old 02-12-13, 07:59 AM   #20
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Quote:
Originally Posted by V13dweller View Post
I have since then changed my mod soup a bit, and I do not remember the previous order.
the more you change the bigger the risk that something will go wrong
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Old 02-12-13, 08:02 AM   #21
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Quote:
Originally Posted by V13dweller View Post
I seem to be getting lots of problems and CTD's when traveling through the British isles, I get low FPS even on my Rig when using a measly 256 time compression.
My current mod list.
http://www.mediafire.com/view/?sy5cb1qysq0zxum
you mod list is not correct and for sure it the cause of your issues.
Both for irai not working and your ctd

Post you list here and people can help you get it into the correct order
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Old 02-12-13, 08:23 AM   #22
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Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

OPEN HORIZONS II_full v2
Accurate German Flags
Enhanced FunelSmoke_by HanSolo78
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Grossdeutscher Rundfunk
RemoveLogoIntroTheDarkWraith
smaller flags for Warships 1_0b
sobers green spinning thing SH5
Sub_Exhaust_1_0_5_byTheDarkWraith
WoGaDi Mod BetaSix
Pascal-sh5-Crew-Uniforms(1)
Realistic ammo amount for AA and deck guns
Cerberus62 Historical Ship Equipment 1.3
Cerberus62 Corrected Depth Charge Projector 1.0
Real Environment - Revision_3
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11
Reboot's Hot Soup 1.1
SeaWolf torpedo tweak
MCCD_1.04_MFCM_1.2.1_compatible
MightyFine Crew Mod 1.2.1 Stock faces
German U-Boat Internal Routine SFX
The Ships That Never Were v.0.0.01
Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith
NewUIs_TDC_7_1_0_ByTheDarkWraith
R.E.M_by_Xrundel_TheBeast_1.2
silentmichal's interior mod 1.2.1
FREE UPGRADES Patch 1
Deck`s awash, Bad Weather Guns V1.0
SubFlags_0_0_8_byTheDarkWraith
stoianm pitch&roll for SH5 V1 (normal)
Magnetic Detonators 4m (FX Update compatible)
TDW_GenericPatcher_v_1_0_74_0
TDW_Ship_Inertia_1_1_0
Auxiliary Cruiser Guns v.0.0.01
gap - armaments & equipments patch v 0.2

I had to disable IRAI, because it made he game impossible, I ran a test where I had unlimited oxygen, and they depth charged me for 3 days, just doing the same circle path around me.
And this was happening every time.
It became so tedious, I disabled it.
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Old 02-14-13, 07:56 AM   #23
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Could someone take a look at this modlist and see whats going wrong? I can't seem to work it out, I have been changing the orders for a few days now, but to no avail.
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Old 02-14-13, 01:10 PM   #24
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Quote:
Originally Posted by V13dweller View Post
Could someone take a look at this modlist and see whats going wrong? I can't seem to work it out, I have been changing the orders for a few days now, but to no avail.
Follow this one as much as you can and start a new career

http://www.subsim.com/radioroom/show...20&postcount=1
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Old 02-14-13, 03:25 PM   #25
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Yep, Fifi is running the mod list as Sober says to. That is very important V13.
Tho I would say to use Dynamic Environment 5. It seems to run smoother than RE Revison 3, and causes me less problems. Graphics are just as good as RE Rv3, maybe even a just bit better.

One other thing. Once you get your mod soup to run without crashes, go into JSGME/Tasks and click on 'Save mod profile'. If you need to reinstall SH5 you can go back once those same mods are installed again in MODS folder and click on 'Load mod profile'. It automatically reloads your mods in the same order into the sim, and saves you time as well.
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Old 02-14-13, 04:08 PM   #26
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V13, about IRAI, you can adjust the difficulty in data\Scripts\AI\init (open with notepad).
I have adjusted as below, and i'm quite satisfied:

########### Difficulty parameters ####################
# Note: difficulty is in range 0.0 - 1.0 with 0.0 being no difficulty (sensor doesn't exist)
# for non-merchants
VISUAL_DIFFICULTY_MIN = 0.85;
VISUAL_DIFFICULTY_MAX = 1.0;
HYDROPHONE_DIFFICULTY_MIN = 0.50;
HYDROPHONE_DIFFICULTY_MAX = 0.80;
RADAR_DIFFICULTY_MIN = 0.85;
RADAR_DIFFICULTY_MAX = 1.0;
SONAR_DIFFICULTY_MIN = 0.50;
SONAR_DIFFICULTY_MAX = 0.80;

You have to desable AI Crew Damage Control in your TDW patcher too...

As for your mods list, you can't activate OHII first IMO.
MCCD should go after MightyFine Crew Mod also...
You're missing very nice Dynamic Environment, and FX Update!

It took me some time and lots of modders advices, but my list is running awesome without CTDs. Honestly i can play all day long without a restart!
(and finally was able to use IRAI Inertia Damage + Ship Inertia without issues!!)
Try it after clean install, you won't regret
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Old 02-14-13, 10:47 PM   #27
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Most of the mod lists I view do not have the mods that I use.
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Old 02-14-13, 11:16 PM   #28
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I was wondering where your OHII was V13, as I didn't notice it at the top of your list. As Fifi said, it cannot be installed first. Place it about the same location as in Sober's mod list. depending on the mods you use.

I've never seen or used Reboot's Hot Soup 1.1 or SeaWolf torpedo tweak. I would recommend using Critical hits 1.1 Torpedos or v1.2, and Better Torpedo Graphics v2.

Dynamic Environment mods are very nice, use all of them:

Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 BrighterNights V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Dynamic Environment - Winter hotfix 1
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Old 02-15-13, 06:26 AM   #29
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Quote:
Originally Posted by GT182 View Post
..I would recommend using Critical hits 1.1 Torpedos or v1.2..
Gary,
once again..

Critical hits 1.1 and Critical hits 1.2 are different mods..
Critical hits 1.1 only for torpedoes.. Critical hits 1.2 only for deck gun..
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Old 02-15-13, 06:45 AM   #30
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Quote:
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I've never seen or used Reboot's Hot Soup 1.1
For info, Reboot made those 2 nice little mods i use:
Hot soup 1.1 is mainly for the kitchen meal smoke, and water drips 1.1 for water droplets leaking from top cunning tower to main room floor.
I love the second one
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